Re: [Dev-C++] dev-cpp & openGL - GLUT.lib
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From: Michael C. <jd...@ho...> - 2001-09-14 06:59:15
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...adding your include directory to the 'Extra include directories' box. >From: "St0fF 64" <st...@gm...> >Reply-To: dev...@li... >To: <dev...@li...> >Subject: Re: [Dev-C++] dev-cpp & openGL - GLUT.lib >Date: Fri, 14 Sep 2001 01:35:38 +0200 > >Yes I did. But what especially do you mean? >cheers, St0fF. > ----- Original Message ----- > From: Michael C > To: dev...@li... > Sent: Thursday, September 13, 2001 10:22 PM > Subject: Re: [Dev-C++] dev-cpp & openGL - GLUT.lib > > > Hi, > > I think you should look under Menu item 'Project'>'Project Options'. But >my guess is that you have tried that already. > > Michael > ----- Original Message ----- > From: St0fF 64 > To: dev...@li... > Sent: Thursday, September 13, 2001 8:36 PM > Subject: [Dev-C++] dev-cpp & openGL - GLUT.lib > > > Hi There! > I'm St0fF 64. I'm mostly doing graphical codework in C++ using >OpenGL, especially the GLUT-extension-library. This is because me and my >pale Zwoelf11 do cross-developing. > Our Demo shall work on BOTH (alt least!): Windoof 9x/me && MacOSX. > > As experience and abilities grow, I need to switch to some >project-oriented IDE and I thought DevCPP would we kinda like da best. > > My question: How can I get the linker to correctly using "glut.h" >under "~\include\GL\" ? My current linker output looks like glut.h doesn't >exist anyhow. > > Thanks in advance, Cheers, and have some great time, > St0fF. > >-------------------------------------------------------------------------------- > St0fF 64 of N30PLA51A ... LOVE, C0DE, C0MP0SITI0N, and DEZ1GN! _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp |