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From: Ioannis V. <no...@ya...> - 2000-12-29 00:53:47
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I am still in the phase of learning C++ (currenly reading Bjarne Stroustrup's Special Edition) so i only know console stuff and so on, but keep in mind that another disadvantage of free-to-download-from-borland turbo c++ is that it is not supporting the official ANSI C++ standard, the STL, and many other things, so you are in great language disadvantage. That is, you are missing key language facilities which provide many solutions for everyday demanding tasks, you have to reinvent the wheel in many cases, and face language restrictions which were solved by the ANSI standards committee and even face compiler bugs and restrictions which were solved by later versions of the compiler. If i remember well turbo c++ 3 is more than a decade old (the official ANSI C++ standard came out 1998) so i guess you are missing key facilities such as exception handling, templates, e.t.c.. On the other hand Dev-C++ comes equipped with last version of GCC (late 1999 release) which is the best free compiler available (or one of the best). If you want to use a Borland's compiler i suggest you download the *latest* release of Borland C++ 5.5 which is free to download and extremelly good. I suggest you also take a look at Bjarne Stroustrup's pages at the following link (he is the creator of C++): http://www.research.att.com/~bs/ Ioannis P.S.. GCC (Dev-C++ also supports Objective C). -----Original Message----- From: dev...@li... [mailto:dev...@li...]On Behalf Of Stein Nygεrd Sent: Friday, December 29, 2000 10:41 AM To: dev...@li... Subject: Re: [Dev-C++] some more to Graphics Wow... 8-) Well, I have started downloding the newest version of dev-dpp right this instant. Last time at used it I only managed to compile simple console-programs which wrote a stupid message or somthin'. As soon as I bagan to compile bigger programs, it seemed as if the commands should be wrote different from what I used to do in Turbo C++ 3.0. Well, should they be more or less the same? I really would like to get started on som game-programming for windows! Isn't there alot of advantages? I mean, more memory, newest graphics-units, Direct-stuff etc.? I have once or twice taked a look at some windows-programs but I really don't know where to start. There is an enourmous amount of commands like "WIN_API_something" and "OpenWINdow", and stuff like that. I don't know what the heck it means. It would be nice with an article about some programming for windows for extreme beginners, or something. Where do I start, and what do I do? Oh, 66% of DevCpp4.zip downloaded... hehe, I can't wait to see if I figure out something kewl with it. After all I do like the program it self an the interface and so on. :-) Thanks - Stein Nygεrd ----- Original Message ----- From: Elias Pschernig To: dev...@li... Sent: Thursday, December 28, 2000 3:12 PM Subject: Re: [Dev-C++] some more to Graphics Do you get Dev-C++ not working at all, or do you just not get it to compile programs. In any case, there should be some error message which might help finding out why it doesn't work. For OpenGL and DirectX, there are lots of documentation and tutorials around - but i can't suggest any because i am instead using a 2D game programming library called Allegro (www.allegro.cc). It also works in DOS with the DJGPP compiler. Thanks alot, I think I'll try it out! :-) But, where can i find help to get started with dev-cpp, because I can't make it work so far. It's like you have to know which files to include 'n stuff. Where can i find help to get started with some really kewl game+graphics-programming in (fx. dev-cpp), maybe even with some kewl stuff like DirectX, OpenGL and Direct3D. Well, I hope you guys got some cool things for me. Thanks, 'n ceep coding! :-) |