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#47 ACBot requests

open
None
5
2007-02-21
2002-09-29
Anonymous
No

1. An easily modified file (preffereably a text or .cfg
file?) we can use to create new bots and define all bots
abilities. This should include:

- Accuracy
- Speed
- Courage (whether it keeps fighting when hurt or runs
away)
- Skin
- Text message taunts
- for CTF set whether bot is more likely to guard it's
base or attack the enemy's base.
- What weapons it preffers to hunt for / use.

2. The ability to add a certain number / type of bots
with FS so with a little bit of scripting we can make
something just like Quake3 Arena.

3. Bot's should be smart enough to avoid damaging
sectors, or falling off 3D floors onto damaging sectors.

4. So the bots can navigate quake3 style jumppads
better, make a new linetype XXX with the same tag
number as the jump trigger line. This linetype XXX
would tell the bot where it'll land after hitting the jump
pad so it can navigate them similiarly to how they
navigate teleporters. Also make them not 'airsteer' while
flying across, or make them airsteer towards the line
type XXX.

- Rellik

Discussion

  • Meh

    Meh - 2002-10-01

    Logged In: YES
    user_id=438355

    the 3rd idea is a bit silly, they won't even move in e1m5.

     
  • jaquboss

    jaquboss - 2003-12-05

    Logged In: YES
    user_id=899538

    Bots are stupid :-). It is also possible to put them some
    waipoints,but not every map can have this...(and somebody
    must put them to original maps so it is not so good idea)

     
  • jaquboss

    jaquboss - 2003-12-05

    Logged In: YES
    user_id=899538

    Bots are stupid :-). It is also possible to put them some
    waipoints,but not every map can have this...(and somebody
    must put them to original maps so it is not so good idea)

     
  • Ville Bergholm

    Ville Bergholm - 2007-02-21
    • assigned_to: nobody --> smite-meister
     

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