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From: Schedler, K. <Kur...@hi...> - 2001-05-17 18:40:52
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Why not do something like this and save a few variables and conditions:
bool ClickButton(RECT szRectName)
{
return (g_x > szRectName.left) && (g_x < szRectName.right) && (g_y >
szRectName.top) && (g_y < szRectName.bottom)
}
Like the other post mentioned, the > and < were reversed in the last two
comparisons. Remeber that the y axis goes down the screen from the top.
-----Original Message-----
From: Andre` Niel Cameron [mailto:ca...@op...]
Sent: Thursday, May 17, 2001 10:06 AM
To: dev...@li...
Subject: [Dev-C++] help please
Does any one see any errors here? It compiles fine it just doesn't WORK!:(
BOOL LeftRight;
BOOL TopBottom;
BOOL ClickButton(RECT szRectName)
{
if ((g_x > szRectName.left) && (g_x < szRectName.right))
LeftRight = TRUE;
else LeftRight = FALSE;
if ((g_y < szRectName.top) && (g_y > szRectName.bottom))
TopBottom = TRUE;
else TopBottom = FALSE;
if ((LeftRight = TRUE) && (TopBottom = TRUE))
return TRUE;
else return FALSE;
}
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