RE: [Dev-C++] multi-module programming
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From: Ioannis V. <no...@ya...> - 2002-02-07 00:24:09
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> -----Original Message----- > From: dev...@li...=20 > [mailto:dev...@li...] On Behalf=20 > Of carlos GARC=CDA DEL MONTE > Sent: Wednesday, February 06, 2002 7:39 PM > To: dev...@li... > Subject: [Dev-C++] multi-module programming >=20 >=20 > I was wondering if there are some site for read about=20 > programming which teachs how to make programs that use more=20 > than one exe. So I run one exe, say the main, and then it=20 > calls other exes while running for make some specific works,=20 > and if possible the other exes run hidden from screen. I=20 > searched in some search sites; but, as always, it gives a lot=20 > of sites where I find things I don't want. Running code simultaneously is system dependent and is called concurrency. In Windows this can be done using threads. >=20 > /*And either confirm if there is no way of make graphic,=20 > although low quality, with pure c(++), either in console.*/ I assume by pure C/C++ you mean ANSI C/C++. Graphics is a system dependent feature, so it is not part of the ANSI C/C++ standard. So you can create graphics using a C/C++ graphics library. For Windows there is DirectX, OpenGL e.t.c.. For console there are many too, including Allegro library. The URL for Allegro is http://www.allegro.cc/ . At http://www.allegro.cc/files/ there is a distribution for Dev-C++! Ioannis =20 * Ioannis Vranos * Programming pages: http://www.noicys.d2g.com * Alternative URL: http://run.to/noicys =20 |