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From: <gen...@ya...> - 2004-03-31 07:44:16
|
why in the world are you trying to compile a C file with C++ headers? you can't compile a C program with C++ headers! and i don't know if my email client (Yahoo!) is messed up, but your entire mail is showing as though you lost your Return/Enter key. ___________________________________________________________ WIN FREE WORLDWIDE FLIGHTS - nominate a cafe in the Yahoo! Mail Internet Cafe Awards www.yahoo.co.uk/internetcafes |
|
From: vikaskulai <vik...@in...> - 2004-03-31 04:12:36
|
hi.
Iam facing a strange problem.
If i open a C file and compile it, it compiles on the Ist try. if i then make any changes and recompile, then it will not compile and I get 31 errors such as
n file included from C:\DEV-C_~1\Include\G__~1\iostream.h:31,
from c:\docume~1\kulai\mydocu~1\progs\test1.c:1:
C:\DEV-C_~1\Include\G__~1\streambuf.h:35: parse error before string constant
In file included from C:\DEV-C_~1\Include\G__~1\iostream.h:31,
from c:\docume~1\kulai\mydocu~1\progs\test1.c:1:
C:\DEV-C_~1\Include\G__~1\streambuf.h:37: parse error before `}'
C:\DEV-C_~1\Include\G__~1\streambuf.h:67: warning: data definition has no type or storage class
C:\DEV-C_~1\Include\G__~1\streambuf.h:67: parse error before `streambuf'
C:\DEV-C_~1\Include\G__~1\streambuf.h:67: warning: data definition has no type or storage class
C:\DEV-C_~1\Include\G__~1\streambuf.h:87: parse error before `streambuf'
C:\DEV-C_~1\Include\G__~1\streambuf.h:87: warning: no semicolon at end of struct or union
C:\DEV-C_~1\Include\G__~1\streambuf.h:88: warning: data definition has no type or storage class
C:\DEV-C_~1\Include\G__~1\streambuf.h:97: parse error before `}'
C:\DEV-C_~1\Include\G__~1\streambuf.h:126: parse error before `ios'
C:\DEV-C_~1\Include\G__~1\streambuf.h:128: parse error before `&'
C:\DEV-C_~1\Include\G__~1\streambuf.h:128: warning: data definition has no type or storage class
C:\DEV-C_~1\Include\G__~1\streambuf.h:129: parse error before `:'
C:\DEV-C_~1\Include\G__~1\streambuf.h:133: redefinition of `streamsize'
C:\DEV-C_~1\Include\G__~1\streambuf.h:80: `streamsize' previously declared here
C:\DEV-C_~1\Include\G__~1\streambuf.h:179: parse error before `*'
C:\DEV-C_~1\Include\G__~1\streambuf.h: In function `tie':
C:\DEV-C_~1\Include\G__~1\streambuf.h:179: parse error before `{'
and similar.
i have included the include,lib directories properly.
right now, i have to close and reopen the C file to compile it again.
thanks in advance
vikas
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|
From: Jameel J. A'l. <ja...@el...> - 2004-03-31 00:53:39
|
Hey Tor!
