Re: [Dev-C++] conversion from void *(and is neither void nor pointer)
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From: Carlos d. M. <cg...@wo...> - 2002-07-11 18:30:32
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Yes, it worked, thanks, and thanks too for your comment about this tutori= al, as a comment for those who can be interesting in beginning learning windows,= I feel it is a good way for preparing oneself to that kind of things, although I= thing it is not explanative enough, it's too superficial. I would recommend eye= the winprog tutorial (forger's) which explains the functions a bit more and t= hen see the reliable, while they (reliable) don't explain them a little more, tho= ugh reliable's tutorial can be enough for a starting. Naturally, for true learning, buy a book, online tutorials are only for g= et started. I agree you in that of know or not C before C++, you don't need c before = c++, but many people has a bad logical thought: they don't notice that after C= is easier learn C++ than learn C++ directly simply because the half is the s= ame, if you learn first C and then C++, when you're studying C++ you know yet the= half or more of what you're reading, but if you want only C++ and not need C, = why have to learn one and a half programming language? Learn just one, the on= e you need. At the same way we could say, if you want learn C, learn first C++, it's = the same case, when you study C after C++ you know yet more than a half of it= , it's more, C++ has more of C than C of C++, so it is faster the inverse way: Demonstration: Time for learning C alone: say four months. Time for learning C++ alone: Say five months (admit a little of confusion= is due to this difference in time of learning directly). Proportion of C++ inside C: 50% Proportion of C inside C++: 75% What to do from C to C++: change and add names and add capabilities. What to do from C++ to C++: change names and don't use some capabilities. First C and second C++: 4 moths learnig C + 5 * 0.50 (100 - 50%/100) =3D 4 + 2.5 =3D 6.5 months, = add 0.5 months for "take the feeling to object oriented programming" ^|= This is what remains unknown. Total: 7 months. First C++ and second C: 5 months learning C++ + 4 * 0.25 (100 - 75%/100) =3D 5 + 1 =3D 6 months. = You don't need add anything because the object oriented things are not needed, you = simply don't use them. Result: C++ -> C is one month faster than C -> C++. And the calculus has = been made to favour C->C++. Of course, and that is another thing, know both is better than only one, = so you have at your disposal some functions that perhaps in some moments could m= ake some things easier, but I think those would be rare, and there is nothing= you can't do with c++ but can with c, however there are things you can do wit= h C++ you cannot with C (object orienting), but you can simulate object orienti= ng with structs (I am not speaking about the effectivity of this), but how can yo= u simulate objects if you don't know them?. Napoleon Ahiable escribi=F3: > Hi there, > > There solution to your problem can be found at http://www.relisoft.com/= forum > check Windows API Programming in C++. Below is an excerpt of the discus= sions > that went on. > > ..... The hInstance member of _class is a HANDLE (that is, _class is a > WNDCLASSEX, and WNDCLASSEX's 'hInstance' member is a HANDLE, not, as on= e > might guess from it's name, an HINSTANCE). mingw does define HANDLE as= a > pointer to void. But LoadImage is looking for an honest-to-god HINSTAN= CE. > > There is also a solution on the forumwhich works fine on Dev-C++. > > Napoleon. > ----- Original Message ----- > From: "Carlos Garc=EDa del Monte" <cg...@wo...> > To: "dev-cpp-users-list" <dev...@li...> > Sent: Saturday, July 06, 2002 11:58 AM > Subject: Re: [Dev-C++] conversion from void *(and is neither void nor > pointer) > > > Thanks, it works in some sites, but now I have found a place where it= is a > 0 > > in LoadImage, and it still says that, the parameter expected is an UI= NT, I > do > > everything but no way! > > > > Here is the line: > > _class.hIcon =3D reinterpret_cast<HICON> ( > > ::LoadImage (_class.hInstance, > > MAKEINTRESOURCE (resId), > > IMAGE_ICON, > > ::GetSystemMetrics (SM_CXICON), > > ::GetSystemMetrics (SM_CYICON), > > 0)); > > > > I changed the first with _class.hIcon =3D ::LoadIcon(_class.hInstanc= e, > > MAKEINTRESOURCE(resId)); and it says the same error. The same if I pu= t 1-1 > > instead of 0, or if I declare a UINT var =3D 0; and write var. I use = the > > LR_DEFAULTSIZE flag and still says that. > > Here is the code of the full function where the two lines still have = error > > are: > > > > void WinClass::SetResIcons (int resId) > > { > > UINT zero =3D 0; > > _class.hIcon =3D reinterpret_cast<HICON> ( > > ::LoadImage ( > > _class.hInstance, > > MAKEINTRESOURCE (resId), > > IMAGE_ICON, > > ::GetSystemMetrics (SM_CXICON), > > ::GetSystemMetrics (SM_CYICON), > > 0)); > > // Small icon can be loaded from the same resource > > _class.hIconSm =3D reinterpret_cast<HICON> ( > > ::LoadImage ( > > _class.hInstance, > > MAKEINTRESOURCE (resId), > > IMAGE_ICON, > > ::GetSystemMetrics (SM_CXSMICON), > > ::GetSystemMetrics (SM_CYSMICON), > > 0)); > > } > > > > Borland 5.5 compiles fine, but I prefer Dev, it's more comfortable ID= E > than > > those I found for Borland, with difference. > > > > P.S.: Some times the error has lines where the error is unreadable > characters. > > > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Got root? 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