Re: FW: [Dev-C++] OpenGL with Glut blues...
Open Source C & C++ IDE for Windows
Brought to you by:
claplace
|
From: Zonnet <gko...@zo...> - 2004-02-05 21:43:49
|
I really hope you downloaded all of the DevCPP program. I had this once, that also gave strange behaviour. Please read the download side very carefully, as it's not very cleare what to install. Also: the on-line update for the core part of the IDE does not work! It would be helpfull if there was a list of steps on the web-side as to what to do to start using this IDE. wkr, Gerke Daniel Watson wrote: >I have uninstalled Dev-C++ and installed from scratch. > >Okay, uninstalling and installing from scratch seems to be a bad thing. >I feel like I'm going backwards. :) > > >Now, with 4.9.8.0, I can't even compile the default examples(File >Editor). In my compiler log, it shows... > >Compiler: Default compiler >Building Makefile: "C:\Dev-Cpp\Examples\FileEditor\Makefile.win" >Executing make... >make.exe -f "C:\Dev-Cpp\Examples\FileEditor\Makefile.win" all >Execution terminated > >Then in the compiler tab it shows... >2 C:\Dev-Cpp\Examples\FileEditor\2 unable to run program file. > >Thanks, >DWW > > >-----Original Message----- >From: Scott Simontis [mailto:age...@co...] >Sent: Wednesday, February 04, 2004 4:22 PM >To: Daniel Watson >Subject: Re: FW: [Dev-C++] OpenGL with Glut blues... > >If you need it, I can send you my headers to see if that works. >Daniel Watson wrote: > > > >>Scott, >>I can't thank you enough for your patience and help. I'm really >>excited about writing my first gui app (other than the browser) and am >>really lost without the feedback from this mailing list. >> >>I also tried using SDL which came up with errors reading anything in >>the gl directory. I think you're on to something for the parsing the >>file, I don't think it's reading the file correctly at all. With the >>lib file it was unable to get passed the first six lines which were a >>bunch of strange characters. >> >>I tried linking the glut32.dll but it didn't change anything. >> >>The DevPak asked me what to open it with. (I'm using Windows 2000) >> >>I may just try uninstalling Dev-C++ and reinstalling completely. In >>advance, if that doesn't do it, are there any other suggestions for >>building graphical applications that doesn't use the gl directories? >> >>Since this is my first time building a gui app, I will list the steps >>I'm doing just in case I'm not doing something or doing something I >>shouldn't. >> >>1) I open Dev-C++ start a new project >>2) Bring in the source code >>3) Link the gl files needed (as suggested in the heading of the >>examples) >> I am using the gui linking feature in the title bar. >>4) and compile >> >>(I have also checked in the compiler options to support all ANSI C >>being the example was a C file.) >> >>Just wanted to double check. I've learned first hand that sometimes >>beginners can easily miss the obvious being overcome anticipation. Did >> >> > > > >>I possibly overlook something obvious. >> >>I also compiled a couple of my older scripts to make sure that the >>upgrade was successful. >> >>Thanks, >>DWW >> >> >> >>-----Original Message----- >>From: Scott Simontis [mailto:age...@co...] >>Sent: Tuesday, February 03, 2004 4:24 PM >>To: Daniel Watson >>Subject: Re: FW: [Dev-C++] OpenGL with Glut blues... >> >>The DevPak is a good idea. Just download it, and run it. It should >>install correctly. It sounds like Dev-C++ doesn't like that file. FOr >>one thing, Dev-C++ uses .a, not .lib! Try the .dll file. >>Daniel Watson wrote: >> >> >> >> >> >>>Thanks once again for the input Scott, I have upgraded to 4.9.8.5 and >>>really enjoy the new environment. >>>The errors are down to the glut32.lib file... >>> >>>6 C:\Dev-C++\Lib\glut32.lib unterminated string or character constant >>>6 C:\Dev-C++\Lib\glut32.lib possible real start of unterminated >>>constant >>> >>>I redownloaded the glut files from Nate Robin's site which was linked >>> >>> >>> >>> >>from the openGL site... > > >> >> >> >> >>>http://www.opengl.org/resources/libraries/glut.html >>> >>>Any other suggestions? >>> >>>Thanks in advance, >>>DWW >>> >>> >>>________________________________ >>> >>>From: Scott Simontis [mailto:age...@co...] >>>Sent: Sat 1/31/2004 3:23 PM >>>To: Daniel Watson; dev...@li... >>>Subject: Re: [Dev-C++] OpenGL with Glut blues... >>> >>> >>> >>>The .dll is only for linking dynamically, where you use a .dll and it >>>is distributed with your file versus being put in the .exe. Make sure >>>you have all of the required .a files linked, and none of your headers >>> >>> > > > >>>are in the bin list. Or, try pulling the bin thing from the list of >>>headers and libs and see what happens. If you can get access to >>>another >>> >>> >>> >>> >> >> >> >> >>>compiler, try using it. I am not sure if you have tried reinstalling >>>Dev-C++ yet. Have you? Also, try upgrading to the latest version of >>> >>> >>> >>> >>Dev-C++. >> >> >> >> >>>Daniel Watson wrote: >>> >>> >>> >>> >>> >>> >>> >>>>Thanks for the suggestion Scott. It's pointing to the proper bin in >>>>Dev-C++ in the compiler options. >>>> >>>>I tried going through the compiler options and found nothing but the >>>>default listed and the G++ directory within the include file. But, I >>>>did notice that I had set Dev-C++ to create a Project for C++ so it >>>>made a resource file with that in it to link the icon. I took it out >>>> >>>> > > > >>>>and still got the same message. >>>> >>>>So I decided to try another example from scratch. The hello C. Upon >>>> >>>> > > > >>>>creating a project I chose the OpenGL for the project, linked the >>>>glut >>>> >>>> >>>> >>>> >> >> >> >> >>>>file, but I am still getting the same message... >>>> >>>>gcc: Compilation of header file requested >>>>gcc: file path prefix `C:\DEV-C_~1\Bin\' never used >>>> >>>> >>>>This is the hello.c example at this link... >>>> >>>>http://www.opengl.org/resources/code/basics/redbook/index.html >>>> >>>> >>>>Is there a newer version of the glut that I should be using? I went >>>>to the Nate Robins site and downloaded the (everything you need to >>>>get >>>> >>>> >>>> >>>> >> >> >> >> >>>>started with glut) link. Do I need to use the glut32.dll as well? >>>>Should it be in the G++ file within the Include directory? >>>> >>>>Any other ideas would be greatly appreciated, DWW >>>> >>>> >>>>-----Original Message----- >>>>From: Scott Simontis [mailto:age...@co...] >>>>Sent: Friday, January 30, 2004 3:30 PM >>>>To: Daniel Watson >>>>Subject: Re: [Dev-C++] OpenGL with Glut blues... >>>> >>>>There is no order they need to be in. However, I think it helps to >>>>sort them out. I list custom headers first, then library headers, >>>>then >>>> >>>> >>>> >>>> >> >> >> >> >>>>C++ headers, and finnaly C headers. It looks like it is saying that >>>>one of the headers has C:\DEV-C_~1\Bin\ in it. All of the headers >>>> >>>> >>>> >>>> >>aren't there. >> >> >> >> >>>>Go to Tools -> Compiler Options. Then, click on the Directories tab. >>>>Next, click on the Libraries, C Headers, and C++ Headers sub tabs and >>>> >>>> > > > >>>>make sure C:\Dev-C_~1\Bin or anything like that is in one of those >>>>fields. >>>>Daniel Watson wrote: >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>>I am trying to compile a basic example from the openGL site, >>>>>alpha3d.c. >>>>>(http://www.opengl.org/resources/code/basics/redbook/index.html) >>>>> >>>>>At first I was getting a number of undefined references. >>>>> >>>>>After going through a number of postings on bloodshed for including >>>>>links, then not including some links but try this link, I am down to >>>>> >>>>> > > > >>>>>two linker errors... >>>>> >>>>>g++: Compilation of header file requested >>>>>g++: file path prefix `C:\DEV-C_~1\Bin\' never used >>>>>Here are the two files I have linked in... >>>>>C:\Dev-C++\Include\Gl\glut.h >>>>>C:\Dev-C++\Lib\glut32.lib >>>>> >>>>>I have also set the comppiler option to support All ANSI C. >>>>> >>>>>And here are the include lines at the opening of the script... >>>>> >>>>>#include <Gl/glut.h> >>>>>#include <stdlib.h> >>>>>#include <stdio.h> >>>>> >>>>>Is there a certain order the includes should be in? >>>>>I am using glut 3.7.6 >>>>> >>>>>Thanks in advance, >>>>>DWW >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>------------------------------------------------------- >>>>The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference >>>>on Open Tools Development and Integration See the breadth of Eclipse >>>>activity. February 3-5 in Anaheim, CA. >>>>http://www.eclipsecon.org/osdn >>>>_______________________________________________ >>>>Dev-cpp-users mailing list >>>>Dev...@li... >>>>TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >>>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>>------------------------------------------------------- >>>The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference >>>on >>> >>> >>> >>> >> >> >> >> >>>Open Tools Development and Integration See the breadth of Eclipse >>>activity. February 3-5 in Anaheim, CA. >>>http://www.eclipsecon.org/osdn >>>_______________________________________________ >>>Dev-cpp-users mailing list >>>Dev...@li... >>>TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >>> >>> >>> >>> >>> >>> >>> >> >> >> >> > > > >------------------------------------------------------- >The SF.Net email is sponsored by EclipseCon 2004 >Premiere Conference on Open Tools Development and Integration >See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. >http://www.eclipsecon.org/osdn >_______________________________________________ >Dev-cpp-users mailing list >Dev...@li... >TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > |