dev-cpp-users Mailing List for Dev-C++ (Page 255)
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From: Zonnet <gko...@zo...> - 2004-02-05 21:43:49
|
I really hope you downloaded all of the DevCPP program. I had this once, that also gave strange behaviour. Please read the download side very carefully, as it's not very cleare what to install. Also: the on-line update for the core part of the IDE does not work! It would be helpfull if there was a list of steps on the web-side as to what to do to start using this IDE. wkr, Gerke Daniel Watson wrote: >I have uninstalled Dev-C++ and installed from scratch. > >Okay, uninstalling and installing from scratch seems to be a bad thing. >I feel like I'm going backwards. :) > > >Now, with 4.9.8.0, I can't even compile the default examples(File >Editor). In my compiler log, it shows... > >Compiler: Default compiler >Building Makefile: "C:\Dev-Cpp\Examples\FileEditor\Makefile.win" >Executing make... >make.exe -f "C:\Dev-Cpp\Examples\FileEditor\Makefile.win" all >Execution terminated > >Then in the compiler tab it shows... >2 C:\Dev-Cpp\Examples\FileEditor\2 unable to run program file. > >Thanks, >DWW > > >-----Original Message----- >From: Scott Simontis [mailto:age...@co...] >Sent: Wednesday, February 04, 2004 4:22 PM >To: Daniel Watson >Subject: Re: FW: [Dev-C++] OpenGL with Glut blues... > >If you need it, I can send you my headers to see if that works. >Daniel Watson wrote: > > > >>Scott, >>I can't thank you enough for your patience and help. I'm really >>excited about writing my first gui app (other than the browser) and am >>really lost without the feedback from this mailing list. >> >>I also tried using SDL which came up with errors reading anything in >>the gl directory. I think you're on to something for the parsing the >>file, I don't think it's reading the file correctly at all. With the >>lib file it was unable to get passed the first six lines which were a >>bunch of strange characters. >> >>I tried linking the glut32.dll but it didn't change anything. >> >>The DevPak asked me what to open it with. (I'm using Windows 2000) >> >>I may just try uninstalling Dev-C++ and reinstalling completely. In >>advance, if that doesn't do it, are there any other suggestions for >>building graphical applications that doesn't use the gl directories? >> >>Since this is my first time building a gui app, I will list the steps >>I'm doing just in case I'm not doing something or doing something I >>shouldn't. >> >>1) I open Dev-C++ start a new project >>2) Bring in the source code >>3) Link the gl files needed (as suggested in the heading of the >>examples) >> I am using the gui linking feature in the title bar. >>4) and compile >> >>(I have also checked in the compiler options to support all ANSI C >>being the example was a C file.) >> >>Just wanted to double check. I've learned first hand that sometimes >>beginners can easily miss the obvious being overcome anticipation. Did >> >> > > > >>I possibly overlook something obvious. >> >>I also compiled a couple of my older scripts to make sure that the >>upgrade was successful. >> >>Thanks, >>DWW >> >> >> >>-----Original Message----- >>From: Scott Simontis [mailto:age...@co...] >>Sent: Tuesday, February 03, 2004 4:24 PM >>To: Daniel Watson >>Subject: Re: FW: [Dev-C++] OpenGL with Glut blues... >> >>The DevPak is a good idea. Just download it, and run it. It should >>install correctly. It sounds like Dev-C++ doesn't like that file. FOr >>one thing, Dev-C++ uses .a, not .lib! Try the .dll file. >>Daniel Watson wrote: >> >> >> >> >> >>>Thanks once again for the input Scott, I have upgraded to 4.9.8.5 and >>>really enjoy the new environment. >>>The errors are down to the glut32.lib file... >>> >>>6 C:\Dev-C++\Lib\glut32.lib unterminated string or character constant >>>6 C:\Dev-C++\Lib\glut32.lib possible real start of unterminated >>>constant >>> >>>I redownloaded the glut files from Nate Robin's site which was linked >>> >>> >>> >>> >>from the openGL site... > > >> >> >> >> >>>http://www.opengl.org/resources/libraries/glut.html >>> >>>Any other suggestions? >>> >>>Thanks in advance, >>>DWW >>> >>> >>>________________________________ >>> >>>From: Scott Simontis [mailto:age...@co...] >>>Sent: Sat 1/31/2004 3:23 PM >>>To: Daniel Watson; dev...@li... >>>Subject: Re: [Dev-C++] OpenGL with Glut blues... >>> >>> >>> >>>The .dll is only for linking dynamically, where you use a .dll and it >>>is distributed with your file versus being put in the .exe. Make sure >>>you have all of the required .a files linked, and none of your headers >>> >>> > > > >>>are in the bin list. Or, try pulling the bin thing from the list of >>>headers and libs and see what happens. If you can get access to >>>another >>> >>> >>> >>> >> >> >> >> >>>compiler, try using it. I am not sure if you have tried reinstalling >>>Dev-C++ yet. Have you? Also, try upgrading to the latest version of >>> >>> >>> >>> >>Dev-C++. >> >> >> >> >>>Daniel Watson wrote: >>> >>> >>> >>> >>> >>> >>> >>>>Thanks for the suggestion Scott. It's pointing to the proper bin in >>>>Dev-C++ in the compiler options. >>>> >>>>I tried going through the compiler options and found nothing but the >>>>default listed and the G++ directory within the include file. But, I >>>>did notice that I had set Dev-C++ to create a Project for C++ so it >>>>made a resource file with that in it to link the icon. I took it out >>>> >>>> > > > >>>>and still got the same message. >>>> >>>>So I decided to try another example from scratch. The hello C. Upon >>>> >>>> > > > >>>>creating a project I chose the OpenGL for the project, linked the >>>>glut >>>> >>>> >>>> >>>> >> >> >> >> >>>>file, but I am still getting the same message... >>>> >>>>gcc: Compilation of header file requested >>>>gcc: file path prefix `C:\DEV-C_~1\Bin\' never used >>>> >>>> >>>>This is the hello.c example at this link... >>>> >>>>http://www.opengl.org/resources/code/basics/redbook/index.html >>>> >>>> >>>>Is there a newer version of the glut that I should be using? I went >>>>to the Nate Robins site and downloaded the (everything you need to >>>>get >>>> >>>> >>>> >>>> >> >> >> >> >>>>started with glut) link. Do I need to use the glut32.dll as well? >>>>Should it be in the G++ file within the Include directory? >>>> >>>>Any other ideas would be greatly appreciated, DWW >>>> >>>> >>>>-----Original Message----- >>>>From: Scott Simontis [mailto:age...@co...] >>>>Sent: Friday, January 30, 2004 3:30 PM >>>>To: Daniel Watson >>>>Subject: Re: [Dev-C++] OpenGL with Glut blues... >>>> >>>>There is no order they need to be in. However, I think it helps to >>>>sort them out. I list custom headers first, then library headers, >>>>then >>>> >>>> >>>> >>>> >> >> >> >> >>>>C++ headers, and finnaly C headers. It looks like it is saying that >>>>one of the headers has C:\DEV-C_~1\Bin\ in it. All of the headers >>>> >>>> >>>> >>>> >>aren't there. >> >> >> >> >>>>Go to Tools -> Compiler Options. Then, click on the Directories tab. >>>>Next, click on the Libraries, C Headers, and C++ Headers sub tabs and >>>> >>>> > > > >>>>make sure C:\Dev-C_~1\Bin or anything like that is in one of those >>>>fields. >>>>Daniel Watson wrote: >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>>I am trying to compile a basic example from the openGL site, >>>>>alpha3d.c. >>>>>(http://www.opengl.org/resources/code/basics/redbook/index.html) >>>>> >>>>>At first I was getting a number of undefined references. >>>>> >>>>>After going through a number of postings on bloodshed for including >>>>>links, then not including some links but try this link, I am down to >>>>> >>>>> > > > >>>>>two linker errors... >>>>> >>>>>g++: Compilation of header file requested >>>>>g++: file path prefix `C:\DEV-C_~1\Bin\' never used >>>>>Here are the two files I have linked in... >>>>>C:\Dev-C++\Include\Gl\glut.h >>>>>C:\Dev-C++\Lib\glut32.lib >>>>> >>>>>I have also set the comppiler option to support All ANSI C. >>>>> >>>>>And here are the include lines at the opening of the script... >>>>> >>>>>#include <Gl/glut.h> >>>>>#include <stdlib.h> >>>>>#include <stdio.h> >>>>> >>>>>Is there a certain order the includes should be in? >>>>>I am using glut 3.7.6 >>>>> >>>>>Thanks in advance, >>>>>DWW >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>------------------------------------------------------- >>>>The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference >>>>on Open Tools Development and Integration See the breadth of Eclipse >>>>activity. February 3-5 in Anaheim, CA. >>>>http://www.eclipsecon.org/osdn >>>>_______________________________________________ >>>>Dev-cpp-users mailing list >>>>Dev...@li... >>>>TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >>>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>>------------------------------------------------------- >>>The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference >>>on >>> >>> >>> >>> >> >> >> >> >>>Open Tools Development and Integration See the breadth of Eclipse >>>activity. February 3-5 in Anaheim, CA. >>>http://www.eclipsecon.org/osdn >>>_______________________________________________ >>>Dev-cpp-users mailing list >>>Dev...@li... >>>TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >>> >>> >>> >>> >>> >>> >>> >> >> >> >> > > > >------------------------------------------------------- >The SF.Net email is sponsored by EclipseCon 2004 >Premiere Conference on Open Tools Development and Integration >See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. >http://www.eclipsecon.org/osdn >_______________________________________________ >Dev-cpp-users mailing list >Dev...@li... >TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > |
|
From: <wa...@wa...> - 2004-02-05 21:39:11
|
On 5 Feb 2004 at 16:44, andre wrote: > Thanks watson i received the information from Mats. > Everything's right Cool. I hadn't read Mats' e-mail before I read yours. :) And I'm sorry if I sent that e-mail to you instead of the group. This e-mail client sometimes sends to the person instead of the list and sometimes I forget to check which way it's set. Watson (the pencil neck) Davis |
|
From: andre <bo...@wa...> - 2004-02-05 20:55:42
|
I had the same problem and here is the solution provided by Mats Lidstrom, yesterday, in a thread. Snipped from http://sourceforge.net/forum/message.php?msg_id=2256328 " (3) Find and remove devcpp.ini and devcpp.cfg. In Windows 9x this is easy, they are in the Dev directory. For the other Windows - 2000, XP, NT - it is a little harder, as they are placed in a directory that Windows calls hidden. On this computer, the are in: c:\documents and settings\username\local settings\application data You can find them with Windows search, if you remember to click the box that says look in hidden folders. It is VITAL that these files be removed, as they contain information about your current install. If this information is still there when you re-install, it can foul things up again. Please, if you have XP, 2000 etc., the files ARE there. Do not answer that the files were not on my machine. " HTH André Daniel Watson wrote: > I have uninstalled Dev-C++ and installed from scratch. > > Okay, uninstalling and installing from scratch seems to be a bad thing. > I feel like I'm going backwards. :) > > > Now, with 4.9.8.0, I can't even compile the default examples(File > Editor). In my compiler log, it shows... > > Compiler: Default compiler > Building Makefile: "C:\Dev-Cpp\Examples\FileEditor\Makefile.win" > Executing make... > make.exe -f "C:\Dev-Cpp\Examples\FileEditor\Makefile.win" all > Execution terminated > > Then in the compiler tab it shows... > 2 C:\Dev-Cpp\Examples\FileEditor\2 unable to run program file. > > Thanks, > DWW > > > -----Original Message----- > From: Scott Simontis [mailto:age...@co...] > Sent: Wednesday, February 04, 2004 4:22 PM > To: Daniel Watson > Subject: Re: FW: [Dev-C++] OpenGL with Glut blues... > > If you need it, I can send you my headers to see if that works. > Daniel Watson wrote: > > >>Scott, >>I can't thank you enough for your patience and help. I'm really >>excited about writing my first gui app (other than the browser) and am >>really lost without the feedback from this mailing list. >> >>I also tried using SDL which came up with errors reading anything in >>the gl directory. I think you're on to something for the parsing the >>file, I don't think it's reading the file correctly at all. With the >>lib file it was unable to get passed the first six lines which were a >>bunch of strange characters. >> >>I tried linking the glut32.dll but it didn't change anything. >> >>The DevPak asked me what to open it with. (I'm using Windows 2000) >> >>I may just try uninstalling Dev-C++ and reinstalling completely. In >>advance, if that doesn't do it, are there any other suggestions for >>building graphical applications that doesn't use the gl directories? >> >>Since this is my first time building a gui app, I will list the steps >>I'm doing just in case I'm not doing something or doing something I >>shouldn't. >> >>1) I open Dev-C++ start a new project >>2) Bring in the source code >>3) Link the gl files needed (as suggested in the heading of the >>examples) >> I am using the gui linking feature in the title bar. >>4) and compile >> >>(I have also checked in the compiler options to support all ANSI C >>being the example was a C file.) >> >>Just wanted to double check. I've learned first hand that sometimes >>beginners can easily miss the obvious being overcome anticipation. Did > > >>I possibly overlook something obvious. >> >>I also compiled a couple of my older scripts to make sure that the >>upgrade was successful. >> >>Thanks, >>DWW >> >> >> >>-----Original Message----- >>From: Scott Simontis [mailto:age...