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From: Scott S. <age...@co...> - 2004-05-02 20:52:41
|
1. Are you connected tothe internet? Just making sure. If you have a firewall, try disabling it. 2. Are you using vUpdate or webupdate? If vUpdate, go to the latest Dev-C++ version. 3. Did you delete devcpp.ini and devcpp.cfg when you deleted Dev-C++? You must manually delete these. Noorez Kassam wrote: > I had to reinstall the devcpp. When I installed it I got the DevC++ > critical update from the updater found in the devpp main directory but > I can't get the DevC++ crash detection. I get the error message saying > that the server returned an error 404. > > _________________________________________________________________ > Add photos to your messages with MSN Premium. Get 2 months FREE* > http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: Oracle 10g > Get certified on the hottest thing ever to hit the market... Oracle > 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. > http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm > https://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
|
From: Noorez K. <coo...@ho...> - 2004-05-02 17:32:35
|
I had to reinstall the devcpp. When I installed it I got the DevC++ critical update from the updater found in the devpp main directory but I can't get the DevC++ crash detection. I get the error message saying that the server returned an error 404. _________________________________________________________________ Add photos to your messages with MSN Premium. Get 2 months FREE* http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines |
|
From: <or...@vp...> - 2004-05-02 11:17:07
|
Oscar wrote:
> --- Code ---
>=20
> #include <iostream>
> #include <string>
>=20
> using namespace std;
>=20
> typedef enum boolean {false, true};
> void Teststr(string& str )
> {
> cout << "Function called, type: 'string'" << endl;
> cout << " Value:" << str << endl;
> }
>=20
> void Testint( int i )
> {
> cout << "Function called, type: 'int'" << endl;
> cout << " Value:" << i << endl;
> }
>=20
> void Testboolean( boolean b )
> {
> cout << "Function called, type: 'boolean'" << endl;
> cout << " Value:" << b << endl;
> }
>=20
> int main()
> {
> Teststr( "This is some text" );
> Testint( 12345 );
> Testboolean( true );
>=20
> return 0;
> }
>=20
> --- Code End ---
This would be the most obvious solution, but in this case, not even the=20
"boolean" enumeration is needed, as there is no overloading.
Besides, I already considered having three different functions and no=20
overloading, but I thought overloading is a more "elegant" solution in=20
my case (I've just finished writing a small general purpose=20
section-based configfile reader/writer, in case anyone's interested)
--
Greetings,
Bal=E1zs
|
|
From: <A_B...@gm...> - 2004-05-02 00:12:37
|
Hi, I whant to include an icon and version info to my prog. When I setup the icon and enable file version at the projects options and try to compile the source, I get an error like this (I'm german and don't know the english messages): System couldn't find the selected file. [Build Error] [MapEd_private.res] Error 2 Well, I've got a file named "MapEd_private.rc" but no .res - file !?!?! I renamed this file to .res but that doesn't work... When I set no Icon and no version info, the source compiles correctly !!! Is it a bug within DevC++ or do I make something wrong ??? (I'm using Win2K-sp3 with DevC++ V4.9.8.7) thx, Acki |
|
From: Noorez K. <coo...@ho...> - 2004-05-01 21:05:24
|
I needed to reinstall dev-cpp. When I tryed to update it I managed to get the critical update but I can never seem to download the crash detection package. _________________________________________________________________ Add photos to your e-mail with MSN Premium. Get 2 months FREE* http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines |
|
From:
<ri...@te...> - 2004-05-01 14:47:47
|
daa boo escribió:
>Hi I need to know how to save a linker parameter
>in project options so it is default for every new
>project.
>
>-lmingw32 -lSDLmain -lSDL
>
>That is the parameter. As it is now I have to save
>the param. in a text file and copy/paste for every
>new project which is a step I'd like to skip. I only
>code SDL apps so it would be nice if that param.
>would be default.
>
>
Create a new proyect, and fill in the proyect options all the parameter
you want to use (either linker or compiler or even compilation flags :).
Then clin on File/New/ Template, and choose a name, a description and a
tab location for your new proyect template.
Now you´ll have a new template for your proyect, and it will show up
when you create a new proyect :)
If you want to edit existing templates, you can try following the steps
above and save the new proyect template with the same name as the one
you want to replace, but I don´t know if that will work. If don´t,
you´ll have to edit the correct file asociated to the default proyect.
All files for proyect templates are located under the /dev-cpp/template
directory
Hope it helps.
--
---------------------------------------------------
Ricardo Amores Hernández
ICQ: 19463735
MSN: zheo_ (at) hotmail (dot) es
---------------------------------------------------
|
|
From: Hossein H. <ult...@em...> - 2004-05-01 12:37:06
|
<P>Hi Balázs,<BR><BR>> 1. function's parameter is: const string& <BR>> 2. function's parameter is: int <BR>> 3. function's parameter is: bool <BR></P> <P>I currently haven't got TC++PL:Spec at hand, but it seems that the matter is a conclusion of the precedence of conversions. As I get back to home, or to my laptop(!), I'll answer your question precisely. If you've got the book at hand, you can find it at the end chapters; somewhere in the "Technicalities" appendix, or somewhere around. (I'm nearly sure that I've read about that there.)</P> <P>All of the Best,<BR>--Hossein</P><BR> -- <p>__________________________________________________________<br> Sign-up for Ads Free at Mail.com<br> <a href="http://mail01.mail.com/scripts/payment/adtracking.cgi?bannercode=adsfreejump01" target="_blank">http://www.mail.com/?sr=signup</a></p> |
|
From: daa b. <da...@ea...> - 2004-05-01 12:25:42
|
Hi I need to know how to save a linker parameter in project options so it is default for every new project. -lmingw32 -lSDLmain -lSDL That is the parameter. As it is now I have to save the param. in a text file and copy/paste for every new project which is a step I'd like to skip. I only code SDL apps so it would be nice if that param. would be default. -- _______________________________________________ Get your free email from http://www.iname.com |
|
From: Kevin B. <kev...@ma...> - 2004-05-01 04:28:17
|
>This makes it impossible to use templates without letting the >compiler see the full declarations for the template. Not entirely accurate. The C++ standard does, in fact, specify a facility for separate compilation of template code, using the export keyword. Unfortunately, there is almost no compiler support for this yet. In fact, to my knowledge only the EDG compiler supports it in any reasonably complete way. So, as a practical matter, it remains close to impossible for the immediate future. But, it is standard C++, and so eventually, anybody who wants to pretend to compliance will support it. Meanwhile, you can still divide your code into .h and .cpp, and merely use some conditional compilation to accomodate non-compliant compilers, something like so: // Global definition somewhere #if defined(USE_EXPORT) #define EXPORT export #else #define EXPORT #endif // mytemplate.h EXPORT template<class T> ...whatever... #if !defined(USE_EXPORT) #include mytemplate.cpp #endif In this way, you can divide your code, it'll work now, and you'll be ready for the future. Another option is to use explicit instatiation. This allows you to hide your implementation completely without all the preprocessor nonsense above, and still satisfy the linker by explicitly instatiating whatever various examples of the template your program happens to require. This can be a maintenance headache, though, since you need to keep track of what template variations are used by the rest of your program. /* mytemplate.cpp */ #include "mytemplate.h" // Implement template here. // Instatiate myclass for int and float, // which is all we use in the whole program. template myclass<int>; template myclass<float>; --- Kevin |
|
From: Per W. <pw...@ia...> - 2004-04-30 23:17:12
|
If you write:
char *p =3D new char[20];
if (p) {
...
}
you don't expect any warnings about a conversion to bool, so obviously it
isn't any harder to make the same conversion when you send a char* as a
parameter.
The builtin data types already have their own conversion rules.
Had it been an object you had sent to your Test() functions, you
could have created your own conversion rules by writing:
class MyObj() {
char *m_s;
...
public:
operator const std::string() {
return std::string(m_str);
}
};
To make it possible to convert the object to a std::string object.
/Per W
On Fri, 30 Apr 2004, [ISO-8859-2] OROSZI Bal=E1zs wrote:
> Hi!
>
> I encountered a kind of "stupidity", which took me quite some time to
> debug in my original program. I had 3 functions, same name, they were
> overloaded.
