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From: Ioannis V. <no...@ho...> - 2002-05-15 16:08:47
|
Yes but Quakes are written in OpenGL, not Allegro. :) Alegro is for console. Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.cjb.net * Alternative URL: http://run.to/noicys > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf > Of David McKen > Sent: Wednesday, May 15, 2002 6:23 PM > To: Dev-C Mailing List > Subject: Re: [Dev-C++] game programming > > > This may be abit off the topic but if you want graphics > functions i would suggest using allegro. If you so desire > there is an extension library that allows you to use OpenGL > called AllegroGL(this library only affects 3d stuff) > I personally use allegro and from what I have seen it is > quite portable(windows, QNX, Linux, Macintosh,...) > I highly recomend it. > > > > > OpenGL, DirectX... OpenGL can be found on any platform > > so i think it is > > > the best choice. Myself will study OpenGL in the > > future. :) > > > > > > > > > Ioannis > > ===== > Signed > David Mcken > > Life Sucks > Live with it > > __________________________________________________ > Do You Yahoo!? > LAUNCH - Your Yahoo! Music Experience > http://launch.yahoo.com > > _______________________________________________________________ > > Have big pipes? SourceForge.net is looking for download > mirrors. We supply > the hardware. You get the recognition. Email Us: > ban...@so... > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
|
From: David M. <ci...@ya...> - 2002-05-15 15:22:41
|
This may be abit off the topic but if you want graphics functions i would suggest using allegro. If you so desire there is an extension library that allows you to use OpenGL called AllegroGL(this library only affects 3d stuff) I personally use allegro and from what I have seen it is quite portable(windows, QNX, Linux, Macintosh,...) I highly recomend it. > > OpenGL, DirectX... OpenGL can be found on any platform > so i think it is > > the best choice. Myself will study OpenGL in the > future. :) > > > > > > Ioannis ===== Signed David Mcken Life Sucks Live with it __________________________________________________ Do You Yahoo!? LAUNCH - Your Yahoo! Music Experience http://launch.yahoo.com |
|
From: Teodorescu C. <te...@xt...> - 2002-05-15 14:18:32
|
Associativity array are in stl If i'm right they are called map sorry if i'm wrong b *********** BEGIN FORWARDED MESSAGE *********** On 5/14/2002 at 7:49 AM Brian Pribis <br...@su...> wrote: >Like a Dictionary in Python or a Hash (associative array) in Perl (if >that helps at all :-) > >b-- >On Mon, 2002-05-13 at 16:53, Jason Hardman wrote: >> A map associates a value to be stored with a key as an identifier. You >use the key to access the >> stored value. Hence a dictionary is a map of words (key) and >descriptions (value). >> >> Jason. >> >> ----- Original Message ----- >> From: "Daniel Glenfield" <sp...@ho...> >> To: <dev...@li...> >> Sent: Monday, May 13, 2002 10:25 AM >> Subject: [Dev-C++] Maps >> >> >> Can anyone give me a definition of what a 'map' is in C++ ? >> >> _________________________________________________________________ >> Send and receive Hotmail on your mobile device: http://mobile.msn.com >> >> >> _______________________________________________________________ >> >> Have big pipes? SourceForge.net is looking for download mirrors. We >supply >> the hardware. You get the recognition. Email Us: >ban...@so... >> _______________________________________________ >> Dev-cpp-users mailing list >> Dev...@li... >> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >> >> >> _______________________________________________________________ >> >> Have big pipes? SourceForge.net is looking for download mirrors. We >supply >> the hardware. You get the recognition. Email Us: >ban...@so... >> _______________________________________________ >> Dev-cpp-users mailing list >> Dev...@li... >> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >> > > > >_______________________________________________________________ > >Have big pipes? SourceForge.net is looking for download mirrors. We supply >the hardware. You get the recognition. Email Us: ban...@so... >_______________________________________________ >Dev-cpp-users mailing list >Dev...@li... >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > *********** END FORWARDED MESSAGE *********** sometimes somewhere somehow |
|
From: Hongli L. <h....@ch...> - 2002-05-15 13:49:07
|
Luigi Santillo wrote: > Hello Hongli Lai > > At 21:15 14/05/02 +0200, Hongli Lai wrote: > >> On Tue, 2002-05-14 at 18:15, Luigi Santillo wrote: >> > Hello list, >> > >> > I have only limited experience, so probably I'm missing something. >> > >> > I'm wondering how does Dev-C++ 4.9.3.0 find out that main.c should be >> > recompiled, when one changes something in main.h. >> > >> > Anyway I tried to do some test, and the "perfect dependency" idea, >> seems to >> > be not working, also I've given a look at the makefile (named >> > "makefile.win") and did see the name of no header file (that is, no >> ".h" >> > file) anywhere. >> > >> >> Dev-C++ executes "gcc -MM main.c" and put the output of that into the >> Makefile, so that make will handle dependencies. >> However, if the output of gcc -MM contains error messages, it's output >> will be ignored. >> >> You will also have to #include "main.h" into your main.c in order to >> make this work. > > > Thanks for your explanation. It is very clear. > > Here are the steps I followed when doing my simple testing of the new > dependency generation feature. > > 1. The code. Instead of using main.c and main.h I've used: hello.c > (main source), print.h and print.c > Hm... you're right. There's a bug in Dev-C++ parsing code. I'm going to fix it now. The next version will include the bugfix. |
|
From: Hongli L. <h....@ch...> - 2002-05-15 13:31:43
|
Ricardo López Ruiz wrote: > as I suggested the other day, > what about the possibility to release > a package with the allegro-library for video-game > programming with the new version of dev-c++??. > Currently I have no interest in Allegro, but if you want to try to make it work in Dev-C++, feel free to do so. |
|
From: Luigi S. <gi...@li...> - 2002-05-15 13:07:51
|
Hello Hongli Lai
At 21:15 14/05/02 +0200, Hongli Lai wrote:
>On Tue, 2002-05-14 at 18:15, Luigi Santillo wrote:
> > Hello list,
> >
> > I have only limited experience, so probably I'm missing something.
> >
> > I'm wondering how does Dev-C++ 4.9.3.0 find out that main.c should be
> > recompiled, when one changes something in main.h.
> >
> > Anyway I tried to do some test, and the "perfect dependency" idea,
> seems to
> > be not working, also I've given a look at the makefile (named
> > "makefile.win") and did see the name of no header file (that is, no ".h"
> > file) anywhere.
> >
>
>Dev-C++ executes "gcc -MM main.c" and put the output of that into the
>Makefile, so that make will handle dependencies.
>However, if the output of gcc -MM contains error messages, it's output
>will be ignored.
>
>You will also have to #include "main.h" into your main.c in order to
>make this work.
Thanks for your explanation. It is very clear.
Here are the steps I followed when doing my simple testing of the new
dependency generation feature.
1. The code. Instead of using main.c and main.h I've used: hello.c (main
source), print.h and print.c
hello.c print.h print.c
------- ------- -------
#include "print.h" #ifndef print_h #include <stdio.h>
int #define print_h #include "print.h"
main() void
{ void print(const char* s)
print("Hello world!"); print(const char *s); {
return 0; puts(s);
} #endif }
2. The compiler settings. I suppose the relevant item, here, is:
Tools->Compiler Options->Code Generation/Optimizations->Makefile generation->
"use fast but imperfect dependency generation".
Well, I've left the box not checked (which is the default when installing
the binary version of beta3); so I expect dependencies to be "slow but
perfect".
3. The project. I chose: File->New->Project->Basic->Console Application.
Also I selected "C project". Then named the project "test" and the project
file "test" (so that test.dev was created). Finally I removed the default
"main.c" file and added the 3 files hello.c, print.c and print.h.
When I compiled the project (using the Compile button) here is the
makefile.win generated:
makefile.win
------------
# Project: test
# Makefile created by Dev-C++ 4.9.3.0
CC = gcc.exe
WINDRES = windres.exe
RES =
OBJ = print.o hello.o $(RES)
LIBS = -L"c:\mingw\lib"
INCS = -I"c:\mingw\include"
BIN = test.exe
CFLAGS = $(INCS)-ansi -fexceptions -g3
.PHONY: clean
all: test.exe
clean:
rm -f $(OBJ) $(BIN)
$(BIN): $(OBJ)
$(CC) $(OBJ) -o $(BIN) $(RES) $(LIBS) $(CFLAGS)
print.o: print.c
$(CC) -c print.c -o print.o $(CFLAGS)
hello.o: hello.c
$(CC) -c hello.c -o hello.o $(CFLAGS)
As one can see, print.o depends only on print.c (print.h is missing), the
same is true of hello.o.
In case it can be of help, I'm using MinGW gcc shipped with stable Dev-C++
4.0, that is, the command: "gcc -v" prints "gcc version 2.95.2 19991024
(release)" and the command "gcc -MM print.c" works as you explained (I mean
there is no error, and it prints: "print.o: print.c print.h").
> > Finally I see no reason why the linker is called each time one clicks on
> > the compile button, even if no object file was updated (because no source
> > file did actually change) by the compiler: clearly this action is
> superfluous.
> >
>
>There's no reason to click on Compile if everything is already compiled
>anyway.
That is right. But I was testing :)
>The only reason I can think of is because the user wants to relink the
>app, that's why I made Dev-C++ behave like that.
I do not agree with you for this reason: if I use the program "make" and
try to make an already up-to-date program (that is, I type "make all -f
makefile.win"), "make" answers something like: "nothing needed to be done
for all"; it does not relink the program. I expected the same kind of
behavior when clicking "Compile" from Dev-C++.
Thanks again for your time.
Regards
--
Luigi
gi...@li...
|
|
From: Yeoh H. <ye...@ye...> - 2002-05-15 08:50:40
|
Hi all, OpenGL programming is quite fun. For programming OpenGL and games development using OpenGL, this site has many tutorials and sample code. http://nehe.gamedev.net/ There's also another URL containing list of OpenGL Tutorials and Courses. http://www.opengl.org/developers/code/tutorials.html Regards, Yeoh ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ Author of "How to Create an eBook Using Visual C++" Free Downloads at http://www.yeohhs.com ICT eBooks by Yeoh HS ~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~ ----- Original Message ----- From: Ioannis Vranos <no...@ho...> To: Dev-C++ Mailing List <dev...@li...> Sent: Wednesday, May 15, 2002 4:23 PM Subject: RE: [Dev-C++] game programming > OpenGL, DirectX... OpenGL can be found on any platform so i think it is > the best choice. Myself will study OpenGL in the future. :) > > > Ioannis > > * Ioannis Vranos > * Programming pages: http://www.noicys.cjb.net > * Alternative URL: http://run.to/noicys > |
|
From: <mr...@c2...> - 2002-05-15 08:44:34
|
> On 14 May, Colin Laplace wrote: > > Hi !! > > > > Here it is ! the new Dev-C++ beta :) > > This one should really be far more stable than previous 4.9.2.0. > > > > Am I the only one who needs to fetch MSYS-1.0.x and copy > msys-1.0.dll to C:\Dev-C++\bin ? > Or is it Win2000 (SP2) specific? Same for me on w98. Oh, and BTW, with v4.x it was possible to use standard help files, and it was possible to just copy these to the help directory of Dev- C++ for easy access from within Dev. For example the Win32 API help file that is distributed with LCC-WIN. This seems to be impossible now, right? And one more thing, the old resource editor at least had some buttons for inserting bitmaps, menus etc. It was crude, but I liked having these buttons to save time writing it all manually. Is it possible to get something similar in the new version? -=D8yvind --------------------------------- mr...@c2... @ work |
|
From: Ioannis V. <no...@ho...> - 2002-05-15 08:28:29
|
> -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf > Of Daniel Glenfield > Sent: Wednesday, May 15, 2002 11:02 AM > To: dev...@li... > Subject: Re: [Dev-C++] game programming > > Plus you'll need VC++ to use directx effectively. Or Borland C++ Builder. And any other professional IDE i guess. Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.cjb.net * Alternative URL: http://run.to/noicys |
|
From: Ioannis V. <no...@ho...> - 2002-05-15 08:23:47
|
OpenGL, DirectX... OpenGL can be found on any platform so i think it is the best choice. Myself will study OpenGL in the future. :) Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.cjb.net * Alternative URL: http://run.to/noicys > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf > Of Jon Doe > Sent: Wednesday, May 15, 2002 7:56 AM > To: dev...@li... > Subject: [Dev-C++] game programming > > > I have looked all over the internet and bought two books, but > I can't find > any clear tutorials on how to make graphics (and games in > general) using > C++. Any thoughts on a website or something I missed? Thanks. > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > > _______________________________________________________________ > > Have big pipes? SourceForge.net is looking for download > mirrors. We supply > the hardware. You get the recognition. Email Us: > ban...@so... > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
|
From: <jar...@ig...> - 2002-05-15 08:08:33
|
On 14 May, Colin Laplace wrote: > Hi !! > > Here it is ! the new Dev-C++ beta :) > This one should really be far more stable than previous 4.9.2.0. > Am I the only one who needs to fetch MSYS-1.0.x and copy msys-1.0.dll to C:\Dev-C++\bin ? Or is it Win2000 (SP2) specific? Thanks for the new release Helmut Jarausch Lehrstuhl fuer Numerische Mathematik Institute of Technology, RWTH Aachen D 52056 Aachen, Germany |
|
From: Daniel G. <sp...@ho...> - 2002-05-15 08:02:11
|
Well I grabbed a book by Andre LaMothe called Windows game programming for dummies (of course part of the dummies series) which used directx. The directx sdk has an example of a game on there too but the tutorials are awful. Plus you'll need VC++ to use directx effectively. >From: Ricardo López Ruiz <ri...@po...> >To: Hongli Lai <h....@ch...>, Dev-C++ ><dev...@li...> >Subject: Re: [Dev-C++] game programming >Date: Wed, 15 May 2002 09:46:25 +0200 > >as I suggested the other day, >what about the possibility to release >a package with the allegro-library for video-game >programming with the new version of dev-c++??. > > >_______________________________________________________________ > >Have big pipes? SourceForge.net is looking for download mirrors. We supply >the hardware. You get the recognition. Email Us: ban...@so... >_______________________________________________ >Dev-cpp-users mailing list >Dev...@li... >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. |
|
From: Ricardo R. <ri...@po...> - 2002-05-15 07:51:49
|
as I suggested the other day, what about the possibility to release a package with the allegro-library for video-game programming with the new version of dev-c++??. |
|
From: Hongli L. <h....@ch...> - 2002-05-15 07:21:41
|
On Wed, 2002-05-15 at 06:55, Jon Doe wrote: > I have looked all over the internet and bought two books, but I can't find > any clear tutorials on how to make graphics (and games in general) using > C++. Any thoughts on a website or something I missed? Thanks. > Graphics programming is not part of the C++ standard. You need graphics libraries for that. I recommend SDL: http://www.libsdl.org/ I will also release a SDL package for Dev-C++ soon. |
|
From: Lorenzo <co...@in...> - 2002-05-15 07:16:15
|
> any clear tutorials on how to make graphics (and games in general) using go to: http://www.talula.demon.co.uk/allegro/ this is the weg page of "Allegro - A game programming library" You can find library with source, tutorial and example. |
|
From: Jon D. <gui...@ho...> - 2002-05-15 04:55:51
|
I have looked all over the internet and bought two books, but I can't find any clear tutorials on how to make graphics (and games in general) using C++. Any thoughts on a website or something I missed? Thanks. _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com |
|
From: Hongli L. <h....@ch...> - 2002-05-14 19:11:57
|
On Tue, 2002-05-14 at 18:15, Luigi Santillo wrote: > Hello list, > > I have only limited experience, so probably I'm missing something. > > I'm wondering how does Dev-C++ 4.9.3.0 find out that main.c should be > recompiled, when one changes something in main.h. > > Anyway I tried to do some test, and the "perfect dependency" idea, seems to > be not working, also I've given a look at the makefile (named > "makefile.win") and did see the name of no header file (that is, no ".h" > file) anywhere. > Dev-C++ executes "gcc -MM main.c" and put the output of that into the Makefile, so that make will handle dependencies. However, if the output of gcc -MM contains error messages, it's output will be ignored. You will also have to #include "main.h" into your main.c in order to make this work. > Finally I see no reason why the linker is called each time one clicks on > the compile button, even if no object file was updated (because no source > file did actually change) by the compiler: clearly this action is superfluous. > There's no reason to click on Compile if everything is already compiled anyway. The only reason I can think of is because the user wants to relink the app, that's why I made Dev-C++ behave like that. |
|
From: Ioannis V. <no...@ho...> - 2002-05-14 17:38:56
|
> -----Original Message----- > From: Hongli Lai [mailto:h....@ch...] > Sent: Tuesday, May 14, 2002 4:29 PM > To: Ioannis Vranos > Cc: Dev-C++ Mailing List > Subject: Re: [Dev-C++] Recommended features for Dev-C++ > > > On Tue, 2002-05-14 at 15:09, Ioannis Vranos wrote: > > So far i have discovered the following GCC/MINGW > optimization switches: > > > > -O3: Already implemented in Dev-C++ > > -fexpensive-optimizations: Already implemented in Dev-C++ > > > > -foptimize-register-move: Not implemented > > -march=i686: CPU optimised code. Not implemented. > > > > > > I think it would be great if there were 2 options for the > last two. For > > the last, something like "select target processor:". > > > > You can just add those parameters to Compiler Options. I know. I am just saying what would be convenient for a person who doesn't know the switches and doesn't want to bother with the compiler command line options, the style of any professional environment, Borland, Visual Studio... Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.cjb.net * Alternative URL: http://run.to/noicys |
|
From: Luigi S. <gi...@li...> - 2002-05-14 16:17:39
|
Hello list,
I have only limited experience, so probably I'm missing something.
I'm wondering how does Dev-C++ 4.9.3.0 find out that main.c should be
recompiled, when one changes something in main.h.
Anyway I tried to do some test, and the "perfect dependency" idea, seems to
be not working, also I've given a look at the makefile (named
"makefile.win") and did see the name of no header file (that is, no ".h"
file) anywhere.
One thing that seems strange is that the makefile is rewritten each time
one clicks on the "compile" button. IMHO, that should be done:
- the first time one clicks on the compile button ('cause there is no
makefile yet)
- every time the project changes (say you add, delete or rename some file)
- every time one clicks on the rebuild all button
Finally I see no reason why the linker is called each time one clicks on
the compile button, even if no object file was updated (because no source
file did actually change) by the compiler: clearly this action is superfluous.
At 02:33 14/05/02 +0200, col...@wa... wrote:
>Hi !!
>
>Here it is ! the new Dev-C++ beta :)
>...
>Here is what's new :
>...
>* Perfect dependency generation; let's say if you have main.c and main.h.
> If you change something in main.h, main.c will now get recompiled.
> This slows things down a bit, but can be disabled in Compiler Options.
>...
>Enjoy :)
>Colin
--
Luigi
gi...@li...
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From: Brian P. <br...@su...> - 2002-05-14 15:22:59
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I Love it! Dev-C++ is really shaping up! I use it quite a bit now. I did notice one thing...a reeeeealy small thing....(in 4.9.3.0)when I compile something the Compile Log (under the tab by that name) says "Execution terminated" and thats all. Now, I realize that if no errors pop up I should be good to go. I also realize that the "Size of Output" txtbox shows me that an exe got made, but...It would be nice if the Compile Log said something like, "project compiled successfully..." or "Hey Boy! You done good!" or "Yeeehaw!" O.k., maybe I am getting a bit carried away. But you get the idea. I know, its stupid, small, and trivial, but hey, must be great to get to a point where the program is so refined that all there is left to do is tweak the trivial stuff purely for asthetics, right? ;-) On Mon, 2002-05-13 at 17:33, Colin Laplace wrote: > Hi !! > > Here it is ! the new Dev-C++ beta :) > This one should really be far more stable than previous 4.9.2.0. > > Here is what's new : > > * Lots of bugfixes !! > * More stable class browser and code completion. > * Dev-C++ now displays the current build progress, instead of printing all > output when compilation has ended. > * New, rewritten conio, for Borland compatibility (read FAQ about how to use > it) > * A new Package Manager is now included. > * Perfect dependency generation; let's say if you have main.c and main.h. > If you change something in main.h, main.c will now get recompiled. > This slows things down a bit, but can be disabled in Compiler Options. > * New syntax checking feature. > * New translations: Chinese, Greek, Germand and Spanish. > * Swap header/source files in Edit and popup menus > * Shortcuts customizing > * Selection of project output directory > * File associations > > Please report bugs to sourceforge bug tracker > (http://sourceforge.net/tracker/?group_id=10639&atid=110639) or to me at > ha...@bl... and to hongli (ho...@te...). > > We will soon release various packages for using with Dev-C++ (SDL, wxWindows, > FLTK...) > > Enjoy :) > Colin > > _______________________________________________________________ > > Have big pipes? SourceForge.net is looking for download mirrors. We supply > the hardware. You get the recognition. Email Us: ban...@so... > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: Daniel G. <sp...@ho...> - 2002-05-14 14:59:24
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lol afraid it doesn't, but thanks for trying. Thank you all for the input! >From: Brian Pribis <br...@su...> >To: Dev-C++ <dev...@li...> >Subject: Re: [Dev-C++] Maps >Date: 14 May 2002 07:49:31 -0700 > >Like a Dictionary in Python or a Hash (associative array) in Perl (if >that helps at all :-) > >b-- >On Mon, 2002-05-13 at 16:53, Jason Hardman wrote: > > A map associates a value to be stored with a key as an identifier. You >use the key to access the > > stored value. Hence a dictionary is a map of words (key) and >descriptions (value). > > > > Jason. > > > > ----- Original Message ----- > > From: "Daniel Glenfield" <sp...@ho...> > > To: <dev...@li...