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From: Ioannis V. <iv...@in...> - 2003-03-11 04:11:49
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-----------------------Original Message-----------------------
>From: Robson Bernard [mailto:rob...@su...]
>To: Ioannis Vranos [mailto:iv...@in...]; C++ Mail List
[mailto:dev...@li...]
>Date: 11/3/2003 5:56:00 =F0=EC
>Subject: Re: [Dev-C++] Scope in Template
>
>
>>>vector is optimized in space/time for regular use. Yours will be less
>>>flexible and less efficient.
>
>
>>>There are other containers too you know, including valarray.
>
>
>Maybe, Ioannis. But i'm projecting the ctable to take care specifically =
of
>my game project, since i will not use some of the vector features. the
>vector header file increases my finex (final exe) ;-) about 15kb and it=
is
>not desireable for a 150kb game. Maybe some people find it usefull when =
i
>finish it. If you have some sugestion about what to do or not to do in t=
he
>table classe you are welcome, since i am not too experienced with c++ an=
y
>input are welcome!
>
>Ah... my previous problems with that class continues...
>
>[]'s
valarray is an array container optimised for numerical computations. It i=
s
equivalent to Fortran's arrays. This means that it does not provide many
facilities so as to achieve that. I think valarray is what you are lookin=
g
for.
Why the problem is not fixed? As i told, you had forgotten one line of co=
de:
template<class T>
>void Table<T>::push(T& newObject)
>{
Ioannis Vranos=20
* Programming pages: http://www.noicys.freeurl.com
* Alternative URL: http://run.to/noicys=20
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