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From: Neszt T. <ne...@ss...> - 2003-04-04 12:40:51
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Hello! > In my opinion, it will be better to draw on idle (not WM_PAIMT, but > when there is no any messages to translate in main loop). and > synchronize all moving/animation/etc by multiplying step to reciprocal for > fps. > I do so, and i have smooth moving/rotation/etc... Yes, it is a solution, I know, but there are some cases, where You can not apply this method. This is solve the slow-quick moovement problem, but not the calling frequency. As I see, I would need a new thread, one for calculating the moving/rotating values, and one for opengl display() :-))) Thanx Your reply, Regards, Tibor |