@co...] >>Sent: Tuesday, February 03, 2004 4:24 PM >>To: Daniel Watson >>Subject: Re: FW: [Dev-C++] OpenGL with Glut blues... >> >>The DevPak is a good idea. Just download it, and run it. It should >>install correctly. It sounds like Dev-C++ doesn't like that file. FOr >>one thing, Dev-C++ uses .a, not .lib! Try the .dll file. >>Daniel Watson wrote: >> >> >> >> >>>Thanks once again for the input Scott, I have upgraded to 4.9.8.5 and >>>really enjoy the new environment. >>>The errors are down to the glut32.lib file... >>> >>>6 C:\Dev-C++\Lib\glut32.lib unterminated string or character constant >>>6 C:\Dev-C++\Lib\glut32.lib possible real start of unterminated >>>constant >>> >>>I redownloaded the glut files from Nate Robin's site which was linked >>> >>> > >>from the openGL site... > >> >> >> >>>http://www.opengl.org/resources/libraries/glut.html >>> >>>Any other suggestions? >>> >>>Thanks in advance, >>>DWW >>> >>> >>>________________________________ >>> >>>From: Scott Simontis [mailto:age...@co...] >>>Sent: Sat 1/31/2004 3:23 PM >>>To: Daniel Watson; dev...@li... >>>Subject: Re: [Dev-C++] OpenGL with Glut blues... >>> >>> >>> >>>The .dll is only for linking dynamically, where you use a .dll and it >>>is distributed with your file versus being put in the .exe. Make sure >>>you have all of the required .a files linked, and none of your headers > > >>>are in the bin list. Or, try pulling the bin thing from the list of >>>headers and libs and see what happens. If you can get access to >>>another >>> >>> >> >> >> >> >>>compiler, try using it. I am not sure if you have tried reinstalling >>>Dev-C++ yet. Have you? Also, try upgrading to the latest version of >>> >>> >> >>Dev-C++. >> >> >> >>>Daniel Watson wrote: >>> >>> >>> >>> >>> >>> >>>>Thanks for the suggestion Scott. It's pointing to the proper bin in >>>>Dev-C++ in the compiler options. >>>> >>>>I tried going through the compiler options and found nothing but the >>>>default listed and the G++ directory within the include file. But, I >>>>did notice that I had set Dev-C++ to create a Project for C++ so it >>>>made a resource file with that in it to link the icon. I took it out > > >>>>and still got the same message. >>>> >>>>So I decided to try another example from scratch. The hello C. Upon > > >>>>creating a project I chose the OpenGL for the project, linked the >>>>glut >>>> >>>> >> >> >> >> >>>>file, but I am still getting the same message... >>>> >>>>gcc: Compilation of header file requested >>>>gcc: file path prefix `C:\DEV-C_~1\Bin\' never used >>>> >>>> >>>>This is the hello.c example at this link... >>>> >>>>http://www.opengl.org/resources/code/basics/redbook/index.html >>>> >>>> >>>>Is there a newer version of the glut that I should be using? I went >>>>to the Nate Robins site and downloaded the (everything you need to >>>>get >>>> >>>> >> >> >> >> >>>>started with glut) link. Do I need to use the glut32.dll as well? >>>>Should it be in the G++ file within the Include directory? >>>> >>>>Any other ideas would be greatly appreciated, DWW >>>> >>>> >>>>-----Original Message----- >>>>From: Scott Simontis [mailto:age...@co...] >>>>Sent: Friday, January 30, 2004 3:30 PM >>>>To: Daniel Watson >>>>Subject: Re: [Dev-C++] OpenGL with Glut blues... >>>> >>>>There is no order they need to be in. However, I think it helps to >>>>sort them out. I list custom headers first, then library headers, >>>>then >>>> >>>> >> >> >> >> >>>>C++ headers, and finnaly C headers. It looks like it is saying that >>>>one of the headers has C:\DEV-C_~1\Bin\ in it. All of the headers >>>> >>>> >> >>aren't there. >> >> >> >>>>Go to Tools -> Compiler Options. Then, click on the Directories tab. >>>>Next, click on the Libraries, C Headers, and C++ Headers sub tabs and > > >>>>make sure C:\Dev-C_~1\Bin or anything like that is in one of those >>>>fields. >>>>Daniel Watson wrote: >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>>>I am trying to compile a basic example from the openGL site, >>>>>alpha3d.c. >>>>>(http://www.opengl.org/resources/code/basics/redbook/index.html) >>>>> >>>>>At first I was getting a number of undefined references. >>>>> >>>>>After going through a number of postings on bloodshed for including >>>>>links, then not including some links but try this link, I am down to > > >>>>>two linker errors... >>>>> >>>>>g++: Compilation of header file requested >>>>>g++: file path prefix `C:\DEV-C_~1\Bin\' never used >>>>>Here are the two files I have linked in... >>>>>C:\Dev-C++\Include\Gl\glut.h >>>>>C:\Dev-C++\Lib\glut32.lib >>>>> >>>>>I have also set the comppiler option to support All ANSI C. >>>>> >>>>>And here are the include lines at the opening of the script... >>>>> >>>>>#include <Gl/glut.h> >>>>>#include <stdlib.h> >>>>>#include <stdio.h> >>>>> >>>>>Is there a certain order the includes should be in? >>>>>I am using glut 3.7.6 >>>>> >>>>>Thanks in advance, >>>>>DWW >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>>------------------------------------------------------- >>>>The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference >>>>on Open Tools Development and Integration See the breadth of Eclipse >>>>activity. February 3-5 in Anaheim, CA. >>>>http://www.eclipsecon.org/osdn >>>>_______________________________________________ >>>>Dev-cpp-users mailing list >>>>Dev...@li... >>>>TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >>>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>>------------------------------------------------------- >>>The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference >>>on >>> >>> >> >> >> >> >>>Open Tools Development and Integration See the breadth of Eclipse >>>activity. February 3-5 in Anaheim, CA. >>>http://www.eclipsecon.org/osdn >>>_______________________________________________ >>>Dev-cpp-users mailing list >>>Dev...@li... >>>TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >>> >>> >>> >>> >>> >> >> >> >> > > > > > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 > Premiere Conference on Open Tools Development and Integration > See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. > http://www.eclipsecon.org/osdn > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: <wa...@wa...> - 2004-02-05 20:49:00
