[Dev-C++] API Documentation for DEV-CPP Users?
Open Source C & C++ IDE for Windows
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From: <Ext...@no...> - 2002-09-26 08:38:55
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Hi. Is there one place to go (on the internet) in order to get the full = documentation on API=B4s which can be used by us DEV-CPP C++ = programmers? BR Kurt. > -----Original Message----- > From: ext dev...@li... > [mailto:dev...@li...] > Sent: 25 September, 2002 22:00 > To: dev...@li... > Subject: Dev-cpp-users digest, Vol 1 #989 - 3 msgs >=20 >=20 > Send Dev-cpp-users mailing list submissions to > dev...@li... >=20 > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > or, via email, send a message with subject or body 'help' to > dev...@li... >=20 > You can reach the person managing the list at > dev...@li... >=20 > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Dev-cpp-users digest..." >=20 >=20 > Today's Topics: >=20 > 1. Re: compiler support for precompiled headers (Per Westermark) > 2. Re: WxWINDOW (Per Westermark) > 3. classes help (Santiago) >=20 > --__--__-- >=20 > Message: 1 > Date: Wed, 25 Sep 2002 18:05:12 +0200 (CEST) > From: Per Westermark <pw...@ia...> > To: RICARDO HENRIQUE FOLADOR <OP...@si...> > cc: DevC++ help <dev...@li...> > Subject: Re: [Dev-C++] compiler support for precompiled headers >=20 > Precompiled headers simply means that the compiler will only=20 > parse the *.h > files once, and then remember all declarations in them. >=20 > When the project contains multiple source files, the compiler=20 > then doesn't > have to scan these header files once for each source file.=20 > Also, if you > perform changes to a source file - excluding any changes to=20 > include files > or include file order - the compiler may resuse the precompiled header > information when it compiles the changed source file the next time. >=20 > VC, Borland, Watcom and some more compilers support it. Most other > compilers don't. But, preferably, your source files should=20 > not assume any > assumption about support for precompiled headers or not.=20 > Start all your > source files with the following snipped, and you should be=20 > find. If your > include files contains template code you might have to add a: >=20 > #ifdef __GNUC__ > #pragma implementation "filename" > #endif >=20 > before you include the header file, to let gcc know that it=20 > should only > place the code expansion in one object file, instead of generating new > code whenever some source file is including the header file.=20 >=20 > #include "wx/wxprec.h" >=20 > #ifdef __BORLANDC__ > #pragma hdrstop > #endif >=20 > #ifndef WX_PRECOMP > #include "wx/wx.h" > #endif >=20 > /Per W >=20 >=20 > On Wed, 25 Sep 2002, RICARDO HENRIQUE FOLADOR wrote: >=20 >=20 > [NON-Text Body part not included] >=20 >=20 >=20 > --__--__-- >=20 > Message: 2 > Date: Wed, 25 Sep 2002 18:11:43 +0200 (CEST) > From: Per Westermark <pw...@ia...> > To: Louis Godio <lg...@ya...> > cc: DEVCppUsers <dev...@li...> > Subject: Re: [Dev-C++] WxWINDOW >=20 > Disadvantages: > Less documentation and books > Not as professional code generators/resource editors > Smaller code base of available 3rd party widgets >=20 > Advantages: > No M$ licence money > Works on Non-Win32 platforms (X,OS/2,Mac,Win3...) > Simpler code than WIN32 API > If you find a bug, YOU may fix it the same day :-) >=20 > /Per W >=20 >=20 > On Wed, 25 Sep 2002, Louis Godio wrote: >=20 > > Hi List, > >=20 > > I've heard about WxWINDOW. Could anyone give a say a few=20 > basic things > > about WxWINDOW...What is it? What is it used for ? Anvantages / > > Disadvantages to MFC or WIN32 ?=20 > >=20 > > __________________________________________________ > > Do you Yahoo!? > > New DSL Internet Access from SBC & Yahoo! > > http://sbc.yahoo.com > >=20 > >=20 > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Welcome to geek heaven. > > http://thinkgeek.com/sf > > _______________________________________________ > > Dev-cpp-users mailing list > > Dev...@li... > > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > >=20 >=20 >=20 >=20 > --__--__-- >=20 > Message: 3 > From: "Santiago" <sa...@ho...> > To: <Dev...@li...> > Date: Wed, 25 Sep 2002 14:11:14 -0400 > Subject: [Dev-C++] classes help >=20 > This is a multi-part message in MIME format. >=20 > ------=3D_NextPart_000_0043_01C2649D.6851F580 > Content-Type: text/plain; > charset=3D"iso-8859-1" > Content-Transfer-Encoding: quoted-printable >=20 > Does anyone know how to link an implementation file (ie:=20 > Myclass.C) with =3D > a client code (ie: usingClasses.C) so they can use my own Myclass.h = =3D > header file? > This is weird, I tried doing it in a G++ compiler on a solaris unix = =3D > terminal at school and it worked. However, the same exact=20 > code didn't =3D > work in Dev-cpp. I know there are other options like console=20 > application =3D > or empty project and I don't know how to use those. > Please let me know the correct way to link an implementation and a =3D > client code so they can use my own defined class. >=20 > Thank you very much. >=20 > Santiago >=20 > ------=3D_NextPart_000_0043_01C2649D.6851F580 > Content-Type: text/html; > charset=3D"iso-8859-1" > Content-Transfer-Encoding: quoted-printable >=20 > <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> > <HTML><HEAD> > <META http-equiv=3D3DContent-Type content=3D3D"text/html; =3D > charset=3D3Diso-8859-1"> > <META content=3D3D"MSHTML 6.00.2600.0" name=3D3DGENERATOR> > <STYLE></STYLE> > </HEAD> > <BODY bgColor=3D3D#ffffff> > <DIV><FONT face=3D3DArial size=3D3D2> > <DIV><FONT face=3D3DArial size=3D3D2>Does anyone know how to=20 > link an =3D > implementation=3D20 > file (ie: Myclass.C) with a client code (ie: usingClasses.C)=20 > so they can =3D > use my=3D20 > own Myclass.h header file?</FONT></DIV> > <DIV><FONT face=3D3DArial size=3D3D2>This is weird, I tried doing=20 > it in a =3D > G++ compiler=3D20 > on a solaris unix terminal at school and it worked. =3D > However, the same=3D20 > exact code didn't work in Dev-cpp. I know there are other options=3D20 > like console application or empty project and I don't=20 > know how to =3D > use=3D20 > those.</FONT></DIV> > <DIV><FONT face=3D3DArial size=3D3D2>Please let me know the=20 > correct way to =3D > link an=3D20 > implementation and a client code so they can use my own defined=3D20 > class.</FONT></DIV> > <DIV><FONT face=3D3DArial size=3D3D2></FONT> </DIV> > <DIV><FONT face=3D3DArial size=3D3D2>Thank you very much.</FONT></DIV> > <DIV><FONT face=3D3DArial size=3D3D2></FONT> </DIV> > <DIV><FONT face=3D3DArial =3D > size=3D3D2>Santiago</FONT></DIV></FONT></DIV></BODY></HTML> >=20 > ------=3D_NextPart_000_0043_01C2649D.6851F580-- >=20 >=20 >=20 > --__--__-- >=20 > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >=20 >=20 > End of Dev-cpp-users Digest >=20 |