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From: Ramana K. <ra...@my...> - 2001-01-12 04:35:58
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Hi everyone Im writing a windows program in which I use PlaySound() to, well, play a sound. In this case, the sound is quite long/big so whenever a call to PlaySound() is made to play this sound, the program stops for a while, loads it (Im guessing), and then starts playing. I would like to be able to load the sound before I have to play it. In much the same way as many games have a loading period before the game starts (where it says loading please wait) I would like to load my resources into memory and inform the user that I am loading at the start of the program. I believe that some functions like LoadBitmap() and LoadIcon() do the job of loading into memory (not informing that were loading) but there is no such function for a WAVE resource (used by PlaySound()). I thought that LoadResource() might do the job (Im getting these functions from some Win32 SDK documentation) but it doesnt. So if anyone knows how to do this could you please tell me? Thanks, Ramana |