|
On 5 Feb 2004 at 13:23, Daniel Watson wrote: > > I have uninstalled Dev-C++ and installed from scratch. > > Okay, uninstalling and installing from scratch seems to be a bad > thing. I feel like I'm going backwards. :) > > > Now, with 4.9.8.0, I can't even compile the default examples(File > Editor). In my compiler log, it shows... Are you sure you removed the hidden config files? Watson (the pencil neck) Davis |
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From: andre <bo...@wa...> - 2004-02-05 20:44:52
|
Thanks watson i received the information from Mats. Everything's right André wa...@wa... wrote: > On 5 Feb 2004 at 0:25, andre wrote: > > >>>2. When you re-installed, you're sure you deleted the hidden files? >> >>Not sure but i deleted the directory > > > That's not enough. > > There are two hidden config files put in your local user account that > you've got to remove. > > Go to https://sourceforge.net/forum/message.php?msg_id=2256328 and > read the part on how to do re-installs. > > HTH. > > Watson (the pencil neck) Davis > > |
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From: <wa...@wa...> - 2004-02-05 20:43:04
|
On 5 Feb 2004 at 0:25, andre wrote: > > 2. When you re-installed, you're sure you deleted the hidden files? > Not sure but i deleted the directory That's not enough. There are two hidden config files put in your local user account that you've got to remove. Go to https://sourceforge.net/forum/message.php?msg_id=2256328 and read the part on how to do re-installs. HTH. Watson (the pencil neck) Davis |
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From: Daniel W. <dan...@ta...> - 2004-02-05 19:23:34
|
I have uninstalled Dev-C++ and installed from scratch. =20 Okay, uninstalling and installing from scratch seems to be a bad thing.=20 I feel like I'm going backwards. :) Now, with 4.9.8.0, I can't even compile the default examples(File Editor). In my compiler log, it shows...=20 Compiler: Default compiler Building Makefile: "C:\Dev-Cpp\Examples\FileEditor\Makefile.win" Executing make... make.exe -f "C:\Dev-Cpp\Examples\FileEditor\Makefile.win" all Execution terminated Then in the compiler tab it shows... =20 2 C:\Dev-Cpp\Examples\FileEditor\2 unable to run program file. =20 Thanks,=20 DWW -----Original Message----- From: Scott Simontis [mailto:age...@co...]=20 Sent: Wednesday, February 04, 2004 4:22 PM To: Daniel Watson Subject: Re: FW: [Dev-C++] OpenGL with Glut blues... If you need it, I can send you my headers to see if that works. Daniel Watson wrote: >Scott, >I can't thank you enough for your patience and help. I'm really=20 >excited about writing my first gui app (other than the browser) and am=20 >really lost without the feedback from this mailing list. > >I also tried using SDL which came up with errors reading anything in=20 >the gl directory. I think you're on to something for the parsing the=20 >file, I don't think it's reading the file correctly at all. With the=20 >lib file it was unable to get passed the first six lines which were a=20 >bunch of strange characters. > >I tried linking the glut32.dll but it didn't change anything. =20 > >The DevPak asked me what to open it with. (I'm using Windows 2000) > >I may just try uninstalling Dev-C++ and reinstalling completely. In=20 >advance, if that doesn't do it, are there any other suggestions for=20 >building graphical applications that doesn't use the gl directories? > >Since this is my first time building a gui app, I will list the steps=20 >I'm doing just in case I'm not doing something or doing something I=20 >shouldn't. > >1) I open Dev-C++ start a new project >2) Bring in the source code >3) Link the gl files needed (as suggested in the heading of the >examples) > I am using the gui linking feature in the title bar. =20 >4) and compile > >(I have also checked in the compiler options to support all ANSI C=20 >being the example was a C file.) > >Just wanted to double check. I've learned first hand that sometimes=20 >beginners can easily miss the obvious being overcome anticipation. Did >I possibly overlook something obvious. > >I also compiled a couple of my older scripts to make sure that the=20 >upgrade was successful. > >Thanks, >DWW > >=20 > >-----Original Message----- >From: Scott Simontis [mailto:age...@co...] >Sent: Tuesday, February 03, 2004 4:24 PM >To: Daniel Watson >Subject: Re: FW: [Dev-C++] OpenGL with Glut blues... > >The DevPak is a good idea. Just download it, and run it. It should=20 >install correctly. It sounds like Dev-C++ doesn't like that file. FOr=20 >one thing, Dev-C++ uses .a, not .lib! Try the .dll file. >Daniel Watson wrote: > > =20 > >>Thanks once again for the input Scott, I have upgraded to 4.9.8.5 and=20 >>really enjoy the new environment. >>The errors are down to the glut32.lib file...=20 >> >>6 C:\Dev-C++\Lib\glut32.lib unterminated string or character constant >>6 C:\Dev-C++\Lib\glut32.lib possible real start of unterminated=20 >>constant >> >>I redownloaded the glut files from Nate Robin's site which was linked >> =20 >> >from the openGL site...=20 > =20 > >>http://www.opengl.org/resources/libraries/glut.html >> >>Any other suggestions? >> >>Thanks in advance, >>DWW >> >> >>________________________________ >> >>From: Scott Simontis [mailto:age...@co...] >>Sent: Sat 1/31/2004 3:23 PM >>To: Daniel Watson; dev...@li... >>Subject: Re: [Dev-C++] OpenGL with Glut blues... >> >> >> >>The .dll is only for linking dynamically, where you use a .dll and it=20 >>is distributed with your file versus being put in the .exe. Make sure=20 >>you have all of the required .a files linked, and none of your headers >>are in the bin list. Or, try pulling the bin thing from the list of=20 >>headers and libs and see what happens. If you can get access to=20 >>another >> =20 >> > > =20 > >>compiler, try using it. I am not sure if you have tried reinstalling >>Dev-C++ yet. Have you? Also, try upgrading to the latest version of >> =20 >> >Dev-C++. > =20 > >>Daniel Watson wrote: >> >>=20 >> >> =20 >> >>>Thanks for the suggestion Scott. It's pointing to the proper bin in >>>Dev-C++ in the compiler options.