RE: [Dev-C++] The choice between OpenGL & Direct3D?
Open Source C & C++ IDE for Windows
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From: Ramana K. <ra...@my...> - 2001-03-03 02:08:50
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You can get a worldbuilder from www.3dmorfit.com (I think - just search for WorldBuilder at www.softseek.com) in this you create a 3-d world easily (no code, just add/manipulate objects with mouse/keyboard) then you can add this world to your program with calls. This should be documented with the program. -----Original Message----- From: dev...@li... [mailto:dev...@li...]On Behalf Of Max Sent: Wednesday, 28 February 2001 3:48 PM To: dev...@li... Subject: Re: [Dev-C++] The choice between OpenGL & Direct3D? Since your are a beginner(well, even if your weren't), I suggest OGL. It's cleaner, portable, easier to use and learn... better. Many will dissagree, though. Max ----- Original Message ----- From: "Stein Nygaard" <tem...@of...> To: "C++_mailing" <dev...@li...> Sent: Tuesday, February 27, 2001 10:36 AM Subject: [Dev-C++] The choice between OpenGL & Direct3D? > Hey! > > How do I choose between OpenGL and Direct3D? I'd like to make cool looking > 3D-games, which I can run on my PII 400mhz (32mb nVidia Graphics)! > > Thanks > > ------------- > #define stone > > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > http://lists.sourceforge.net/lists/listinfo/dev-cpp-users > _______________________________________________ Dev-cpp-users mailing list Dev...@li... http://lists.sourceforge.net/lists/listinfo/dev-cpp-users |