Normally, if you want to generate a DOOM map, you need to use a level editor and manually create the map, either from scratch, or from a template. Although this works well for most map creation scenarios, it would be nifty if maps could be generated programmatically. This would allow maps to be generated for http://cougaar.org/ agent community visualization, or PMD problem visualization, or from a floor plan. That's the niche Ruby-DOOM aims to fill.
Questions/comments are welcome,
Yours,
Tom
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
...be found here:
http://rubyforge.org/projects/ruby-doom/
with documentation and examples and such here:
http://ruby-doom.rubyforge.org/
Normally, if you want to generate a DOOM map, you need to use a level editor and manually create the map, either from scratch, or from a template. Although this works well for most map creation scenarios, it would be nifty if maps could be generated programmatically. This would allow maps to be generated for http://cougaar.org/ agent community visualization, or PMD problem visualization, or from a floor plan. That's the niche Ruby-DOOM aims to fill.
Questions/comments are welcome,
Yours,
Tom
I've done a new release of Ruby-DOOM which you can download here:
http://rubyforge.org/project/showfiles.php?group_id=135&release_id=247
It allows you to generate a DOOM map from a simple line drawing.
Yours,
Tom
Cool program Tom. Good for doing an overall map layout quickly.
Thanks!
Tom