Re: [Dev-C++] IRRLICHT compile error
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From: Malcolm N. <m.n...@wa...> - 2004-03-30 08:08:27
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Hello Wilson, Monday, March 22, 2004, 6:56:03 PM, you wrote: WJT> i=B4m trying to compile de 3d engine IRRLICHT, and i=B4m geting WJT> a message error, when is making the DLL: input line is too long.=20 WJT> what can i do? As it happens I have just compiled the Irrlicht graphic library and know what you have to do. Copy the DevCpp made makefile.win to something sensible. Mine is Irrlicht.mak Change the LINKOBJ line to the directory where the compiled object (*.o) files are located, deleting all references to ?????????.o files resulting in a line such as this: LINKOBJ =3D C:/Development/irrlicht/irrlicht/*.o $(RES) Save the file. Now under Project options on the makefile tab, select the Use custom Makefile( do not generate....) option, and browse to find your new makefile (irrlicht.mak) Compile... This should work. Best Mal |