RE: [Dev-C++] OpenGL with Glut blues...
Open Source C & C++ IDE for Windows
Brought to you by:
claplace
From: Daniel W. <dan...@ta...> - 2004-01-30 23:40:27
|
Thanks for the suggestion Scott. It's pointing to the proper bin in Dev-C++ in the compiler options. =20 I tried going through the compiler options and found nothing but the default listed and the G++ directory within the include file. But, I did notice that I had set Dev-C++ to create a Project for C++ so it made a resource file with that in it to link the icon. I took it out and still got the same message. =20 So I decided to try another example from scratch. The hello C. Upon creating a project I chose the OpenGL for the project, linked the glut file, but I am still getting the same message...=20 gcc: Compilation of header file requested gcc: file path prefix `C:\DEV-C_~1\Bin\' never used This is the hello.c example at this link... =20 http://www.opengl.org/resources/code/basics/redbook/index.html Is there a newer version of the glut that I should be using? I went to the Nate Robins site and downloaded the (everything you need to get started with glut) link. Do I need to use the glut32.dll as well? Should it be in the G++ file within the Include directory? =20 Any other ideas would be greatly appreciated,=20 DWW =20 -----Original Message----- From: Scott Simontis [mailto:age...@co...]=20 Sent: Friday, January 30, 2004 3:30 PM To: Daniel Watson Subject: Re: [Dev-C++] OpenGL with Glut blues... There is no order they need to be in. However, I think it helps to sort them out. I list custom headers first, then library headers, then C++ headers, and finnaly C headers. It looks like it is saying that one of the headers has C:\DEV-C_~1\Bin\ in it. All of the headers aren't there. Go to Tools -> Compiler Options. Then, click on the Directories tab.=20 Next, click on the Libraries, C Headers, and C++ Headers sub tabs and make sure C:\Dev-C_~1\Bin or anything like that is in one of those fields. Daniel Watson wrote: > I am trying to compile a basic example from the openGL site,=20 > alpha3d.c.=20 > (http://www.opengl.org/resources/code/basics/redbook/index.html) > =20 > At first I was getting a number of undefined references.=20 > =20 > After going through a number of postings on bloodshed for including=20 > links, then not including some links but try this link, I am down to=20 > two linker errors... > =20 > g++: Compilation of header file requested > g++: file path prefix `C:\DEV-C_~1\Bin\' never used > Here are the two files I have linked in... > C:\Dev-C++\Include\Gl\glut.h > C:\Dev-C++\Lib\glut32.lib > =20 > I have also set the comppiler option to support All ANSI C. > =20 > And here are the include lines at the opening of the script... > =20 > #include <Gl/glut.h> > #include <stdlib.h> > #include <stdio.h> > =20 > Is there a certain order the includes should be in? > I am using glut 3.7.6 > =20 > Thanks in advance, > DWW > =20 |