I'm currently working on my Open Workflow Engine (http://sf.net/projects/openwfe). Dgsh is sleeping. I will be DMing in a few weeks, so it will perhaps boost my dgsh productivity.
Drop me a line if you need something particular in the next release. Any feedback is appreciated.
DM will only be interested by the random tables that allow treasures until 5th level to be rolled.
Why 0.6.x ? Because dgsh now uses a new cached sets system, so there is less spells, monsters and tables loaded into the system. It should be a bit faster...
Jack
"daze" just released !
see http://dgsh.sf.net for details
Random treasure generation got added.
Unfortunately, for the moment, you can only 'treasure 1'...
also added :
- charge
- fidef
- todef
stay tuned for more random tables !
See http://dgsh.sf.net#new for more details
The spellbook release adds spellbook viewing and management.
It also separates each party member in its own xml file and places these files in a pty/ subdir.
This release includes a more generic regeneration script and a new command named 'scn' which allows you to browse through your scenario's text files.
Added the 'ref' command wich allows you to view d20 SRD reference texts.
Also added 'blog' (browse log) for viewing your current 'dungeon log'.
dgsh now displays correctly in your DOS box ! (MS-DOS command prompt).
Release 0.5.01 has a logging system : the game session gets tracked in a file called (by default) dungeon.log.
It also features AoO tracking : during combat, you can view how many attacks of opportunity a character/monster can perform. With the 'aoo' command, you can tell dgsh which character performed such an attack.
Waiting for your feedback.
I'm starting to populate etc/monsters.xml with monsters like the troll, the beholder, ...
The troll is particulary interesting because it regenerates. So I wrote a small jython script to handle this...
4.0.07 is out. When you 'relax' after a combat, this release will give xp counts. You can then award xp to each of your PC with the 'xp' command.
Spellcasting should now work fine, waiting for some feedback. I've just added 'xp', 'addlevel' and 'credit' commands. Xp doesn't modify character levels as Addlevel doesn't modify xp count : I don't plan to link this 2 mechanism.
enjoy your DMing experience !
Just releasing dgsh-0.4.03. You can now prepare and cast spell (of course sorcerers don't prepare them). SpellSlots usage is tracked. There is even a 'Trigger' system, but for the moment, only 'magic missile' is linked to a dummy trigger.
.bat files were added, so that our friends on windows machine can launch dgsh.
Just released dgsh 0.4.01, it contains a beginning for managing spell slots and the full standard spell suite.
I've embedded the jython interpreter into dgsh.
You can now write your own python scripts and load them at runtime to get dgsh to do what you want.
I will use this interpreter to implement the barbarian's rage as a class attribute (python code embedded into classes.xml)
stay tuned.
John
dgsh 0.2 has been released. Currently there are no 'bat' files for starting dgsh, just a 'sh' script.
For instructions get to the web site : http://burningbox.org/dgsh