I fixed the problem, this is what the Makefile.win looks now:
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Project: Gtk_Test
# Makefile created by Dev-C++ 4.9.8.5
CPP =3D g++.exe
CC =3D gcc.exe
WINDRES =3D windres.exe
RES =3D=20
OBJ =3D ../Downloads/Programs/Gtk/gtk/chapter2/gtkfun.o $(RES)
LINKOBJ =3D ../Downloads/Programs/Gtk/gtk/chapter2/gtkfun.o $(RES)
LIBS =3D -L"C:/DEV-CPP/lib" -L"C:/Dev-Cpp/Lib/libz.a" -L"C:/Dev-Cpp/Lib/=
libglib-2.0.dll.a" -L"C:/Dev-Cpp/Lib/libgtk.dll.a" -L"C:/Dev-Cpp/Lib/libg=
dk.dll.a" -mwindows -lgtk-win32-2.0 -lgdk-win32-2.0 -lgthread-2.0 -lgdi32=
-lole32 -luuid -latk-1.0 -lgdk_pixbuf-2.0 -lpangowin32-1.0 -lgdi32 -lpan=
go-1.0 -lgobject-2.0 -lgmodule-2.0 -lglib-2.0 -lintl -liconv=20
INCS =3D -I"C:/DEV-CPP/include" -I"C:/Dev-Cpp/include/gtk-2.0" -I"C:/D=
ev-Cpp/include/gtk-2.0/gdk" -I"C:/Dev-Cpp/include/gtk-2.0/gdk-pixbuf" -=
I"C:/Dev-Cpp/include/gtk-2.0/gtk" -I"C:/Dev-Cpp/include/gdk" -I"C:/Dev-=
Cpp/include/atk-1.0/atk"=20
CXXINCS =3D -I"C:/DEV-CPP/include/c++" -I"C:/DEV-CPP/include/c++/mingw3=
2" -I"C:/DEV-CPP/include/c++/backward" -I"C:/DEV-CPP/include" -I"C:/De=
v-Cpp/include/gtk-2.0" -I"C:/Dev-Cpp/include/gtk-2.0/gdk" -I"C:/Dev-Cpp=
/include/gtk-2.0/gdk-pixbuf" -I"C:/Dev-Cpp/include/gtk-2.0/gtk" -I"C:/D=
ev-Cpp/include/gdk" -I"C:/Dev-Cpp/include/atk-1.0/atk"=20
BIN =3D Gtk_Test.exe
CXXFLAGS =3D $(CXXINCS)=20
CFLAGS =3D $(INCS)-lC:\Dev-Cpp\include\gtk-2.0 -lC:\Dev-Cpp\include\atk-1=
=2E0 -lC:\Dev-Cpp\include\pango-1.0 -lC:\Dev-Cpp\lib\glib-2.0 -lC:\Dev-Cp=
p\include\glib-2.0 -lC:\Dev-Cpp\lib\glib-2.0 \include -lC:\Dev-Cpp\lib\gt=
k-2.0\include -mwindows -mno-cygwin -DHAVE_CONFIG_H =20
=2EPHONY: all all-before all-after clean clean-custom
all: all-before Gtk_Test.exe all-after
clean: clean-custom
rm -f $(OBJ) $(BIN)
$(BIN): $(OBJ)
$(CPP) $(LINKOBJ) -o "Gtk_Test.exe" $(LIBS)
=2E./Downloads/Programs/Gtk/gtk/chapter2/gtkfun.o: ../Downloads/Programs/=
Gtk/gtk/chapter2/gtkfun.c
$(CC) -c ../Downloads/Programs/Gtk/gtk/chapter2/gtkfun.c -o ../Downloads=
/Programs/Gtk/gtk/chapter2/gtkfun.o $(CFLAGS)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++=
+++++
What really bothers me is that Dev-C++ has packages and it makes it so co=
nvenient; all one has to do is to create the project using the GUI toolki=
t and all the settings are arranged by the "Package". The problems is tha=
t none of the C++ toolkits have a books so to learn GUI programming. I, b=
eing a complete ignorant when it comes to GUI programming, don't have any=
other choice but to learn C GUI development with GTK+. Win32 would be a =
wast of time since it is platform restricted.
I got a GTK+ Package, but the damed thing won't set the right parameters =
and, as you can see, it has become very, very annoying.
I am getting so frustrated with this that I was even considering Java to =
develop the project, worse! MSC++ crossed my head. Any way, I hope I am n=
ot imposing too much on you if I keep asking questions regarding this mat=
ter.
I also apologize to the rest of you who have, one way or anther, been aff=
ected by my constant emails.
Thanks
* E-Mail Policy
http://www.vif.com/users/escalante/Email_Policy.html
Ent=E9rate de las noticias m=E1s actualizadas de El Salvador y el mundo e=
n www.elsalvador.com
|
|
From: Tor L. <tm...@ik...> - 2004-03-30 23:15:08
|
Jameel Jaasab A'lkedir writes: > The follwing error is something I had never seen before, thus I > find it very alarming. I know that it is just because I am new at GTK+ > gcc.exe: cannot specify -o with -c or -S and multiple compilations > CFLAGS = $(INCS)C:\Dev-Cpp\include\gtk-2.0 C:\Dev-Cpp\include\atk-1.0 C:\Dev-Cpp\include\pango-1.0 C:\Dev-Cpp\lib\glib-2.0 C:\Dev-Cpp\include\glib-2.0 C:\Dev-Cpp\lib\glib-2.0 \include C:\Dev-Cpp\lib\gtk-2.0\include > $(CC) -c ../Downloads/Programs/Gtk/gtk/chapter2/gtkfun.c -o ../Downloads/Programs/Gtk/gtk/chapter2/gtkfun.o $(CFLAGS) This problem is not GTK+ related at all. The gcc error message says what the problem is. You have both -c and -o, but gcc thinks you are compiling multiple files. Your CFLAGS is screwed up. You have forgotten the -I in front of the directory names. (And you have an extra space in there.) --tml |
|
From: Jameel J. A'l. <ja...@el...> - 2004-03-30 21:15:25
|
I did the modifications you suggested, but now I am even more confused.=20
The follwing error is something I had never seen before, thus I find it v=
ery alarming. I know that it is just because I am new at GTK+ and that so=
meone with you'r experience will have no problems spotting the error. Any=
way, here is the error message I am now getting
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
gcc.exe: cannot specify -o with -c or -S and multiple compilations
make.exe: *** [../Downloads/Programs/Gtk/gtk/chapter2/gtkfun.o] Error 1
Execution terminated
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
And this is what my Makefile.win looks like:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Project: Gtk_Test
# Makefile created by Dev-C++ 4.9.8.5
CPP =3D g++.exe
CC =3D gcc.exe
WINDRES =3D windres.exe
RES =3D=20
OBJ =3D ../Downloads/Programs/Gtk/gtk/chapter2/gtkfun.o $(RES)
LINKOBJ =3D ../Downloads/Programs/Gtk/gtk/chapter2/gtkfun.o $(RES)
LIBS =3D -L"C:/DEV-CPP/lib" -L"C:/Dev-Cpp/Lib/libz.a" -L"C:/Dev-Cpp/Lib/=
libglib-2.0.dll.a" -L"C:/Dev-Cpp/Lib/libgtk.dll.a" -L"C:/Dev-Cpp/Lib/libg=
dk.dll.a" -mwindows -lgtk-win32-2.0 -lgdk-win32-2.0 -lgthread-2.0 -lgdi32=
-lole32 -luuid -latk-1.0 -lgdk_pixbuf-2.0 -lpangowin32-1.0 -lgdi32 -lpan=
go-1.0 -lgobject-2.0 -lgmodule-2.0 -lglib-2.0 -lintl -liconv=20
INCS =3D -I"C:/DEV-CPP/include" -I"C:/Dev-Cpp/include/gtk-2.0" -I"C:/D=
ev-Cpp/include/gtk-2.0/gdk" -I"C:/Dev-Cpp/include/gtk-2.0/gdk-pixbuf" -=
I"C:/Dev-Cpp/include/gtk-2.0/gtk" -I"C:/Dev-Cpp/include/gdk" -I"C:/Dev-=
Cpp/include/atk-1.0/atk"=20
CXXINCS =3D -I"C:/DEV-CPP/include/c++" -I"C:/DEV-CPP/include/c++/mingw3=
2" -I"C:/DEV-CPP/include/c++/backward" -I"C:/DEV-CPP/include" -I"C:/De=
v-Cpp/include/gtk-2.0" -I"C:/Dev-Cpp/include/gtk-2.0/gdk" -I"C:/Dev-Cpp=
/include/gtk-2.0/gdk-pixbuf" -I"C:/Dev-Cpp/include/gtk-2.0/gtk" -I"C:/D=
ev-Cpp/include/gdk" -I"C:/Dev-Cpp/include/atk-1.0/atk"=20
BIN =3D Gtk_Test.exe
CXXFLAGS =3D $(CXXINCS)=20
CFLAGS =3D $(INCS)C:\Dev-Cpp\include\gtk-2.0 C:\Dev-Cpp\include\atk-1.0 C=
:\Dev-Cpp\include\pango-1.0 C:\Dev-Cpp\lib\glib-2.0 C:\Dev-Cpp\include\gl=
ib-2.0 C:\Dev-Cpp\lib\glib-2.0 \include C:\Dev-Cpp\lib\gtk-2.0\include =20
=2EPHONY: all all-before all-after clean clean-custom
all: all-before Gtk_Test.exe all-after
clean: clean-custom
rm -f $(OBJ) $(BIN)
$(BIN): $(OBJ)
$(CPP) $(LINKOBJ) -o "Gtk_Test.exe" $(LIBS)
=2E./Downloads/Programs/Gtk/gtk/chapter2/gtkfun.o: ../Downloads/Programs/=
Gtk/gtk/chapter2/gtkfun.c
$(CC) -c ../Downloads/Programs/Gtk/gtk/chapter2/gtkfun.c -o ../Downloads=
/Programs/Gtk/gtk/chapter2/gtkfun.o $(CFLAGS)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
~~~~~
Look, I want you to know that I am very thankful for all the help you are=
giving me, so... Thanks again!
* E-Mail Policy
http://www.vif.com/users/escalante/Email_Policy.html
----- Original Message -----
From: Denis Korzunov
Sent: 3/28/2004 12:11:43 PM
To: ja...@el...
Cc: dev...@li...
Subject: Re: [Dev-C++] Help compiling a GTK+ program
> Friday, March 26, 2004, 10:52:00 AM, you wrote:
> JJAl> I down loaded the GTK+ from
> JJAl> 'http://www.dropline.net/gtk/download.php' I followed the
> JJAl> [INCLUDE]\gtk-2.0 [INCLUDE]\gtkdeps-2.0 [INCLUDE]\atk-1.0
> JJAl> [INCLUDE]\pango-1.0 [INCLUDE]\glib-2.0 [LIB]\glib-2.0
> JJAl> [LIB]\glib-2.0\include [LIB]\gtk-2.0\include=20
> JJAl> where does this go?
> Put it into:
> Project->project options->parameters->Compiler
>=20
> JJAl> What else do I need to do to compile my GTK+ program?
>=20
> Note, that both linker and compiler options must be a single line
> without any Enter's in options (or some strange characters in makefile)
> --=20
> Best regards,
> Denis =20
>=20
>=20
>=20
> -------------------------------------------------------
> This SF.Net email is sponsored by: IBM Linux Tutorials
> Free Linux tutorial presented by Daniel Robbins, President and CEO of
> GenToo technologies. Learn everything from fundamentals to system
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lick
> _______________________________________________
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> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>=20
Ent=E9rate de las noticias m=E1s actualizadas de El Salvador y el mundo e=
n www.elsalvador.com
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|
From: <tr...@mx...> - 2004-03-30 21:00:20
|
>>>As I know 'µ' is been read in latin as 'mee'. >> > But it may not be true because my native language is not English but > Czech. > > It's true: 'mee' (whit a short 'ee') is good (µ2 = me too), even if some > person read it differently: as 'mu' (try to think at 'put': take off the > final 't' and sobstitute p whit m...) > It stays for micro, no? > Yes. But its of course Greek symbol, not latin. PS: I am interesting in what would letter for 'soft' looked like? :-))) --- Jan Ringos, Tr...@mx... http://tringi.mx-3.cz |
|
From: Malcolm N. <m.n...@wa...> - 2004-03-30 18:19:48
|
Hello dev-cpp-users, I would like to know if it is possible to pass the contents of the current editor window to an outside program, and have the contents updated by that program. I basically wanted to send the contents of the editor window to a code beautifier program. -- Best regards, Malcolm mailto:m.n...@wa... |
|
From: Kevin B. <kev...@ma...> - 2004-03-30 17:35:59
|
While I agree that the present situation is not a "problem" per se, I personally would consider it a valuable feature to have an integral "Console Output" window that captures all the output from stdout and stderr when running from the IDE, even for GUI applications. This would not have to preclude the normal console window appearing for normal interaction. --- Kevin |
|
From: P.D. v. Z. <pd...@xs...> - 2004-03-30 15:19:39
|
Exactly what the message tells you :| L ^_^ ________________________________ From: dev...@li... [mailto:dev...@li...] On Behalf Of marcusv Sent: Tuesday, March 30, 2004 11:25 AM To: dev...@li... Subject: [Dev-C++] warning Hi there guys can someone please tell me what this means. 2 C:\Dev-Cpp\include\c++\backward\backward_warning.h:32 #warning This file includes at least one deprecated or antiquated header. Please consider using one of the 32 headers found in section 17.4.1.2 of the C++ standard. Examples include substituting the <X> header for the <X.h> header for C++ includes, or <sstream> instead of the deprecated header <strstream.h>. To disable this warning use -Wno-deprecated. |
|
From: Malcolm N. <m.n...@wa...> - 2004-03-30 14:15:54
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Hello michele, Tuesday, March 30, 2004, 8:34:00 AM, you wrote: Sorry about my getting confused earlier, between yourself and Winston. Now, to your problem: m> input line from console, is something like "directx=20 m> driver=A0was not compiled into this dll. try opengl"? This is an error message from Irrlicht's compiled DLL. Just to get the problem straight in my mind, you are trying to compile the examples which came with Irrlicht 0.5 in DevCpp? I would suggest downloading and installing the newer version 0.6 from the Irrlicht site. Did you download the DevPak for Irrlicht? Did you install the DevPak? I believe that the code is being compiled for DirectX use, but the Irrlicht DLL which accompanied the program was not compiled with DirectX. As a user you have to recompile the SDK in order to use DirectX with Irrlicht. As a workaround look for a line in the source files which looks like: IrrlichtDevice *device =3D createDevice(video::EDT_DIRECTX8, core::dimens= ion2d<s32>(640, 480)); and change it to IrrlichtDevice *device =3D createDevice(video::EDT_OPENGL, core::dimensio= n2d<s32>(640, 480)); Recompile and it should run correctly. m> The same happens to me... "which dll" ? That of the graphic m> card driver? (That of Irrlicht?).=20 Irrlicht =A0 m> (Could it depend from the directx version installed on=20 m> windows?) No, it has everything to do with the Irrlicht DLL which comes with the download. I would suggest downloading the new Irrlicht (it is now at version 0.6) =20 --=20 Best regards, Malcolm mailto:m.n...@wa... |
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From: Wilson J. - T. <wil...@un...> - 2004-03-30 13:51:02
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yes i can do that. :o) i=B4ll recompile it tonight and i can put it in = internet for download. but i=B4m using irrlicht version 0.6 :o) note: for example, the compiled version for VC++ dont have that problem. -----Mensagem original----- De: michele [mailto:mic...@li...] Enviada em: ter=E7a-feira, 30 de mar=E7o de 2004 10:36 Para: Wilson Junior - TI; dev...@li... Assunto: Re: [Dev-C++] IRRLICHT compile error Hi, Say if I wrong... but now you have compiled Irrlicht whit directx support, ...is it = possible to put your good dll somewhere where others whit our problem could = download it? If not (not legal)... sorry! Regards ----- Original Message ----- From: "Wilson Junior - TI" <wil...@un...> To: "michele" <mic...@li...>; = <dev...@li...> Sent: Tuesday, March 30, 2004 3:15 PM Subject: RES: [Dev-C++] IRRLICHT compile error dont worry about the mail :o) your problem is the same, the irrlicht dll for devcpp doesnt have = directx suport, for use directx, y=B4ll have to install directx9.pak and = recompile de irrlicht. But you and use software mode and opengl mode... change in the code of the examples. -----Mensagem original----- De: michele [mailto:mic...@li...] Enviada em: ter=E7a-feira, 30 de mar=E7o de 2004 09:51 Para: Wilson Junior - TI; dev...@li... Assunto: Re: [Dev-C++] IRRLICHT compile error Hi Wilson, excuse me for my former mail, I really haven't understood your problem. If you want to help me I have with irrlicht a different problem... I downloaded precompiled irrlicht (sdk 0.5) and trying to run the = examples I encontered some problem... some lines written on console: "Irrlicht Engine version 0.5 Microsoft Windows 2000 Professional Service Pack 3 (build 2195) DirectX Driver was not compiled into this dll. Try OpenGL. Error: Could not load built-in Font." What does this could mean? Thank you ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id638&op=3Dick _______________________________________________ Dev-cpp-users mailing list Dev...@li... TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: michele <mic...@li...> - 2004-03-30 13:39:31
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Hi, Say if I wrong... but now you have compiled Irrlicht whit directx support, ...is it possibl= e to put your good dll somewhere where others whit our problem could downlo= ad it? If not (not legal)... sorry! Regards ----- Original Message ----- From: "Wilson Junior - TI" <wil...@un...> To: "michele" <mic...@li...>; <dev...@li....n= et> Sent: Tuesday, March 30, 2004 3:15 PM Subject: RES: [Dev-C++] IRRLICHT compile error dont worry about the mail :o) your problem is the same, the irrlicht dll for devcpp doesnt have directx suport, for use directx, y=B4ll have to install directx9.pak and recompil= e de irrlicht. But you and use software mode and opengl mode... change in the code of the examples. -----Mensagem original----- De: michele [mailto:mic...@li...] Enviada em: ter=E7a-feira, 30 de mar=E7o de 2004 09:51 Para: Wilson Junior - TI; dev...@li... Assunto: Re: [Dev-C++] IRRLICHT compile error Hi Wilson, excuse me for my former mail, I really haven't understood your problem. If you want to help me I have with irrlicht a different problem... I downloaded precompiled irrlicht (sdk 0.5) and trying to run the example= s I encontered some problem... some lines written on console: "Irrlicht Engine version 0.5 Microsoft Windows 2000 Professional Service Pack 3 (build 2195) DirectX Driver was not compiled into this dll. Try OpenGL. Error: Could not load built-in Font." What does this could mean? Thank you ------------------------------------------------------- This SF.Net email is sponsored by: IBM Linux Tutorials Free Linux tutorial presented by Daniel Robbins, President and CEO of GenToo technologies. Learn everything from fundamentals to system administration.http://ads.osdn.com/?ad_id=1470&alloc_id638&op=3Dick _______________________________________________ Dev-cpp-users mailing list Dev...@li... TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm https://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
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From: michele <mic...@li...> - 2004-03-30 13:33:43
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You wrote: >>As I know '=B5' is been read in latin as 'mee'. > > But it may not be true because my native language is not English but Czech. It's true: 'mee' (whit a short 'ee') is good (=B52 =3D me too), even if s= ome person read it differently: as 'mu' (try to think at 'put': take off the final 't' and sobstitute p whit m...) It stays for micro, no? |
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From: michele <mic...@li...> - 2004-03-30 13:33:29
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Moreover I would like to ask you if my problems whit directx dll could depend from my OS, 'cause my graphic card has a new driver. Thanks ----- Original Message ----- From: "michele" <mic...@li...> To: "Malcolm Nealon" <m.n...@wa...> Sent: Tuesday, March 30, 2004 3:02 PM Subject: Re: [Dev-C++] Irrlicht > Thank you Malcolm, > ...perhaps I have done a bad exposition of my problem. > I haven't compiled 3d irrlicht engine, I downloaded Irrlicht sdk... > About these lines: > > > m> i=B4m trying to compile de 3d engine IRRLICHT, and > > m> i=B4m geting a message error, when is making the DLL: input line i= s too > > m> long. what can i do? > > they were written by Wilson J. > > regards > |
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From: Wilson J. - T. <wil...@un...> - 2004-03-30 13:10:54