> > > Sent: Monday, May 13, 2002 10:25 AM > > Subject: [Dev-C++] Maps > > > > > > Can anyone give me a definition of what a 'map' is in C++ ? > > > > _________________________________________________________________ > > Send and receive Hotmail on your mobile device: http://mobile.msn.com > > > > > > _______________________________________________________________ > > > > Have big pipes? SourceForge.net is looking for download mirrors. We >supply > > the hardware. You get the recognition. Email Us: >ban...@so... > > _______________________________________________ > > Dev-cpp-users mailing list > > Dev...@li... > > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > > > > _______________________________________________________________ > > > > Have big pipes? SourceForge.net is looking for download mirrors. We >supply > > the hardware. You get the recognition. Email Us: >ban...@so... > > _______________________________________________ > > Dev-cpp-users mailing list > > Dev...@li... > > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > > > >_______________________________________________________________ > >Have big pipes? SourceForge.net is looking for download mirrors. We supply >the hardware. You get the recognition. Email Us: ban...@so... >_______________________________________________ >Dev-cpp-users mailing list >Dev...@li... >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com |
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From: Brian P. <br...@su...> - 2002-05-14 14:47:54
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Like a Dictionary in Python or a Hash (associative array) in Perl (if that helps at all :-) b-- On Mon, 2002-05-13 at 16:53, Jason Hardman wrote: > A map associates a value to be stored with a key as an identifier. You use the key to access the > stored value. Hence a dictionary is a map of words (key) and descriptions (value). > > Jason. > > ----- Original Message ----- > From: "Daniel Glenfield" <sp...@ho...> > To: <dev...@li...> > Sent: Monday, May 13, 2002 10:25 AM > Subject: [Dev-C++] Maps > > > Can anyone give me a definition of what a 'map' is in C++ ? > > _________________________________________________________________ > Send and receive Hotmail on your mobile device: http://mobile.msn.com > > > _______________________________________________________________ > > Have big pipes? SourceForge.net is looking for download mirrors. We supply > the hardware. You get the recognition. Email Us: ban...@so... > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > _______________________________________________________________ > > Have big pipes? SourceForge.net is looking for download mirrors. We supply > the hardware. You get the recognition. Email Us: ban...@so... > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: Hongli L. <h....@ch...> - 2002-05-14 13:25:24
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On Tue, 2002-05-14 at 15:09, Ioannis Vranos wrote: > So far i have discovered the following GCC/MINGW optimization switches: > > -O3: Already implemented in Dev-C++ > -fexpensive-optimizations: Already implemented in Dev-C++ > > -foptimize-register-move: Not implemented > -march=i686: CPU optimised code. Not implemented. > > > I think it would be great if there were 2 options for the last two. For > the last, something like "select target processor:". > You can just add those parameters to Compiler Options. |
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From: Ioannis V. <no...@ho...> - 2002-05-14 13:09:33
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So far i have discovered the following GCC/MINGW optimization switches: -O3: Already implemented in Dev-C++ -fexpensive-optimizations: Already implemented in Dev-C++ -foptimize-register-move: Not implemented -march=i686: CPU optimised code. Not implemented. I think it would be great if there were 2 options for the last two. For the last, something like "select target processor:". Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.cjb.net <http://www.noicys.cjb.net/> * Alternative URL: http://run.to/noicys |
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From: Ioannis V. <no...@ho...> - 2002-05-14 12:39:43
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> -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf > Of Colin Laplace > Sent: Tuesday, May 14, 2002 11:46 AM > To: dev...@li... > Subject: Re: [Dev-C++] [RELEASE] Dev-C++ 4.9.3.0 beta available ! > > > Hi, > > > > * New, rewritten conio, for Borland compatibility (read FAQ > > > about how to use > > > it) > > > > You mean you wrote your own version or a newer MINGW > snapshot has this? > > This is the own Dev-C++ version :) made by Hongli Congratulations to Hongli. :) Ioannis * Ioannis Vranos * Programming pages: http://www.noicys.cjb.net * Alternative URL: http://run.to/noicys |