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From: Daniel K. O. <dan...@ya...> - 2004-04-17 05:05:06
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Mark Dillavou wrote:
>On Fri, 2004-04-16 at 20:47, Daniel K. O. wrote:
>
>
>>PFNGLACTIVETEXTUREARBPROC MYglActiveTextureARB;
>>MYglActiveTextureARB = SDL_GL_GetProcAddress("glActiveTextureARB");
>>
>>And call the MYglActiveTextureARB.
>>
>>
>
>I tried this, but got an undefined reference to MYglActiveTextureARB
>
>
The first line creates a pointer called MYglActiveTextureARB. If you're
getting an "undefined reference to MYglActiveTextureARB" error, you
didn't write that line.
Daniel K. O.
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