Menu ▾ ▴

#7 The game is awfully slow

open
nobody
Interface (6)
5
2008-07-06
2008-07-06
No

When I click an area it gets selected in 3++ seconds and in the meantime I have 100% CPU load.
@P4 2.6GHz, Linux, static build

Discussion

  • stinny

    stinny - 2008-07-06

    Logged In: YES
    user_id=1777218
    Originator: NO

    Please, watch Your language, someone may feel offended with the word "awfully".

    A workaround for [ 2010846 ] was removed in rev.29, which gained some speed (about 20%).

    However, it works flawlessly on my laptop with P4 1.6GHz. Maybe it is related to hardware acceleration. Could You, please, post Your glxinfo output?

     
  • Matej Vitásek

    Matej Vitásek - 2008-07-06

    Logged In: YES
    user_id=1661305
    Originator: YES

    name of display: :0.0
    display: :0 screen: 0
    direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
    server glx vendor string: SGI
    server glx version string: 1.2
    server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
    client glx vendor string: ATI
    client glx version string: 1.3
    client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample,
    GLX_ATI_pixel_format_float, GLX_ATI_render_texture
    GLX version: 1.2
    GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
    GLX_ARB_multisample
    OpenGL vendor string: DRI R300 Project
    OpenGL renderer string: Mesa DRI R300 20060815 AGP 8x x86/MMX/SSE2 TCL
    OpenGL version string: 1.3 Mesa 7.0.1
    OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_lod_bias

    visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
    id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
    ----------------------------------------------------------------------
    0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x24 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x26 24 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x27 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x28 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x29 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x2b 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x2c 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x2e 24 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x2f 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
    0x30 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
    0x31 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
    0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
    0x60 32 tc 1 0 0 c . . 0 0 0 0 0 0 0 0 0 0 0 0 0 None

     
  • stinny

    stinny - 2008-08-04

    Logged In: YES
    user_id=1777218
    Originator: NO

    In rev. 70 a lot of optimizations was done and the game gained some speed (approx. 300% in some cases).

     
  • Lydia Godusova

    Lydia Godusova - 2008-08-06

    Logged In: YES
    user_id=2136802
    Originator: NO

    What are you talking about? I haven't noticed that issue and I tested a lot of versions of this program.

     
  • stinny

    stinny - 2008-08-06

    Logged In: YES
    user_id=1777218
    Originator: NO

    Please, lyduska, not experiencing yourselves this problem does not mean that nobody does. The program indeed behaves a bit different on distinct computers.
    I hope that vektor330 checks the latest version to find if there was an improvement.

     

Log in to post a comment.