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#687 Texture not rendered correctly

Always occurs!
closed-fixed
None
5
2023-02-07
2023-01-12
No

A texture (AUR008) is not rendered correctly in Pagodia:
https://www.doomworld.com/idgames/levels/doom2/p-r/pagodia
How to reproduce:
$ doomlegacy -iwad doom2.wad -file pagodia.wad -nomonsters -warp 6
At the starting point: Turn around and look at the middle texture of the gate.

Tested with Doom Legacy 1.48.12 (on NetBSD/amd64 with software renderer).
For comparison: Works with Crispy Doom 5.12.0.

Discussion

  • Wesley Johnson

    Wesley Johnson - 2023-02-06
    • status: open --> pending-fixed
    • assigned_to: Wesley Johnson
     
  • Wesley Johnson

    Wesley Johnson - 2023-02-06

    It is amazing that Doomlegacy went so long without this bug being obvious.
    I think it was correct about 2 years ago, but later bug fixes took out the correct code because it was not obvious what it was protecting against.

    patchfile = w110_022_post_term
    - commit revision 1644
    Fix to Bug 687.
    In Pagodia.wad, Map06, the hanging vine texture had visual artifacts.
    (AUR008, texture #624, lump 132961).
    Due to some of the columns being totally empty, some
    of the columns of the generated texture had the 0xFF termination,
    in the wrong place.

     
    • Michael Bäuerle

      Tested again with SVN 1647: Looks good now.
      Ticket can be closed.

       
  • Wesley Johnson

    Wesley Johnson - 2023-02-07
    • status: pending-fixed --> closed-fixed
     

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