Re: [Dev-C++] Re: [AGP] Game problem
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From: Christiaan S. <ck...@ia...> - 2002-07-19 00:41:34
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Why didnt i get the original post ([AGP] Game Problem)? Did you change the subject? ----- Original Message ----- From: "Abhijit Shylanath" <mu...@gm...> To: "Dev-C++ Mailing List" <dev...@li...> Sent: Thursday, July 18, 2002 1:34 PM Subject: [Dev-C++] Re: [AGP] Game problem > > > Maybe, this is just a guess, but if there is a memory leak associated > > > with video bitmaps, that they are being reallocated somehow or some way. > > > Perhaps when the leaks occur, it occupies some memory, and the video > > > card runs out so Windows or the AGP card starts placing new regions > > > where the old ones used to be and you lose some old surfaces, but you > > > don't see corruption since the leaked surfaces aren't being written to? > > > > I don't think so, the blanking stops after some time. > > Sorry, you were talking about the _leak_... that's possible. 300k is exactly > the size of the video buffer... hmm... very handy. > > Neil, can you send me a recompiled version of your EXE *without* > stretch_blit()? I'll see if it leaks for me. > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |