[Dev-C++] opengl and multi-texturing
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From: Mark D. <dil...@ua...> - 2004-02-24 02:05:17
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I am not able to get multi-texturing to work under windows. The function glActiveTextureARB is declared in glext.h, but is nowhere in the libopengl32.a: $ ../bin/nm.exe libopengl32.a | grep -i texture 00000000 I __imp__glPrioritizeTextures@12 00000000 T _glPrioritizeTextures@12 00000000 I __imp__glIsTexture@4 00000000 T _glIsTexture@4 00000000 I __imp__glGenTextures@8 00000000 T _glGenTextures@8 00000000 I __imp__glDeleteTextures@8 00000000 T _glDeleteTextures@8 00000000 I __imp__glBindTexture@8 00000000 T _glBindTexture@8 00000000 I __imp__glAreTexturesResident@12 00000000 T _glAreTexturesResident@12 but in linux: bash-2.05b$ nm -D /usr/lib/libGL.so | grep -i texture 00055e88 T glActiveTexture 00056c08 T glActiveTextureARB 00055888 T glAreTexturesResident 00056b08 T glAreTexturesResidentEXT 000558a8 T glBindTexture 00056b28 T glBindTextureEXT 00055ea8 T glClientActiveTexture 00056c28 T glClientActiveTextureARB 000558c8 T glDeleteTextures 00056b48 T glDeleteTexturesEXT 000558e8 T glGenTextures 00056b68 T glGenTexturesEXT 00055908 T glIsTexture 00056b88 T glIsTextureEXT 00055928 T glPrioritizeTextures 00056ba8 T glPrioritizeTexturesEXT 00057828 T glSelectTextureCoordSetSGIS 00057808 T glSelectTextureSGIS so .., is glActiveTextureARB and other multi-texturing function in another library ? Thanks for any help Mark < Line72 > Dillavou |