Is there a 'proper' way to make an OpenGL app scale properly when you resize
it's host window to a different Height:Width ratio? I would have imagined it
would be as simple as the following line-
gluPerspective(45.0f,(GLfloat)(App.Window.Width /
App.Window.Height),0.1f,100.0f);
Instead it results in the scene scaling when resized vertically, and only
showing more or less of the scene when resized horizontally.
|