RE: [Dev-C++] dynamic allocation and structs
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From: Scott W. <se...@al...> - 2002-10-25 13:43:13
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Thanks for the replies to my question (and the entertaining discussion it
led to). It was all very helpful.
Scott
-----Original Message-----
From: Per Westermark [mailto:pw...@ia...]
Sent: Thursday, October 24, 2002 9:13 AM
To: Scott Williams
Cc: dev...@li...
Subject: Re: [Dev-C++] dynamic allocation and structs
// Alternative 1, array of entries.
mystruct *myarray;
void func(int count) {
int i;
myarray = (mystruct*)malloc(count*sizeof(mystruct));
for (i = 0; i < count; i++) {
myarray[i].xx = yy;
}
}
// Alternative 2, array of pointers to entries.
mystruct **myarray;
void func(int count) {
int i;
myarray = (mystruct**)malloc(count*sizeof(*mystruct));
for (i = 0; i < count; i++) {
myarray[i] = (mystruct*)malloc(sizeof(mystruct));
myarray[i]->xx = yy;
}
}
/Per W
On Thu, 24 Oct 2002, Scott Williams wrote:
> Hi,
>
> I'm working in C (no C++ please). Got a couple of questions related to
> dynamic allocation and in particular, dynamically allocating an array of
> structs.
>
> First, what is the duration of memory allocated by malloc (etc.)? In
> particular, I want to dynamically allocate/de-allocate several global
> variables within a single subroutine called from main and so want to be
sure
> that the allocated memory exists beyond the scope of that subroutine.
>
> Second, it is my understanding that it is perfectly acceptable to have an
> array of structs. E.g.,
>
> struct mystruct {
> double var1;
> long var2;
> etc...
> }
>
> . . .
>
> struct mystruct data[100];
>
> Is this correct? If so, what then is the calling sequence to dynamically
> allocate an array of structs, and, in particularly, make the result
> available globally?
>
> Thanks for your help (& sorry if this is naive).
>
> Scott Williams
>
>
>
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