=20 >>> >>>I tried going through the compiler options and found nothing but the=20 >>>default listed and the G++ directory within the include file. But, I=20 >>>did notice that I had set Dev-C++ to create a Project for C++ so it=20 >>>made a resource file with that in it to link the icon. I took it out >>>and still got the same message. >>> >>>So I decided to try another example from scratch. The hello C. Upon >>>creating a project I chose the OpenGL for the project, linked the=20 >>>glut >>> =20 >>> > > =20 > >>>file, but I am still getting the same message... >>> >>>gcc: Compilation of header file requested >>>gcc: file path prefix `C:\DEV-C_~1\Bin\' never used >>> >>> >>>This is the hello.c example at this link...=20 >>> >>>http://www.opengl.org/resources/code/basics/redbook/index.html >>> >>> >>>Is there a newer version of the glut that I should be using? I went=20 >>>to the Nate Robins site and downloaded the (everything you need to=20 >>>get >>> =20 >>> > > =20 > >>>started with glut) link. Do I need to use the glut32.dll as well? >>>Should it be in the G++ file within the Include directory?=20 >>> >>>Any other ideas would be greatly appreciated, DWW >>> >>> >>>-----Original Message----- >>>From: Scott Simontis [mailto:age...@co...] >>>Sent: Friday, January 30, 2004 3:30 PM >>>To: Daniel Watson >>>Subject: Re: [Dev-C++] OpenGL with Glut blues... >>> >>>There is no order they need to be in. However, I think it helps to=20 >>>sort them out. I list custom headers first, then library headers,=20 >>>then >>> =20 >>> > > =20 > >>>C++ headers, and finnaly C headers. It looks like it is saying that >>>one of the headers has C:\DEV-C_~1\Bin\ in it. All of the headers >>> =20 >>> >aren't there. > =20 > >>>Go to Tools -> Compiler Options. Then, click on the Directories tab. >>>Next, click on the Libraries, C Headers, and C++ Headers sub tabs and >>>make sure C:\Dev-C_~1\Bin or anything like that is in one of those=20 >>>fields. >>>Daniel Watson wrote: >>> >>> >>> >>> =20 >>> >>> =20 >>> >>>>I am trying to compile a basic example from the openGL site,=20 >>>>alpha3d.c. >>>>(http://www.opengl.org/resources/code/basics/redbook/index.html) >>>> >>>>At first I was getting a number of undefined references. >>>> >>>>After going through a number of postings on bloodshed for including=20 >>>>links, then not including some links but try this link, I am down to >>>>two linker errors... >>>> >>>>g++: Compilation of header file requested >>>>g++: file path prefix `C:\DEV-C_~1\Bin\' never used >>>>Here are the two files I have linked in... >>>>C:\Dev-C++\Include\Gl\glut.h >>>>C:\Dev-C++\Lib\glut32.lib >>>> >>>>I have also set the comppiler option to support All ANSI C. >>>> >>>>And here are the include lines at the opening of the script... >>>> >>>>#include <Gl/glut.h> >>>>#include <stdlib.h> >>>>#include <stdio.h> >>>> >>>>Is there a certain order the includes should be in? >>>>I am using glut 3.7.6 >>>> >>>>Thanks in advance, >>>>DWW >>>> >>>>=20 >>>> >>>> =20 >>>> >>>> =20 >>>> >>>------------------------------------------------------- >>>The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference=20 >>>on Open Tools Development and Integration See the breadth of Eclipse=20 >>>activity. February 3-5 in Anaheim, CA. >>>http://www.eclipsecon.org/osdn >>>_______________________________________________ >>>Dev-cpp-users mailing list >>>Dev...@li... >>>TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >>>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >>> >>> >>> >>> =20 >>> >>> =20 >>> >> >> >> >>------------------------------------------------------- >>The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference=20 >>on >> =20 >> > > =20 > >>Open Tools Development and Integration See the breadth of Eclipse=20 >>activity. February 3-5 in Anaheim, CA. >>http://www.eclipsecon.org/osdn >>_______________________________________________ >>Dev-cpp-users mailing list >>Dev...@li... >>TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm >>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users >> >>=20 >> >> =20 >> > > > =20 > |
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From: Fabio S. <fa...@ac...> - 2004-02-05 19:20:33
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I am receiving an error when executing /install.sh =2E/install.sh ** Dev-C++ installation script ** You must be root to install. Do you want to continue ? (Y/n) ? y tar: dev-src_Jul_30_23h03.tar.gz: N=E3o =E9 poss=EDvel open: Arquivo ou d= iret=F3rio=20 n=E3o encontrado tar: Erro n=E3o =E9 recuper=E1vel: saindo agora tar: Processo filho terminou com estado 2 tar: Erro s=F3 assinalado no fim da execu=E7=E3o Where do you want to install Dev-C++ ? [/root/dev-c++] : --=20 []s Fabio Sena Brasil - PE |
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From: Mohammed <mi...@ac...> - 2004-02-05 17:30:25
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Hi... The IDE of Dev-C++ is great but needs more features. One of them is the window of the Compiler Options from the Options menu. This window is used to determine paths for various things. Why the authors of this IDE put some buttons besides the edit boxes in this window to let us choose the paths visually and add it to the relative edit box? I mean, there is the C++ include files and an edit box besides it containing the path C:\Dev-C++\Include\. I suggest a button that after I choose the path (assume it here C:\RTL\include), the edit box contains the follwing : C:\DEV-C++\Include\; C:\RTL\include\. Mohammed |
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From: John S. <pla...@ly...> - 2004-02-05 16:39:53
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<STYLE>table.mail_content {DISPLAY: block}</STYLE><table width="100%" class="mail_content"><tr><td valign="top"><div><VOID><VOID content="text/html; charset=iso-8859-1" http-equiv="Content-Type"><VOID name="GENERATOR" content="MSHTML 6.00.2800.1400"></STYLE></VOID><VOID bgColor="#ffffff">
<DIV><FONT face=Arial size=2><FONT face="Times New Roman" size=3>>char hello[] = "Hello";<BR><FONT face=Arial size=2>></FONT><BR>>__asm(<BR>> "mov ebx, _hello \n"<BR>> "more intel asm here... \n"<BR>>);</FONT></FONT></DIV>
<DIV><FONT face=Arial size=2><FONT face=Arial size=2></FONT></FONT> </DIV>
<DIV><FONT face=Arial size=2><FONT face="Times New Roman" size=3>I tried to compile that but got the error message:</FONT></FONT></DIV>
<DIV><FONT face=Arial size=2><BR>[Linker error] undefined reference to `hello'<BR></DIV>
<DIV><BR></DIV></FONT></VOID>
<div></div></td></tr></table><p style="margin-top:11px;padding-top:3px;background-image: url(http://mail.lycos.co.uk/Images/Mail/_content/dot.gif);background-repeat: repeat-x;background-position: 0px 0px;">Lycos recommends <a href="http://www.cheapflights.co.uk/?source=lycosgen" target="_blank"><font="red">Cheapflights</font></a> for all your travel needs.
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From: Jan B. <jb...@av...> - 2004-02-05 13:03:29
|
Hi everyone, I have just started to develop using Dev-C++ and I it is a lovely tool that I will use for smaller project (< 200 C++ classes). It is very sad the tool is written in Delphi, since I otherwise would have joined the development (I actually know Delphi as well, but well ... I am a hardcore C++ developer). The comments I have are related to the type of work I use the GNU compilers for. First of all I have 10 different targets. Linux, Windows and 8 different embedded processors including ARM7/9, MIPS, MC860 etc. I work on a massive project together with 14 other developers and our project briefly cover ca 3000 C++ classes that can be divided into ca 20 packages. But, we also have one project counting > 50,000 divided on ca 200 ++ different packages. We can manage this by defining 30 projects (which is what we do), but one of the features in Visual Studio I like is it's strong capability to manage and track dependencies between multiple projects. This is just to indicate why I and other hardcore C++ developers would love this tool if we could get a few more features build in listed in prioritized order. 1. Support of several projects with tracking of dependency between them. 2. Support of multiple targets. 3. Background build in view, not dialog. 4. Multi-user Todo list. 5. API enabling other tools to be integrated into the IDE. 6. Scripting (for automation and for batching) Jan |
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From: andre <bo...@wa...> - 2004-02-05 12:40:53
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Mats Lidstrom wrote: > have XP, 2000 etc., the files ARE there. Do not answer that the files > were not on my machine. I won't answer that ;:) Everything's right now, i can compile and execute. Now i must write something... Thanks André > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 > Premiere Conference on Open Tools Development and Integration > See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. > http://www.eclipsecon.org/osdn > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: Mats L. <mat...@to...> - 2004-02-05 12:08:43
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From: "andre" <bo...@wa...> > > 2. When you re-installed, you're sure you deleted the hidden files? > Not sure but i deleted the directory Snipped from http://sourceforge.net/forum/message.php?msg_id=2256328 " (3) Find and remove devcpp.ini and devcpp.cfg. In Windows 9x this is easy, they are in the Dev directory. For the other Windows - 2000, XP, NT - it is a little harder, as they are placed in a directory that Windows calls hidden. On this computer, the are in: c:\documents and settings\username\local settings\application data You can find them with Windows search, if you remember to click the box that says look in hidden folders. It is VITAL that these files be removed, as they contain information about your current install. If this information is still there when you re-install, it can foul things up again. Please, if you have XP, 2000 etc., the files ARE there. Do not answer that the files were not on my machine. " /M |
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From: Mats L. <mat...@to...> - 2004-02-05 11:48:30
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After installing 4.9.8.0 and updating to 4.9.8.7 and installing all = DevPak's I'm playing around with the IDE. When I finally came to trying = the resource editor I can't find it and I can't find any explanation to = why it's not there. Am I missing something? /M |
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From: Mats L. <mat...@to...> - 2004-02-05 10:20:41
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The shortcut that's installed from the Insight binary devpak is wrong. = It says "C:\Dev-Cpp\bin\Insight\bin\insight.exe" When it should be = "C:\Dev-Cpp\bin\Insight\bin\usr\bin\insight.exe". Notice the missing = "\usr\bin". /M |
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From: Colin L. <ha...@bl...> - 2004-02-05 10:11:14
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Hi, It's available there: https://sourceforge.net/mailarchive/forum.php?forum_id=6572 Greetings, Colin On Wednesday 04 February 2004 16:00, you wrote: > Hi! > > Where I can get an archive of this maillist (may be, in mailbox format)? > > > > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 > Premiere Conference on Open Tools Development and Integration > See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. > http://www.eclipsecon.org/osdn > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: Colin L. <ha...@bl...> - 2004-02-05 10:11:14
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On Wednesday 04 February 2004 19:59, you wrote: > Hey Colin, can the new version of Dev-C++ detect which type of machine > it's running on, so it can generate its own machine instructions, or do > we need to specify it? It doesn't detect it so you need to specify it yourself (and btw, you may be developing on a machine not being the target of the program, so auto detection is not good in all cases) Greetings, Colin > Thanks. > > Jack > > --- Colin Laplace <ha...@bl...> wrote: > Hello ! > > > I have just released Dev-C++ version 4.9.8.7. > > You can download it using WebUpdate or by going at the following URL: > > http://bloodshed.net/dev/devcpp.html > > > > Here is what is new in this update: > > * Added support for GCC > 3.2 > > * Debug variables are now resent during next debug session > > * Watched Variables not in correct context are now kept and updated > > when it > > is needed > > * Added new compiler/linker options: > > - Strip executable > > - Generate instructions for a specific machine (i386, i486, i586, > > i686, > > pentium, pentium-mmx, pentiumpro, pentium2, pentium3, pentium4, > > k6, k6-2, k6-3, athlon, athlon-tbird, athlon-4, athlon-xp, > > athlon-mp, > > winchip-c6, winchip2, k8, c3 and c3-2) > > - Enable use of processor specific built-in functions (mmmx, sse, > > sse2, > > pni, 3dnow) > > * "Default" button in Compiler Options is back > > * Error messages parsing improved > > * Bug fixes > > > > Please report bugs at : http://bloodshed.net/bugs > > > > Greetings ! > > Colin Laplace > > ______________________________________________________________________ > Post your free ad now! http://personals.yahoo.ca |
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From: Obi <ob...@ch...> - 2004-02-05 06:17:38
|
At 16:36 05/02/2004 +1100, AFRO MEISTER wrote:
>I have been trying to generate graphics and found a tutorial that
>contained information on interupting a graphics register using assembly in
>order to create graphics, but I have come across the problem that DEV-C++
>does not use Intel assebly whereas my tutorial does. here is the function
>that it uses to "turn on" graphics capabilities:
>
>void SetMCGA()
> {
> _AX = 0x0013;
> geninterrupt (0x10);
> }
The gcc way is to use an "asm block", like so:
void SetMCGA()
{
asm ( "mov $0x13,%%ax;"
"int $0x10;"::: "ax" );
}
However you've got a bigger problem. Attempting this code in a windows app
will just cause
a violation and kill your program.
You can do this if you're writing to DOS (I imagine it's fine in djgpp),
but not windows.
If you want access to the display in windows use SDL or DirectX (or OpenGl,
Allegro etc, etc, etc...)
Cheers,
Andy
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From: Daniel K. O. <dan...@ya...> - 2004-02-05 05:52:59
|
AFRO MEISTER wrote:
> I have been trying to generate graphics and found a tutorial that
> contained information on interupting a graphics register using
> assembly in order to create graphics, but I have come across the
> problem that DEV-C++ does not use Intel assebly whereas my tutorial
> does. here is the function that it uses to "turn on" graphics
> capabilities:
>
> void SetMCGA()
> {
> _AX = 0x0013;
> geninterrupt (0x10);
> }
>
Dev-C++ uses MinGW, that generates Win32 code. You can't do those
low-level stuffs in the Win32 environment. You probably want to use
DJGPP, if you wanna play with interrupting and other
assembly-directly-on-hardware stuffs.
Or, if you wanna try to learn things for real-life, use libraries like
Allegro or SDL (there are devpaks for both).
About the Intel vs AT&T syntax, I'll quote myself from a previous message:
----------------
First: GCC uses AT&T syntax by default, but it accepts Intel as well.
