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From: michele <mic...@li...> - 2004-04-09 08:22:38
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Hi... =20 "The marching cubes algorithm is used in volume rendering to construct = an isosurface from a 3D field of values. The 2D analog would be to take an image, and for each pixel, set it to = black if the value is below some threshold, and set it to white if it's = above the threshold. Then smooth the jagged black outlines by skinning = them with lines..." [James Sharman] if you (and someone else) want to read some interesting articles about = marching cubes: Introduction: http://www.exaflop.org/docs/marchcubes/ind.html =20 Article with some c code:=20 http://www.cfxweb.net/modules.php?name=3DNews&file=3Darticle&sid=3D199 (more available at http://matrix.netsoc.tcd.ie/~nash/metaballs/src/ = gently by Nicholas: nn...@st...) ----- Original Message -----=20 From: Jan Ringos=20 To: michele=20 Sent: Thursday, April 08, 2004 8:01 PM Subject: Re: [Dev-C++] marching cubes (3D) What is it? Marching cubes? --- Jan Ringos, Tr...@Mx... http://Tringi.Mx-3.cz ----- Original Message -----=20 From: michele=20 To: DEV-C++=20 Sent: Thursday, April 08, 2004 5:22 PM Subject: [Dev-C++] marching cubes (3D) Hello all, I hope someone could help me: I have to learn how to work with = marching cubes... I found a lot af articles but all the examples seems a = lot complicates... Moreover I would like to look if some library can help my work: I = think vtk would be good but it seems a little difficult to deal whit it = on dev-c++. I hope Allegro could be the right solution.=20 Your opinions are welcome. Michele |