[dink-develop] Re: Crash when looking at map
Status: Pre-Alpha
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From: Livio B. S. <li...@im...> - 2003-11-04 19:51:10
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Hi again, Merlin asked me to send this followup to the list, with the crash from today's CVS Livio Baldini Soares writes: > Hey guys! > [...] > After an "important incident" occurs (the one which happens after > getting the Ack nuts), the guard asks me to go home to read a certain > letter. So I home, find the letter, and start reading it. When I get > to the point where (I think) a map will be displayed (the current > display gets faded out...), I get a crash. Here's the output: dink:processes.cpp:2355: fade_down dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:spriteinfo.cpp:2585: Yo, sprite 2 has a bad pic. (Map 1) Seq 422, Frame 5 dink:draw.cpp:1460: Downcycle script dink:audio.cpp:300: Processed to 104.mid dink:audio.cpp:307: I think 104.mid is already playing, I should skip it it... dink:dinkio.cpp:1129: Loading script s1-h1-o dink:dinkio.cpp:1131: Processed to s1-h1-o dink:dinkio.cpp:1169: Temp thingie is d dink:dinkio.cpp:1195: Found space for script at 2 dink:dinkio.cpp:1129: Loading script bar-e dink:dinkio.cpp:1131: Processed to bar-e dink:dinkio.cpp:1169: Temp thingie is d dink:dinkio.cpp:1195: Found space for script at 4 dink:dinkio.cpp:1129: Loading script bar-e dink:dinkio.cpp:1131: Processed to bar-e dink:dinkio.cpp:1169: Temp thingie is d dink:dinkio.cpp:1195: Found space for script at 5 dink:processes.cpp:4557: Local var &mycur already used in this procedure in script s1-ltr. dink:processes.cpp:4970: killed a returning callback, ha! > I've also attached a GDB to the process while playing, and here is a > backtrace: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 16384 (LWP 1349)] 0x0806ac09 in check_seq_status (h=394752) at spriteinfo.cpp:2974 2974 if (seq[h].active == false) (gdb) bt #0 0x0806ac09 in check_seq_status (h=394752) at spriteinfo.cpp:2974 #1 0x08062d21 in say_text (text=0x80890c0 "`2Dear Dink,", h=1000, script=3) at draw.cpp:4097 #2 0x08054642 in process_line (script=3, s=0xbffff1c0 ßay_stop(\"`2Dear Dink,\",&mycur);\n", doelse=false) at processes.cpp:2026 #3 0x0805c713 in run_script (script=3) at processes.cpp:5748 #4 0x0805fc4f in CyclePalette () at draw.cpp:1466 #5 0x080600fa in updateFrame () at draw.cpp:1963 #6 0x0805e299 in main (argc=5, argv=0xbffffaf4) at dink.cpp:1511 best regards, -- Livio B. Soares |