You can set which syntax you want to use by default, with the "-masm=x"
compiler option, where "x" can be:
"att" -> for AT&T syntax
"intel" -> for Intel syntax (d'oh....)
So, with -masm=intel you can write:
---
char hello[] = "Hello";
__asm(
"mov ebx, _hello \n"
"more intel asm here... \n"
);
---
And with -masm=att (the default) you can do:
---
char hello[] = "Hello";
__asm(
"mov $_hello, %ebx \n"
"more at&t asm here... \n"
);
---
If you want to mix ASM code, you can use ".intel_syntax" and
".att_syntax" to change the syntax for the next lines. Just don't
forget to change it back to the default syntax:
Option -> -masm=att
---
char hello[] = "Hello";
__asm(
".intel_syntax \n"
"mov ebx, _hello \n"
"more intel asm here... \n"
".att_syntax \n" // back to default syntax
);
---
Also, check:
http://www.codeproject.com/useritems/gccasm.asp
And also the Dev-Cpp's FAQ.
------------------
Daniel K. O.
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From: AFRO M. <mvc...@ho...> - 2004-02-05 05:36:58
|
<html><div style='background-color:'><DIV class=RTE>
<P>Hi everyone,</P>
<P>I have been trying to generate graphics and found a tutorial that contained information on interupting a graphics register using assembly in order to create graphics, but I have come across the problem that DEV-C++ does not use Intel assebly whereas my tutorial does. here is the function that it uses to "turn on" graphics capabilities:</P>
<P>void SetMCGA() <BR> {<BR> _AX = 0x0013;<BR> geninterrupt (0x10);<BR> }</P>
<P>here is a list of the libraries i have included (as the tutorial does not say what libraries I need but i have seen these all used in other graphical programs):</P>
<P>#include <dos.h><BR>#include <conio.h><BR>#include <stdlib.h><BR>#include <stdio.h><BR>#include <iostream.h> </P>
<P>I would be grateful if someone could tell me how to make this "DEV-C++ friendly".</P>
<P>thaks,</P>
<P>AFROMEISTER <BR></P></DIV></div><br clear=all><hr>Hot chart ringtones and polyphonics. <a href="http://g.msn.com/8HMBENAU/2737??PS="> Click here.</a> </html>
|
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From: andre <bo...@wa...> - 2004-02-05 04:26:07
|
wa...@wa... wrote: > On 4 Feb 2004 at 23:33, andre wrote: > > >>I uninstalled devc++, i re-downloaded 4.9.8.0, i updated it with >>4.9.8.7, and i have the same problem, the same message, with devc++ >>examples. >> >>It's a fresh install, out-of-the-box. >> >>Is there something special to do ? > > > I've never had to do anything special to get it to run properly. > > I've been having e-mail issues so I haven't been following this > closely. I'm probably going to ask you the same questions that other > people have asked. > > 1. You let it install into the directory it wanted to? Yes sir > 2. When you re-installed, you're sure you deleted the hidden files? Not sure but i deleted the directory > 3. There are no spaces in any of your directory names? No sir > 4. You did the full download that gets the compiler along with the > IDE instead of just the IDE? The full download sir > >>From what I saw of the thread, your original e-mail showed an error > in a .o program but the new errors are showing problems even making > anything. How did you build the .o program without using make? Or > did you? I tried that with mingw iwth the same file but i supposed the error message is linked to my power skills in that matter. If you have an explanation i'll be happy. André > > Watson (the pencil neck) Davis > > > > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 > Premiere Conference on Open Tools Development and Integration > See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. > http://www.eclipsecon.org/osdn > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
|
From: <wa...@wa...> - 2004-02-05 04:09:17
|
On 4 Feb 2004 at 23:33, andre wrote: > I uninstalled devc++, i re-downloaded 4.9.8.0, i updated it with > 4.9.8.7, and i have the same problem, the same message, with devc++ > examples. > > It's a fresh install, out-of-the-box. > > Is there something special to do ? I've never had to do anything special to get it to run properly. I've been having e-mail issues so I haven't been following this closely. I'm probably going to ask you the same questions that other people have asked. 1. You let it install into the directory it wanted to? 2. When you re-installed, you're sure you deleted the hidden files? 3. There are no spaces in any of your directory names? 4. You did the full download that gets the compiler along with the IDE instead of just the IDE? From what I saw of the thread, your original e-mail showed an error in a .o program but the new errors are showing problems even making anything. How did you build the .o program without using make? Or did you? Watson (the pencil neck) Davis |
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From: andre <bo...@wa...> - 2004-02-05 03:34:30
|
I uninstalled devc++, i re-downloaded 4.9.8.0, i updated it with
4.9.8.7, and i have the same problem, the same message, with devc++
examples.
It's a fresh install, out-of-the-box.
Is there something special to do ?
TIA
André
andre wrote:
> My first idea was that the compiler was not installed with devcpp but
> after having read the manual, the web site, i always saw that mingw was
> the default compiler and included in devcpp.
>
> Alas, NO !
>
> I just read the announcement of devcpp 4.9.8.7 and i noticed that i had
> the ide's executables only. Arrrgghhhhhh.
>
> maybe i'm not used to read devcpp website, yet. ;:).
>
> I'm downloading the full version and the update and we'll see.
>
> Coming back.
>
> André.
>
> Scott Simontis wrote:
>
>> Very strange, I would try reisntalling Dev-C++. Also, try making an
>> executable versus a makefile.
>> andre wrote:
>>
>>> Thanks for your quick answer.
>>>
>>> I'll follow your advice and look for a book.
>>>
>>> I tried what you suggested, startng a new C++ project, and i got the
>>> same error, line 2, Unable to run program file.
>>>
>>> Here is the compilation log :
>>>
>>> Compilateur: Default compiler
>>> Building Makefile: "C:\devc\Makefile.win"
>>> Exécution de make...
>>> make.exe -f "C:\devc\Makefile.win" all
>>> Exécution terminée
>>> Compilateur: Default compiler
>>> Building Makefile: "C:\devc\Makefile.win"
>>> Exécution de make clean
>>> Exécution terminée.
>>>
>>> Thanks,
>>> André
>>>
>>>
>>> Scott Simontis wrote:
>>>
>>>> I wouldn't reccomend C. Try at least using C++ code. If you want C,
>>>> make sure you are using the .c format or it won't work. Also, make
>>>> sure you created a new project. If you want to do it the C++ way,
>>>> create a new C++ console project and type in this:
>>>>
>>>> #include <cstdio>
>>>> using namespace std;
>>>>
>>>> int main()
>>>> {
>>>> cout << "Hello, world!\n";
>>>> return 0;
>>>> }
>>>>
>>>> I would also reccomend getting a good C++ book. Get C++ From the
>>>> Ground Up 2nd Edition if you can. It is a great book and what I am
>>>> using.
