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From: St0fF 6. <st...@gm...> - 2001-11-02 00:11:21
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I think you're damn right. This guy doesn't seem to know a lot 'bout = coding if he thinks, that devcpp excludes graphics programming... Some people should sometimes just shut up, Mr. Hamze! Now an answer: at first choose a graphics library (openGL -> GLUT, = directX, whatever), then try to find a tutorial on it. example: in openGL you'll have to do: glBegin(GL_POINTS); // Tell oGL 2 make points out of the next = vertices glVertex2f(float x,float y); // draw your dots ... ... glEnd(); // finish drawing dots ... The problem now is, that you need the surrounding code like = initialization of oGL, redraw, reshape, and all the neccessary stuff for = making it all work. That's why you should read a tutorial (even if the = purpose is "just a dot"). The DOS-years are over, it's more complex, = now. Hopefully you're helped a bit, now ... St0fF. ----- Original Message -----=20 From: Christiaan Scholtz=20 To: dev...@li...=20 Sent: Thursday, November 01, 2001 7:38 PM Subject: [Dev-C++] Drawing lines Asshole. =20 -----Original Message----- From: Maan M. Hamze <mm...@pl...> To: dev...@li... = <dev...@li...> Date: Wednesday, October 31, 2001 11:02 PM Subject: Re: [Dev-C++] Drawing lines >You need a graphics library. And the last time I checked this e-mail = list >is not concerned with graphics. This is the Dev-C++ list. >Maan >----- Original Message ----- >From: Christiaan Scholtz >To: dev...@li... >Sent: Wednesday, October 31, 2001 2:09 PM >Subject: [Dev-C++] Drawing lines > > >How do you put a pixel on the screen? > > >_______________________________________________ >Dev-cpp-users mailing list >Dev...@li... >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |