Re: [Dev-C++] Multiple programming environments
Open Source C & C++ IDE for Windows
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From: Per W. <pw...@ia...> - 2005-03-25 12:18:08
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Easiest is to get the source of the libraries, and built yourself. Then you can use whatever compiler you like. For example, I always build my own wxWidgets libraries complete with tiff, jpeg, ... support. /Per W On Fri, 25 Mar 2005, kalb wrote: > I'm working on a project of a slide show viewer system. It consists on two > applications, the slide show viewer, and the slide show organizer. > > The first one is based on SDL 1.2.6 and SGE 030809 libraries found on > devpaks.org. I had to choose this version of libraries because the available > SDL_image and SDL_mixer needs this version of SDL. To be able to compile > against these libraries I needed to downgrade the GCC compiler from 3.4.2 to > 3.3.1 (don't ask me why, but SDL seems to be compatible only with 3.3.1). > > The second one is based on wxWidgets. I tried several versions of them, the > only one that seems to be consistent with GCC 3.3.1 is the 2.4.2, but they > apparently seems to depend on an older jpeg library that the one needed by > the SDL (6.3-b). The result is that if I set up the correct devpacks set for > SDL compiling, it's not good for compiling wxWindows and vice-versa. > > The question is: is there a way to let different versions of the same library > to live in the same compiling environment? Or is there a way to let several > separate compiling environments live on the same Dev-Cpp installation? > > (btw I tried to install libjpeg 6.3-b and rename lib/libjpeg.a to > lib/libjpeg63-b.a before installing Imagelib needed by wxWindows, but > following this line I should rename also the conflicting headers, loosing > portability). > > A great thank to devpackers for their great work, just a pray: could you write > in the package notes the exact version of the stuff (libraries, compiler > ecc.) needed for your package? > > Thanks. > > Alberto Capuzzo |