Re: [Dev-C++] How connect c++ to a database?
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From: Richard V. W. <ric...@ai...> - 2006-02-15 04:44:30
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We can use zero as shorthand for the following number:
0.0000000000000000000000000000000000000000000000000000000000000000000000000=
0000000000000000000000000000000000000000001
Or as a quick way of writing 1 / infinity.
"1/Infinity" is quicker than writing zeros on every piece of paper in the=20
universe, forever, followed by a 1.
lordSauron <lor...@gm...>
Sent by: dev...@li...
15/02/2006 01:30 PM
=20
To: "Alfred P. Reaud" <al...@ya...>
cc: Dev-Cpp UserList <dev...@li...>
Subject: Re: [Dev-C++] How connect c++ to a database?
Man... send in plaintext - it saves more space.
On 2/14/06, Alfred P. Reaud <al...@ya...> wrote:
> That's all in the calculus, and the concept of limits.
I try not to think with limits. When you put limits you limit
yourself. Leave yourself without limits and you are limitless. Don't
be scared by the concept of ininfity.
> In reality, think about what the zero operation means with respect to=20
physics and
> quantum mechanics. As long as you deal with limits, the conventional=20
wisdom applies.
> But at 0, things reach a boundary condition. This is illustrated by=20
the Dirac Delta
> Function
I was talking more about logic, really, not physics and/or quantum=20
mechanics.
> First, for edification, let's address the identity: 1/(infinity) =3D 0, o=
n=20
a common object, an
> orange. This orange, when divided, will eventually reach a slice which=20
can't be further
> divided and still give you an orange slice. That last slice, though of=20
a molecular
You're not thinking abstractedly. When I think about math, I think
abstractedly, which has no limits. When you apply this to your
orange, while it's a good learning crutch, it natrually applies many
limits.
> thickness, is still the last slice. If you divide it further, you're=20
not dealing with an orange
> anymore, rather you are dealing with constituent atoms and molecules. So =
you don't get
> an infinite number of orange slices, rather you get a finite though=20
large number of
> slices.
>
> So what happens when you actually divide by 0? Physically, IMHO, you do =
not preform
> the operation. The physical operation 0 is a null operation (as in=20
addition and
> subtraction). The logic is that if you try to divide an orange 0 times, =
you actually don't
> divide the orange by anything, i.e. 1/0 =3D 1 (with respect to physical=20
objects). However,
> the identity 1*0 =3D 0 still works because as you're not preforming the=20
multiplication (0 is
> the null operator, hence no operation), therefore the sum of additions=20
which make a
> multiplication isn't done, so the result is 0.
You're not making any logical or mathematical sense to me.
> This must be the reason why general relativity and quantum mechanics=20
don't meet...;^)
Since when do computers care about reality? When on a microprocessor,
you're working with the most abstractable thing there is! Pi can be 3
so long as it's proportionately reletive to the other numbers! What
is 1? Or 2? Numerics is entirely abstract. You can arbitrarily say
"that is 1 organge" but when you first defined the link between the
pure abstract and the numbers you lost a lot of precision, if you will
allow me to term it that way. Division by zero is very real, but real
division by zero is not, if you follow my meaning.
> Per Westermark <pw...@ia...> wrote:
> Why do you say that x/0 appr oximates to infinity?
That's how my math teacher termed it. What are we if nothing more
than parrots of what we were taught?
--
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D GCv3.12 =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
GCS d-(++) s+: a? C++ UL+>++++ P+
L++ E--- W+(+++) N++ o? K? w--- O? M+
V? PS- PE+ Y-(--) PGP- t+++ 5? X R tv-- b+
DI+++ D+ G e* h- !r !y
=3D=3D=3D=3D=3D=3D=3D=3D=3D END GCv3.12 =3D=3D=3D=3D=3D=3D=3D=3D
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