Re: [Dev-C++] student needs a little help
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From: Jason H. <jas...@bt...> - 2002-02-16 13:54:29
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MessageIt says in the specification that you should read in the data = file, and suggests a list would be the best data structure to use. If = you were modelling on real world use you would want as much data as = possible in memory to allow speedy searches. An orderd list or some = similar container type would provide a fast and flexible system for data = storage and retrieval. Jason. ----- Original Message -----=20 From: Ioannis Vranos=20 To: Dev-C++=20 Sent: Saturday, February 16, 2002 4:11 AM Subject: RE: [Dev-C++] student needs a little help Why should he use any container at all? His "container" in the = particular case is the data file. Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.d2g.com * Alternative URL: http://run.to/noicys -----Original Message----- From: dev...@li... = [mailto:dev...@li...] On Behalf Of Benjamin = Wheeless Sent: Saturday, February 16, 2002 5:57 AM To: dev...@li... Subject: Re: [Dev-C++] student needs a little help I would agree with Jason on using a map, but then again...if the = assignment is for you to develop a linked list implementation, then you = need to research linked lists. You are going to want to have a good = grasp of pointers before you start, so if you are rusty on pointers you = need to start there. I used to know of a really good sight that explained several = interesting data structures, including linked lists, but I cannot find = the link right now. I did find this one, that does give some code snippets which should = get you started: http://www.inquiry.com/techtips/cpp_pro/10min/10min0599.asp If you need more information, I would recommend going to = http://www.google.com and doing a search on linked lists. You'll be = amazed at how much is actually out there. Hope that helps you out. Benjamin Wheeless Network Systems - Delta Airlines, Inc. Atlanta, GA - USA 30320 = =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D |