[Dev-C++] "win32 api + opengl" uses too much CPU resourses (performance problem)
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From: Jessica C. <jes...@gm...> - 2007-11-08 15:01:16
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When I run the .exe file whose function is to display OpenGL in win32 api controls, I found the CPU resource is used by 50% (showed in Windows Task Manager). My computer is Pentium CPU 3.40GHz. I attached a sample code here to see if anyone can help me to solve the "performance" problem. I would like to say thanks in advance. :-) |