dev-cpp-users Mailing List for Dev-C++ (Page 380)
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From: jose i. c. <ji...@fr...> - 2003-05-22 01:48:05
|
Greetings and salutations! I don't know if anyone has asked this question, but is there a library to handle files and directories? (c or c++) thanks, josé |
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From: MaXxX <ma...@rp...> - 2003-05-21 20:42:51
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Greetings. I need to compile a program utilizing the aforementioned file. Should I try getting it from MS VC++ libraries, or is there a specialized one for DEVC++..? -- The best passion? Compassion. |\ /| \~~~/ \~~~/ WWW: http://none :( | \/ | /\ > < \~/ > < E-M: maxxx[at]rpg.pl |____| /__\ /___\ /_\ /___\ ICQ: 3146019 |
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From: Smurf, P. <smu...@xs...> - 2003-05-21 13:51:39
|
I think people who know nothing about assembler "Learning Assembler Step by Step" is great. However you will need to pick another book like: "The art of assembler" to follow up. Learning Assembler Step by Step: << http://www.amazon.com/exec/obidos/tg/detail/-/0471375233/102-6432595-3765721 ?vi=glance >> The art of assembler: << http://webster.cs.ucr.edu/Page_asm/ArtOfAsm.html >> !!! Free Book! > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...]On Behalf Of Matthews > Sent: dinsdag 20 mei 2003 22:40 > To: ci...@ya...; dev...@li... > Subject: Re: [Dev-C++] Learning assembler - resources? > > > For DOS, I found Adam's tutorial and Gavin's tutorial very good. You'll > have to search for them though, cause I found them on some large assembly > reference page. > > At 12:59 PM 20/05/2003 -0700, David McKen wrote: > >For what OS? > > > >For DOS just get your self any tutorial and Ralp Brown's > >Interrupt list. > > > >For Win32 asm programming > >http://win32asm.cjb.net/ is the best place (Or so I hear) > > > >For Linux find the LINUX-Assembly HOWTO. > > > >Signed > >David Mc Ken > > > >----- Original Message ----- > >From: "Daniel Glenfield" <sp...@ho...> > >To: <dev...@li...> > >Sent: Tuesday, May 20, 2003 8:44 AM > >Subject: [Dev-C++] Learning assembler - resources? > > > > > >> Does anyone know of a good website or similar resource > >for learning > >> assembler? > >> > >> Daniel > >> > >> > >_________________________________________________________________ > >> Express yourself with cool emoticons - download MSN > >Messenger today! > >> http://www.msn.co.uk/messenger > >> > >> > >> > >> ------------------------------------------------------- > >> This SF.net email is sponsored by: ObjectStore. > >> If flattening out C++ or Java code to make your > >application fit in a > >> relational database is painful, don't do it! Check out > >ObjectStore. > >> Now part of Progress Software. > >http://www.objectstore.net/sourceforge > >> _______________________________________________ > >> Dev-cpp-users mailing list > >> Dev...@li... > >> TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > >> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > >__________________________________________________ > >Do you Yahoo!? > >The New Yahoo! Search - Faster. Easier. Bingo > >http://search.yahoo.com > > > > > >------------------------------------------------------- > >This SF.net email is sponsored by: ObjectStore. > >If flattening out C++ or Java code to make your application fit in a > >relational database is painful, don't do it! Check out ObjectStore. > >Now part of Progress Software. http://www.objectstore.net/sourceforge > >_______________________________________________ > >Dev-cpp-users mailing list > >Dev...@li... > >TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: ObjectStore. > If flattening out C++ or Java code to make your application fit in a > relational database is painful, don't do it! Check out ObjectStore. > Now part of Progress Software. http://www.objectstore.net/sourceforge > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: Michael S. <mic...@nu...> - 2003-05-21 12:11:28
|
When I create an empty project usually it has the 3 default categories = "Sourcefiles","Headerfiles" and "Ressourcefiles" It would be cool when adding a new file and saving it, Dev-C++ would = automatically grupt it using it=B4s extension. Not a really big feature, but cool nifty thing to add. Dev-C++ rocks! |
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From: Matthews <dem...@uw...> - 2003-05-21 12:02:23
|
For DOS, I found Adam's tutorial and Gavin's tutorial very good. You'll have to search for them though, cause I found them on some large assembly reference page. At 12:59 PM 20/05/2003 -0700, David McKen wrote: >For what OS? > >For DOS just get your self any tutorial and Ralp Brown's >Interrupt list. > >For Win32 asm programming >http://win32asm.cjb.net/ is the best place (Or so I hear) > >For Linux find the LINUX-Assembly HOWTO. > >Signed >David Mc Ken > >----- Original Message ----- >From: "Daniel Glenfield" <sp...@ho...> >To: <dev...@li...> >Sent: Tuesday, May 20, 2003 8:44 AM >Subject: [Dev-C++] Learning assembler - resources? > > >> Does anyone know of a good website or similar resource >for learning >> assembler? >> >> Daniel >> >> >_________________________________________________________________ >> Express yourself with cool emoticons - download MSN >Messenger today! >> http://www.msn.co.uk/messenger >> >> >> >> ------------------------------------------------------- >> This SF.net email is sponsored by: ObjectStore. >> If flattening out C++ or Java code to make your >application fit in a >> relational database is painful, don't do it! Check out >ObjectStore. >> Now part of Progress Software. >http://www.objectstore.net/sourceforge >> _______________________________________________ >> Dev-cpp-users mailing list >> Dev...@li... >> TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm >> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > >__________________________________________________ >Do you Yahoo!? >The New Yahoo! Search - Faster. Easier. Bingo >http://search.yahoo.com > > >------------------------------------------------------- >This SF.net email is sponsored by: ObjectStore. >If flattening out C++ or Java code to make your application fit in a >relational database is painful, don't do it! Check out ObjectStore. >Now part of Progress Software. http://www.objectstore.net/sourceforge >_______________________________________________ >Dev-cpp-users mailing list >Dev...@li... >TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: Daniel G. <sp...@ho...> - 2003-05-21 08:07:34
|
Sorry, I meant for Win32. I'm looking at that site now, thanks! >From: David McKen <ci...@ya...> >Reply-To: ci...@ya... >To: dev...@li... >Subject: Re: [Dev-C++] Learning assembler - resources? >Date: Tue, 20 May 2003 12:59:43 -0700 (PDT) > >For what OS? > >For DOS just get your self any tutorial and Ralp Brown's >Interrupt list. > >For Win32 asm programming >http://win32asm.cjb.net/ is the best place (Or so I hear) > >For Linux find the LINUX-Assembly HOWTO. > >Signed >David Mc Ken > >----- Original Message ----- >From: "Daniel Glenfield" <sp...@ho...> >To: <dev...@li...> >Sent: Tuesday, May 20, 2003 8:44 AM >Subject: [Dev-C++] Learning assembler - resources? > > > > Does anyone know of a good website or similar resource >for learning > > assembler? > > > > Daniel > > > > >_________________________________________________________________ > > Express yourself with cool emoticons - download MSN >Messenger today! > > http://www.msn.co.uk/messenger > > > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: ObjectStore. > > If flattening out C++ or Java code to make your >application fit in a > > relational database is painful, don't do it! Check out >ObjectStore. > > Now part of Progress Software. >http://www.objectstore.net/sourceforge > > _______________________________________________ > > Dev-cpp-users mailing list > > Dev...@li... > > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > >__________________________________________________ >Do you Yahoo!? >The New Yahoo! Search - Faster. Easier. Bingo >http://search.yahoo.com > > >------------------------------------------------------- >This SF.net email is sponsored by: ObjectStore. >If flattening out C++ or Java code to make your application fit in a >relational database is painful, don't do it! Check out ObjectStore. >Now part of Progress Software. http://www.objectstore.net/sourceforge >_______________________________________________ >Dev-cpp-users mailing list >Dev...@li... >TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users _________________________________________________________________ Express yourself with cool emoticons - download MSN Messenger today! http://www.msn.co.uk/messenger |
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From: Daniel K. O. <dan...@ya...> - 2003-05-20 21:46:41
|
> x = 0xAB78;
> y = 0xAB78u;
>
> printf ("De decimal value of 0xAB78 is: %d.\n", x);
> printf ("De decimal value of 0xAB78u is: %u.\n", y);
This is assuming you have a 16-bit word environment. Try using this in a
32-bit environment:
x = 0xAB780000;
Daniel K. O.
|
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From: Christian S. <sm...@xs...> - 2003-05-20 21:38:41
|
Thanks it works now.
> -----Original Message-----
> From: Per Westermark [mailto:pw...@ia...]
> Sent: dinsdag 20 mei 2003 23:34
> To: Christian Schmidt
> Cc: dev...@li...
> Subject: Re: [Dev-C++] Error while doing a simple example
>
>
> The example code assumed 16-bit integers, but our beloved gcc port is
> using 32-bit integers.
>
> Change your declarations to:
> short x;
> unsigned short y;
> and test again.
>
> /Per W
>
> On Tue, 20 May 2003, Christian Schmidt wrote:
>
> > Hi,
> >
> > >From the book learn C in 24 hours I typed this lesson and build/run it:
> >
> > #include <stdio.h>
> >
> > main ( )
> >
> > {
> >
> > int x;
> > unsigned int y;
> > x = 0xAB78;
> > y = 0xAB78u;
> >
> > printf ("De decimal value of 0xAB78 is: %d.\n", x);
> > printf ("De decimal value of 0xAB78u is: %u.\n", y);
> >
> > return 0;
> >
> > }
> >
> > However this returns me for both statments (printf's): 43896
> but the book
> > tells me it should return -21640 for the signed integer (first printf).
> >
> > I'm using:
> >
> > Windows 2000 SP3
> > PIII 550 MHz
> > DevC++ 4.9.8.0
> >
> > Could anyone tell where my mistake is?
> >
> > Thanks in advance.
> >
> >
> >
> > -------------------------------------------------------
> > This SF.net email is sponsored by: ObjectStore.
> > If flattening out C++ or Java code to make your application fit in a
> > relational database is painful, don't do it! Check out ObjectStore.
> > Now part of Progress Software. http://www.objectstore.net/sourceforge
> > _______________________________________________
> > Dev-cpp-users mailing list
> > Dev...@li...
> > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm
> > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
> >
>
>
|
|
From: Per W. <pw...@ia...> - 2003-05-20 21:34:51
|
The example code assumed 16-bit integers, but our beloved gcc port is
using 32-bit integers.
Change your declarations to:
short x;
unsigned short y;
and test again.
/Per W
On Tue, 20 May 2003, Christian Schmidt wrote:
> Hi,
>
> >From the book learn C in 24 hours I typed this lesson and build/run it:
>
> #include <stdio.h>
>
> main ( )
>
> {
>
> int x;
> unsigned int y;
> x = 0xAB78;
> y = 0xAB78u;
>
> printf ("De decimal value of 0xAB78 is: %d.\n", x);
> printf ("De decimal value of 0xAB78u is: %u.\n", y);
>
> return 0;
>
> }
>
> However this returns me for both statments (printf's): 43896 but the book
> tells me it should return -21640 for the signed integer (first printf).
>
> I'm using:
>
> Windows 2000 SP3
> PIII 550 MHz
> DevC++ 4.9.8.0
>
> Could anyone tell where my mistake is?
>
> Thanks in advance.
>
>
>
> -------------------------------------------------------
> This SF.net email is sponsored by: ObjectStore.
> If flattening out C++ or Java code to make your application fit in a
> relational database is painful, don't do it! Check out ObjectStore.
> Now part of Progress Software. http://www.objectstore.net/sourceforge
> _______________________________________________
> Dev-cpp-users mailing list
> Dev...@li...
> TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm
> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
|
|
From: Per W. <pw...@ia...> - 2003-05-20 21:33:20
|
If a class have a requirement that two values must always be in sync, the
'setter' method may then automatically adjust the two values on change.
Since it isn't possible to just write-protect a value, the class must then
also have a 'getter' method.
class Pythagoras {
protected:
double a,b,c,area;
Pythagoras() {
a = b = c = area = 0;
}
void SetA(double v) {
a = v;
Evaluate();
}
void SetB(double v) {
b = v;
Evaluate();
}
double GetA() const {
return a;
}
double GetB() const {
return b;
}
double GetHyp() const {
return c;
}
double GetArea() const {
return area;
}
protected:
void Evaluate() {
c = sqrt(a*a + b*b);
area = a*b/2;
}
};
With the above class, it is impossible for a user to mess up the triangle
area without doing stupid low-level tricks with pointers etc.
/Per W
On Tue, 20 May 2003 Rus...@ao... wrote:
> I understand the basics of Classes, but what determines which
> members/functions should be public/private?
> The Accessor functions (is that the correct terminology?) seem to take a
> public member of a class and attach some argument/value/data to a private member
> of the same class. What is the logic behind this? I can understand what is
> being done, but I don't understand the reasoning.
>
>
> Regards,
> Russ
>
>
> -------------------------------------------------------
> This SF.net email is sponsored by: ObjectStore.
> If flattening out C++ or Java code to make your application fit in a
> relational database is painful, don't do it! Check out ObjectStore.
> Now part of Progress Software. http://www.objectstore.net/sourceforge
> _______________________________________________
> Dev-cpp-users mailing list
> Dev...@li...
> TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm
> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
|
|
From: Christian S. <sm...@xs...> - 2003-05-20 21:23:07
|
Hi,
From the book learn C in 24 hours I typed this lesson and build/run it:
#include <stdio.h>
main ( )
{
int x;
unsigned int y;
x = 0xAB78;
y = 0xAB78u;
printf ("De decimal value of 0xAB78 is: %d.\n", x);
printf ("De decimal value of 0xAB78u is: %u.\n", y);
return 0;
}
However this returns me for both statments (printf's): 43896 but the book
tells me it should return -21640 for the signed integer (first printf).
I'm using:
Windows 2000 SP3
PIII 550 MHz
DevC++ 4.9.8.0
Could anyone tell where my mistake is?
Thanks in advance.
|
|
From: Smith, J. N. <jn...@ut...> - 2003-05-20 20:47:22
|
-----Original Message----- From: Smith, Jacob N. Sent: Tuesday, May 20, 2003 3:47 PM To: 'Rus...@ao...' Subject: RE: [Dev-C++] Newbie question Classes/Objects/Accessors???? > I understand the basics of Classes, but what determines which > members/functions should be public/private? A simple (and effective) rule is to make everything private and only expose those things which are needed for the client interface. Bruce Eckel has an online book (for free) at www.bruceeckel.com for beginners. I'm sure others could suggest more OOP-newbie books. > of the same class. What is the logic behind this? I can > understand what is > being done, but I don't understand the reasoning. Sometimes a simple variable such as as "renderedTextLength( const Font&, const std::string& )" has a simple meaning (what is the length of a string using a font): with a fixed-width font the function is simple ::size()*width, for non-console fonts this must be calculated on the fly using the font rules. By explicitly encapsulating all "value" calls (size, width, height, et al) you (A) keep clients from accidently messing up your class internals (B) provide a buffer so you can change implementation details, e.g. consider the size function for an image. If the old image class used a pointer to pixels then it's size is simply the length of the array, if a new class uses a rectangular array then it's size is width*height. If you'd exposed the height member to the clients you'd be stuck with a specific implementation. Note that any sensible compiler will be able to optimize the layer of indirection away so there is no overhead for "accessor" methods. -j. |
|
From: <Rus...@ao...> - 2003-05-20 20:30:50
|
I understand the basics of Classes, but what determines which members/functions should be public/private? The Accessor functions (is that the correct terminology?) seem to take a public member of a class and attach some argument/value/data to a private member of the same class. What is the logic behind this? I can understand what is being done, but I don't understand the reasoning. Regards, Russ |
|
From: David M. <ci...@ya...> - 2003-05-20 19:59:44
|
For what OS? For DOS just get your self any tutorial and Ralp Brown's Interrupt list. For Win32 asm programming http://win32asm.cjb.net/ is the best place (Or so I hear) For Linux find the LINUX-Assembly HOWTO. Signed David Mc Ken ----- Original Message ----- From: "Daniel Glenfield" <sp...@ho...> To: <dev...@li...> Sent: Tuesday, May 20, 2003 8:44 AM Subject: [Dev-C++] Learning assembler - resources? > Does anyone know of a good website or similar resource for learning > assembler? > > Daniel > > _________________________________________________________________ > Express yourself with cool emoticons - download MSN Messenger today! > http://www.msn.co.uk/messenger > > > > ------------------------------------------------------- > This SF.net email is sponsored by: ObjectStore. > If flattening out C++ or Java code to make your application fit in a > relational database is painful, don't do it! Check out ObjectStore. > Now part of Progress Software. http://www.objectstore.net/sourceforge > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com |
|
From: Michael S. <mic...@nu...> - 2003-05-20 19:09:22
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Hi, I recently managed how to get debugging to work in Dev-C++, but I = noticed 2 problems: 1. I have to manually enable "create debug info" in the linker settings = for debugging. Perhaps it should be enabled automatically (or by asking = the user) when the "debug"-button is pressed the first time. 2. If I set breakpoints, only the ones in my "int main"- function are reagrded and processed, but if I set them for example in = the constructor of some of my classes the program never stops there. = Also Dev-C++ says "the .exe file is older than the source-files, do you = want to recompile it?", even if I make a full recompile and then change = nothing. If somebody has an idea how to fix #2, it would be very cool, since I = need debugging very much (as a beginner :) ) |
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From: Daniel G. <sp...@ho...> - 2003-05-20 15:44:39
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Does anyone know of a good website or similar resource for learning assembler? Daniel _________________________________________________________________ Express yourself with cool emoticons - download MSN Messenger today! http://www.msn.co.uk/messenger |
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From: <mra...@iu...> - 2003-05-20 14:21:56
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En/na Guillem Albert Julve Segovia ha escrit: >I had some question in mind... > >There is some libreria for C that allows to obtain files of format AVI >from OpenGL? > > GUILLEM (la...@er... e67...@es...) > > I haven't heard of any. But it should be quite easy to do it yourself: you just glCopyPixel the contents of the framebuffer to some processor memory portion and then write an encoder for dumping the memory onto the AVI stream. You can find info on the AVI format on http://www.wotsit.org Cheers, Miguel. |
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From: Guillem A. J. S. <la...@er...> - 2003-05-20 11:24:39
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I had some question in mind...
There is some libreria for C that allows to obtain files of format AVI
from OpenGL?
GUILLEM (la...@er... e67...@es...)
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From: <ca...@kr...> - 2003-05-20 08:42:11
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hi Jaap,
Tuesday, May 20, 2003, 10:32:49 AM, you wrote:
> As I already told in the first line:
> Including a cpp file is a bad programming practice.
> But it happens, I have seen it many times.
sure it does happen. but the question was if it would be reasonable.
and I can not see any point in such practice.
(did not mean to offend you. sorry if I did.)
gruss
/Christian mailto:ca...@kr...
---
I propose that the following character sequence for joke markers:
:-)
19-Sep-82 11:44 Scott E Fahlman
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From: Jaap de W. <wo...@ne...> - 2003-05-20 08:33:03
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As I already told in the first line: Including a cpp file is a bad programming practice. But it happens, I have seen it many times. Jaap > -----Original Message----- > From: Christian Sch=E4fer [mailto:ca...@kr...] > Sent: Tuesday, May 20, 2003 10:34 AM > To: dev...@li... > Cc: dev...@li... > Subject: Re[2]: [Dev-C++] Why would I want to #include a .cpp file? >=20 >=20 > hi, >=20 > Tuesday, May 20, 2003, 10:12:29 AM, you wrote: > > Including a cpp file is a bad programming practice. > > However, some guys do it when their source files become to big. > > For instance when you have a source.cpp file of 1000 lines,=20 > > you can split it in source1.cpp and source2.cpp of 500 lines, and=20 > > create source.cpp containing=20 > > #include "source1.cpp"=20 > > #include "source2.cpp" >=20 > but why the hell would you do that? > why don't you write a header file for class and/or (public) method > declaration and include that then? >=20 > the definitions can be split over as many files as you like only > including the header file. >=20 > =20 > gruss > /Christian mailto:ca...@kr... >=20 > --- >=20 >=20 > I propose that the following character sequence for joke markers: >=20 > :-) >=20 > 19-Sep-82 11:44 Scott E Fahlman >=20 >=20 >=20 > ------------------------------------------------------- > This SF.net email is sponsored by: ObjectStore. > If flattening out C++ or Java code to make your application fit in a > relational database is painful, don't do it! Check out ObjectStore. > Now part of Progress Software. http://www.objectstore.net/sourceforge > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >=20 |
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From: <ca...@kr...> - 2003-05-20 08:24:37
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hi,
Tuesday, May 20, 2003, 10:12:29 AM, you wrote:
> Including a cpp file is a bad programming practice.
> However, some guys do it when their source files become to big.
> For instance when you have a source.cpp file of 1000 lines,
> you can split it in source1.cpp and source2.cpp of 500 lines, and
> create source.cpp containing
> #include "source1.cpp"
> #include "source2.cpp"
but why the hell would you do that?
why don't you write a header file for class and/or (public) method
declaration and include that then?
the definitions can be split over as many files as you like only
including the header file.
gruss
/Christian mailto:ca...@kr...
---
I propose that the following character sequence for joke markers:
:-)
19-Sep-82 11:44 Scott E Fahlman
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From: Jaap de W. <wo...@ne...> - 2003-05-20 08:12:47
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Including a cpp file is a bad programming practice. However, some guys do it when their source files become to big. For instance when you have a source.cpp file of 1000 lines, you can split it in source1.cpp and source2.cpp of 500 lines, and create source.cpp containing #include "source1.cpp" #include "source2.cpp" But you better put some more effort, and make it normal source files, which you can compile independend Jaap > -----Original Message----- > From: Daniel Glenfield [mailto:sp...@ho...] > Sent: Tuesday, May 20, 2003 9:57 AM > To: dev...@li... > Subject: [Dev-C++] Why would I want to #include a .cpp file? > > > hi all, > has anyone had to #include a .cpp file before? Under what > circumstances > would you need to do this? I know global variables can go in > headers so > that's not it, and function headers will do if you want a > function from a > .cpp file, so why would you need to do this? > > Daniel > > _________________________________________________________________ > Hotmail messages direct to your mobile phone > http://www.msn.co.uk/msnmobile > > > > ------------------------------------------------------- > This SF.net email is sponsored by: ObjectStore. > If flattening out C++ or Java code to make your application fit in a > relational database is painful, don't do it! Check out ObjectStore. > Now part of Progress Software. http://www.objectstore.net/sourceforge > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www.noicys.cjb.net/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: Daniel G. <sp...@ho...> - 2003-05-20 07:57:16
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hi all, has anyone had to #include a .cpp file before? Under what circumstances would you need to do this? I know global variables can go in headers so that's not it, and function headers will do if you want a function from a .cpp file, so why would you need to do this? Daniel _________________________________________________________________ Hotmail messages direct to your mobile phone http://www.msn.co.uk/msnmobile |
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From: Felipe L. <li...@cp...> - 2003-05-19 19:03:43
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Where can I get the glaux library? I looked in msdn but couldnt find -=3D-=3D-=3D-=3D-=3D-=3D- Felipe Lima - Software Tester/ Developer CPTS - Software Test Research Center HP Brazil - PUCRS |
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From: <or...@vp...> - 2003-05-19 18:10:08
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Felipe Lima wrote: > Sorry for the idiot question, but, what is mingw? http://www.mingw.org -- Greetings, Balázs |