|
From: <or...@vp...> - 2003-05-13 20:49:36
|
Astar wrote: > I don't think so, cause it isn't free like OpenGL & Direct3D. And it > dependent on some specific hardware (its need some chip). 3dfx Glide was not free, and so an alternative came (hardware supported OpenGL - I know this existed earlyly, but don't get into details now...), and 3dfx died (see www.3dfx.com). Probably this will also happen with openrt - new implementations will come, but they will all be doing interactive ray-tracing. ATI and nVidia only began producing 3D hardware, because they saw, that 3dfx goes well. And where the money is,... Of course OpenRT needs "some chip". OpenGL also needs "some chip". That is what 3D HARDWARE is for, no??????? OpenRT needs hardware support, just like OpenGL does. Have you ever tried OpenGL in software mode? It produces less than 1 FPS... Trust me, OpenGL will quickly (2-4 years) become obsolete. The future is interactive ray-tracing. It's strength lies in it's independency of scene complexity. A one billion triangle scene renders just as well, as a 100 000 triangle scene. (I know, this is not *exactly* true, but don't let me plunge into details now... it has a logarithmic degrading - I can't express myself better) See these pics: http://www.openrt.de/Gallery/OliverDeussen_Sunflowers/Images/sunflowers_1.jpg http://www.openrt.de/Gallery/OliverDeussen_Sunflowers/Images/sunflowers_2.jpg http://www.openrt.de/Gallery/OliverDeussen_Sunflowers/Images/sunflowers_3.jpg http://www.openrt.de/Gallery/OliverDeussen_Sunflowers/Images/sunflowers_4.jpg IT IS DONE IN REAL TIME!!!! Well, THAT can be called: "detail"... -- Greetings, Balázs |