>>>> andre wrote:
>>>>
>>>>> Hi everybody,
>>>>>
>>>>> I can say "still new in englisg too".
>>>>>
>>>>> Trying my first and shorter program in C, "hello world", by cutting
>>>>> and pasting the source below in dev cpp manual,
>>>>>
>>>>> #include <stdio.h>
>>>>>
>>>>> main()
>>>>>
>>>>> {
>>>>> printf("hello world, i'm not the best, yet");
>>>>>
>>>>> }
>>>>>
>>>>> i receive the following error, pasted from the compiler's message
>>>>> window down devcpp main window.
>>>>>
>>>>> line File Message
>>>>> 2 C:\devc\2 unable to run program file.
>>>>>
>>>>> I downloaded mingw and msys
>>>>> I compiled my source without errors but when i try to "make" it, i
>>>>> have the errors below :
>>>>> myfile.o:1: warning: NUL character seen; rest of line ignored
>>>>> myfile.o:1: *** missing separator. Stop.
>>>>>
>>>>> I'm running dev-c++ 4.9.8.0
>>>>> Windows XP Pro SP1a
>>>>>
>>>>> TIA,
>>>>>
>>>>> André
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> -------------------------------------------------------
>>>>> The SF.Net email is sponsored by EclipseCon 2004
>>>>> Premiere Conference on Open Tools Development and Integration
>>>>> See the breadth of Eclipse activity. February 3-5 in Anaheim, CA.
>>>>> http://www.eclipsecon.org/osdn
>>>>> _______________________________________________
>>>>> Dev-cpp-users mailing list
>>>>> Dev...@li...
>>>>> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
>>>>> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>>
>> -------------------------------------------------------
>> The SF.Net email is sponsored by EclipseCon 2004
>> Premiere Conference on Open Tools Development and Integration
>> See the breadth of Eclipse activity. February 3-5 in Anaheim, CA.
>> http://www.eclipsecon.org/osdn
>> _______________________________________________
>> Dev-cpp-users mailing list
>> Dev...@li...
>> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
>> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>>
>
>
>
> -------------------------------------------------------
> The SF.Net email is sponsored by EclipseCon 2004
> Premiere Conference on Open Tools Development and Integration
> See the breadth of Eclipse activity. February 3-5 in Anaheim, CA.
> http://www.eclipsecon.org/osdn
> _______________________________________________
> Dev-cpp-users mailing list
> Dev...@li...
> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
|
|
From: GCS <gc...@ls...> - 2004-02-05 01:20:13
|
On Wed, Feb 04, 2004 at 01:59:34PM -0500, Jack Chen <jac...@ya...> wrote: > Hey Colin, can the new version of Dev-C++ detect which type of machine > it's running on, so it can generate its own machine instructions, or do > we need to specify it? Nope IMHO, you have to specify. I could set i386 and SSE2... :-| But it's a beta, but good working piece of software so I do not complain. /GCS |
|
From: andre <bo...@wa...> - 2004-02-05 01:00:13
|
My first idea was that the compiler was not installed with devcpp but
after having read the manual, the web site, i always saw that mingw was
the default compiler and included in devcpp.
Alas, NO !
I just read the announcement of devcpp 4.9.8.7 and i noticed that i had
the ide's executables only. Arrrgghhhhhh.
maybe i'm not used to read devcpp website, yet. ;:).
I'm downloading the full version and the update and we'll see.
Coming back.
André.
Scott Simontis wrote:
> Very strange, I would try reisntalling Dev-C++. Also, try making an
> executable versus a makefile.
> andre wrote:
>
>> Thanks for your quick answer.
>>
>> I'll follow your advice and look for a book.
>>
>> I tried what you suggested, startng a new C++ project, and i got the
>> same error, line 2, Unable to run program file.
>>
>> Here is the compilation log :
>>
>> Compilateur: Default compiler
>> Building Makefile: "C:\devc\Makefile.win"
>> Exécution de make...
>> make.exe -f "C:\devc\Makefile.win" all
>> Exécution terminée
>> Compilateur: Default compiler
>> Building Makefile: "C:\devc\Makefile.win"
>> Exécution de make clean
>> Exécution terminée.
>>
>> Thanks,
>> André
>>
>>
>> Scott Simontis wrote:
>>
>>> I wouldn't reccomend C. Try at least using C++ code. If you want C,
>>> make sure you are using the .c format or it won't work. Also, make
>>> sure you created a new project. If you want to do it the C++ way,
>>> create a new C++ console project and type in this:
>>>
>>> #include <cstdio>
>>> using namespace std;
>>>
>>> int main()
>>> {
>>> cout << "Hello, world!\n";
>>> return 0;
>>> }
>>>
>>> I would also reccomend getting a good C++ book. Get C++ From the
>>> Ground Up 2nd Edition if you can. It is a great book and what I am
>>> using.
>>> andre wrote:
>>>
>>>> Hi everybody,
>>>>
>>>> I can say "still new in englisg too".
>>>>
>>>> Trying my first and shorter program in C, "hello world", by cutting
>>>> and pasting the source below in dev cpp manual,
>>>>
>>>> #include <stdio.h>
>>>>
>>>> main()
>>>>
>>>> {
>>>> printf("hello world, i'm not the best, yet");
>>>>
>>>> }
>>>>
>>>> i receive the following error, pasted from the compiler's message
>>>> window down devcpp main window.
>>>>
>>>> line File Message
>>>> 2 C:\devc\2 unable to run program file.
>>>>
>>>> I downloaded mingw and msys
>>>> I compiled my source without errors but when i try to "make" it, i
>>>> have the errors below :
>>>> myfile.o:1: warning: NUL character seen; rest of line ignored
>>>> myfile.o:1: *** missing separator. Stop.
>>>>
>>>> I'm running dev-c++ 4.9.8.0
>>>> Windows XP Pro SP1a
>>>>
>>>> TIA,
>>>>
>>>> André
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> -------------------------------------------------------
>>>> The SF.Net email is sponsored by EclipseCon 2004
>>>> Premiere Conference on Open Tools Development and Integration
>>>> See the breadth of Eclipse activity. February 3-5 in Anaheim, CA.
>>>> http://www.eclipsecon.org/osdn
>>>> _______________________________________________
>>>> Dev-cpp-users mailing list
>>>> Dev...@li...
>>>> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
>>>> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>>>>
>>>
>>>
>>
>>
>
>
>
> -------------------------------------------------------
> The SF.Net email is sponsored by EclipseCon 2004
> Premiere Conference on Open Tools Development and Integration
> See the breadth of Eclipse activity. February 3-5 in Anaheim, CA.
> http://www.eclipsecon.org/osdn
> _______________________________________________
> Dev-cpp-users mailing list
> Dev...@li...
> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
|