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From: Daniel G. <sp...@ho...> - 2003-08-01 06:36:55
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Depends if you are writing to windows or within your opengl app I wouls think. I know DirectX has classes for writing to its screen and things. >From: Neszt Tibor <ne...@ss...> >To: dev...@li... >Subject: [Dev-C++] sprintf - 50fps >Date: Thu, 31 Jul 2003 10:52:59 +0200 (MET DST) > >Hello! > >#1: > Should I use the sprintf within an opengl application? I'm worrying about >the speed. Is sprintf taking a long time? (As I tried it, I can not feel >any fall-off) > >#2: > Am I know right, that the last stable version of dev-c++ is the 4.0? What >about the new stable versions? (I mean, not beta) > >#3: > How to force the dev-c++ to generate .o file to from every .c included >file? I think, this could make speed up the compiling process. > > >Thanks Your help in advance, > >Regards, > >Neszt Tibor > > > >------------------------------------------------------- >This SF.Net email sponsored by: Free pre-built ASP.NET sites including >Data Reports, E-commerce, Portals, and Forums are available now. >Download today and enter to win an XBOX or Visual Studio .NET. >http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 >_______________________________________________ >Dev-cpp-users mailing list >Dev...@li... >TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users _________________________________________________________________ On the move? Get Hotmail on your mobile phone http://www.msn.co.uk/msnmobile |