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From: <Dx 8a> <vin...@ed...> - 2001-11-04 01:33:37
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Ok guys, I'll put it all together, and hopefully I can get the point... Using a library might be a good choice... I'tll save me a lot of time and effort... But I surely don't know where I can get from so I guess I'll have to do things manually. And yes, I think, DirectX doesn't supply a PutPixel or something to put points on the screen... That's why Ill have to make my own functions... Also, there must be someway of doing this thing mathematically... I found that on a tutorial... that drawing pixels in the screen can be done mathematically... although, the tutorial didn't included a formula in drawing a straight line on the screen... Does anyone know of such a formula? Drawing the pixel on the screen would require me to access the memory buffer or something... Ill have to make a function to simplify the task and do a PutPixel... am I missing something? I hope I got it right, ive actually started coding a few days earlier... and caused my system to crash... the reason I don't really know... but it sure wasn't the programming I did... which also prevented me to check the mailing list... Well guys, thanks in many ways... although I'll leave the still unanswered question... How do I draw Straight lines on the screen? (using DirectX) Specifically, now Im asking of a formula that would make it sure that what I'm drawing is a straight line... the previous things in the mailing list have actually helped me to know what Ill actually have to do In doing the drawing... Well... i hope someone could enlighten me somehow Thanks... Dx Fx __________________________________ www.edsamail.com |