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From: Kevin W. <ke...@me...> - 2001-11-04 10:02:08
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Hello everyone,
I have copied the following from the Windows API help files. Does it help?
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The SetPixel function sets the pixel at the specified coordinates to the
specified color.
COLORREF SetPixel(
HDC hdc, // handle of device context
int X, // x-coordinate of pixel
int Y, // y-coordinate of pixel
COLORREF crColor // pixel color
);
Parameters
hdc
Identifies the device context.
X
Specifies the x-coordinate, in logical units, of the point to be set.
Y
Specifies the y-coordinate, in logical units, of the point to be set.
crColor
Specifies the color to be used to paint the point.
Return Values
If the function succeeds, the return value is the RGB value that the
function sets the pixel to. This value may differ from the color specified
by crColor; that happens when an exact match for the specified color cannot
be found.
If the function fails, the return value is -1. To get extended error
information, call GetLastError.
Remarks
The function fails if the pixel coordinates lie outside of the current
clipping region.
Not all devices support the SetPixel function. For more information, see
GetDeviceCaps.
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Regards,
Kevin.
----- Original Message -----
From: Christiaan Scholtz <ck...@ia...>
To: <dev...@li...>
Sent: Saturday, November 03, 2001 7:06 PM
Subject: [Dev-C++] Drawing lines
But how do the graphics libraries put a pixel on the screen? There has to
be a way! I dont want to use a library
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