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dont worry about the mail :o) your problem is the same, the irrlicht dll for devcpp doesnt have = directx suport, for use directx, y=B4ll have to install directx9.pak and = recompile de irrlicht. But you and use software mode and opengl mode... = change in the code of the examples. -----Mensagem original----- De: michele [mailto:mic...@li...] Enviada em: ter=E7a-feira, 30 de mar=E7o de 2004 09:51 Para: Wilson Junior - TI; dev...@li... Assunto: Re: [Dev-C++] IRRLICHT compile error Hi Wilson, excuse me for my former mail, I really haven't understood your problem. If you want to help me I have with irrlicht a different problem... I downloaded precompiled irrlicht (sdk 0.5) and trying to run the = examples I encontered some problem... some lines written on console: "Irrlicht Engine version 0.5 Microsoft Windows 2000 Professional Service Pack 3 (build 2195) DirectX Driver was not compiled into this dll. Try OpenGL. Error: Could not load built-in Font." What does this could mean? Thank you |
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From: michele <mic...@li...> - 2004-03-30 12:56:07
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Hi Wilson, excuse me for my former mail, I really haven't understood your problem. If you want to help me I have with irrlicht a different problem... I downloaded precompiled irrlicht (sdk 0.5) and trying to run the examples I encontered some problem... some lines written on console: "Irrlicht Engine version 0.5 Microsoft Windows 2000 Professional Service Pack 3 (build 2195) DirectX Driver was not compiled into this dll. Try OpenGL. Error: Could not load built-in Font." What does this could mean? Thank you |
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From: Goran K. <go...@re...> - 2004-03-30 11:19:57
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Which OS are you running on? I had similar problems while compiling on Win98. rgds, goran Na 1080628440, 2004-03-30 ob 08:34, je michele napisal(a): > You wrote: >=20 > i=B4m trying to compile de 3d engine IRRLICHT, and i=B4m geting a message > error, when is making the DLL: input line is too long. what can i do? > =20 > input line from console, is something like "directx driver was not > compiled into this dll. try opengl"? > =20 > The same happens to me... "which dll" ? That of the graphic card > driver? (That of Irrlicht?).=20 > =20 > First I thinked this depend from the driver of my graphic card, but > now I have installed > new geforce fx5600 (it support directx9) and the same line appears. > Someone could help us? > (Could it depend from the directx version installed on windows?) > =20 > Miche |
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From: marcusv <ma...@si...> - 2004-03-30 09:26:01
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Hi there guys can someone please tell me what this means. 2 C:\Dev-Cpp\include\c++\backward\backward_warning.h:32 #warning This file includes at least one deprecated or antiquated header. Please consider using one of the 32 headers found in section 17.4.1.2 of the C++ standard. Examples include substituting the <X> header for the <X.h> header for C++ includes, or <sstream> instead of the deprecated header <strstream.h>. To disable this warning use -Wno-deprecated. |
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From: <gen...@ya...> - 2004-03-30 08:42:49
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per, easy on the newbie. :D
seriously, if you're coming in from a visual c++
background, dev-c++ can be very annoying when it comes
to console applications staying open. you can add a
system("pause") call at the end of your program, but
it won't work for some cases (eg destructors getting
called @ the end of main()). so you can do what visual
c++ does - run your program from a batch file which
contains your program name, then a call to pause, or
generally open a console window, and manually run your program.
