[Dev-C++] Directx 9 - DirectSound problem
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From: Marek <sp...@we...> - 2003-10-29 19:26:07
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Hello, I'm trying to play sound from a C program using DirectSound ( Secondary Buffer ) and I'm getting an error: 109 dxsound.c structure has no member named `CreateSoundBuffer' piece of code is: #include <windows.h> #include <mmsystem.h> #include <dsound.h> [...] IDirectSound pds; /* DirectSound object */ IDirectSoundBuffer pdsbuffer; /* sound buffer */ /* initialization of DirectSound, CooperativeLevel etc. */ /* create wave format description */ memset( &pcmwf, 0, sizeof( WAVEFORMATEX ) ); /* filling the values */ /* create sound buffer description */ memset( &dsbd, 0, sizeof( DSBUFFERDESC ) ); /* filling the values */ IDirectSound_CreateSoundBuffer( &pdsbuffer, &dsbd, &pdsbuffer, NULL ); does anyone know the solution to this? I can send the entire unit if needed. Also when I tried to compile I was getting duplicate definition errors between dsound.h and mmsystem.h. The changes I had to make were: in mmsystem.h line 1008: change #ifndef _WAVEFORMATEX_ #define _WAVEFORMATEX_ to: #ifndef _WAVEFORMATEX_ #define _WAVEFORMATEX_ #define _LPCWAVEFORMATEX_DEFINED in dsound.h line 1899: change: typedef struct IDirectSoundFullDuplex *LPDIRECTSOUNDFULLDUPLEX; to: //typedef struct IDirectSoundFullDuplex *LPDIRECTSOUNDFULLDUPLEX; Am I missing something? Thanks in advance, Marek |