___________________________________________________________
WIN FREE WORLDWIDE FLIGHTS - nominate a cafe in the Yahoo! Mail Internet Cafe Awards www.yahoo.co.uk/internetcafes
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From: <gen...@ya...> - 2004-03-30 08:25:35
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hey all, whoever compiled those Boost libraries didn't compile them for MinGW. i've compiled Boost regex library before, and i got .o, .a, and dll files. using dlls from C++ is a pain in the ass because of name mangling. unless the functions are all wrapped in a C function, you'll have problems using the DLL. as an aside, i'm looking for Python MinGW builds. the workaround i have is to study the python headers and call functions directly from the Python DLL. so far i've not been able to build Python with MinGW. the only other option i have is to use Cygwin Python libraries, which would work fine, except for the cygwin.dll dependency. l8r, 'cos nuff said ___________________________________________________________ WIN FREE WORLDWIDE FLIGHTS - nominate a cafe in the Yahoo! Mail Internet Cafe Awards www.yahoo.co.uk/internetcafes |
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From: <gen...@ya...> - 2004-03-30 08:11:07
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that's because a lot of stuff gets #defined or typedefed in headers #included by windows.h. for instance, unicode-related stuff is in winnt.h. even in MSVC++, if you try to include headers in a particular order, it might ask for a lot of undefined symbols. for instance, i personally like including headers in alphabetical order. but when compiling Woe32 (got this from GNU.org sources and site :D) programs using common controls, you have to include windows.h before commctrl.h, or woe betide you. :D nuff said ___________________________________________________________ WIN FREE WORLDWIDE FLIGHTS - nominate a cafe in the Yahoo! Mail Internet Cafe Awards www.yahoo.co.uk/internetcafes |
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From: Malcolm N. <m.n...@wa...> - 2004-03-30 08:08:27
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Hello Wilson, Monday, March 22, 2004, 6:56:03 PM, you wrote: WJT> i=B4m trying to compile de 3d engine IRRLICHT, and i=B4m geting WJT> a message error, when is making the DLL: input line is too long.=20 WJT> what can i do? As it happens I have just compiled the Irrlicht graphic library and know what you have to do. Copy the DevCpp made makefile.win to something sensible. Mine is Irrlicht.mak Change the LINKOBJ line to the directory where the compiled object (*.o) files are located, deleting all references to ?????????.o files resulting in a line such as this: LINKOBJ =3D C:/Development/irrlicht/irrlicht/*.o $(RES) Save the file. Now under Project options on the makefile tab, select the Use custom Makefile( do not generate....) option, and browse to find your new makefile (irrlicht.mak) Compile... This should work. Best Mal |
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From: Mats L. <mat...@to...> - 2004-03-30 06:43:06
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We got sidetracked? :) From: "David" <dj...@td...> > How did we get from a good idea to discussing the pronunciation of a Greek > letter? |
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From: Per W. <pw...@ia...> - 2004-03-30 06:41:17
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Just about _every_ user of DevC++ have noticed this. How much have you thougt about the problem, or checked for existing FAQ: http://www.bloodshed.net/faq.html or scanned existing forum: http://sourceforge.net/forum/forum.php?forum_id=48211 or looked at the archives for this mailing list: http://sourceforge.net/mailarchive/forum.php?forum=dev-cpp-users /Per W On Tue, 30 Mar 2004, Theo Bierman wrote: > Hi all, > > Could someone possibly tell me why my console window does not stay open once > I have successfully compiled and run a program. Even a program with one > command printing some test to the screen wont work, it just does not stay > open. > > Has anyone had this problem with Bloodshed? > > Thanks > > -- > Theo > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
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From: Vlada D. <dj...@im...> - 2004-03-30 06:39:00
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----- Original Message -----
From: "Theo Bierman" <th...@uu...>
To: "Dev-Cpp-Users@Lists. Sourceforge. Net"
<dev...@li...>
Sent: Tuesday, March 30, 2004 8:23 AM
Subject: [Dev-C++] Bloodshed - console problem
> Hi all,
>
> Could someone possibly tell me why my console window does not stay open
once
> I have successfully compiled and run a program. Even a program with one
> command printing some test to the screen wont work, it just does not stay
> open.
>
> Has anyone had this problem with Bloodshed?
>
> Thanks
>
> --
> Theo
>
>
The window closes because the program finished and exited. You should add a
line like
system("PAUSE");
at the end of your program, and the window will stay open until you press
any key.
> -------------------------------------------------------
> This SF.Net email is sponsored by: IBM Linux Tutorials
> Free Linux tutorial presented by Daniel Robbins, President and CEO of
> GenToo technologies. Learn everything from fundamentals to system
> administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click
> _______________________________________________
> Dev-cpp-users mailing list
> Dev...@li...
> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
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