>
> 1. function's parameter is: const string&
> 2. function's parameter is: int
> 3. function's parameter is: bool
>
> Here is a demonstration of my problem:
>
> --- Code ---
>
> #include <iostream>
> #include <string>
>
> using namespace std;
>
> void Test( const string& str )
> {
> =09cout << "Function called, type: 'string'" << endl;
> =09cout << " Value:" << str << endl;
> }
>
> void Test( int i )
> {
> =09cout << "Function called, type: 'int'" << endl;
> =09cout << " Value:" << i << endl;
> }
>
> void Test( bool b )
> {
> =09cout << "Function called, type: 'bool'" << endl;
> =09cout << " Value:" << b << endl;
> }
>
> int main()
> {
> =09Test( "This is some text" );
> =09Test( 12345 );
> =09Test( true );
>
> =09return 0;
> }
>
> --- Code End ---
>
> And this is the output:
>
> Function called, type: 'bool'
> Value:1
> Function called, type: 'int'
> Value:12345
> Function called, type: 'bool'
> Value:1
>
> A const char* was converted to a bool rather than to a const string&
> without a blink (i.e. without ANY warnings, even with -Wall and -W).
>
> Shouldn't at least the compiler spit out something, that "I'll convert
> your text to a bool"-like warning? :)
>
> I know, it sees char* as a pointer, and it seems easier for it to
> convert to bool, rather than to instanciate a string object, but why
> aren't there any *warnings* (about ambiguity)?
> It made me go crazy until I found this out...
> I later changed the first one to take const char* instead.
>
> Is it
|
|
From: <or...@vp...> - 2004-04-30 21:26:53
|
Hi!
I encountered a kind of "stupidity", which took me quite some time to=20
debug in my original program. I had 3 functions, same name, they were=20
overloaded.
1. function's parameter is: const string&
2. function's parameter is: int
3. function's parameter is: bool
Here is a demonstration of my problem:
--- Code ---
#include <iostream>
#include <string>
using namespace std;
void Test( const string& str )
{
cout << "Function called, type: 'string'" << endl;
cout << " Value:" << str << endl;
}
void Test( int i )
{
cout << "Function called, type: 'int'" << endl;
cout << " Value:" << i << endl;
}
void Test( bool b )
{
cout << "Function called, type: 'bool'" << endl;
cout << " Value:" << b << endl;
}
int main()
{
Test( "This is some text" );
Test( 12345 );
Test( true );
=09
return 0;
}
--- Code End ---
And this is the output:
Function called, type: 'bool'
Value:1
Function called, type: 'int'
Value:12345
Function called, type: 'bool'
Value:1
A const char* was converted to a bool rather than to a const string&=20
without a blink (i.e. without ANY warnings, even with -Wall and -W).
Shouldn't at least the compiler spit out something, that "I'll convert=20
your text to a bool"-like warning? :)
I know, it sees char* as a pointer, and it seems easier for it to=20
convert to bool, rather than to instanciate a string object, but why=20
aren't there any *warnings* (about ambiguity)?
It made me go crazy until I found this out...
I later changed the first one to take const char* instead.
Is it related to built-in types (conversion between them is forced if=20
possible)?
Any thoughts?
--
Greetings,
Bal=E1zs
|
|
From: Carla M. W. <ca...@lr...> - 2004-04-30 18:10:11
|
Hi, Thank you very much. This was exactly what I wanted to know. It is a pitty that it is not possible to divide the implementation in .h and .cpp files. Thanks, Carla. On Fri, 30 Apr 2004, Jorge Mazzonelli wrote: > Hi, > excuse me but I'm just a newbie in C++ (most of my developpements=20 > are made in ANSI-C) but was curious about the subject and made some=20 > google search and found this URL:=20 > http://www.cplusplus.com/doc/tutorial/tut5-1.html. There, the author=20 > says at the end the following: >=20 > /The macro-like functionality of templates, forces a restriction for=20 > multi-file projects: the implementation (definition) of a template class= =20 > or function _must_ be in the same file as the declaration. That means we= =20 > cannot separate the interface in a separate header file and we must=20 > include both interface and implementation in any file that uses the=20 > templates. / >=20 > /Going back to the library of functions, if we wanted to make a library= =20 > of function templates, instead of creating a header file (*.h*) we=20 > should create a "template file" with both the interface and=20 > implementation of the function templates (there is no convention on the= =20 > extension for this type of file other than there be no extension at all= =20 > or to keep the .h). The inclusion more than once of the same template=20 > file with both declarations and definitions in a project doesn't=20 > generate linkage errors, since they are compiled on demand and compilers= =20 > that allow templates should be prepared to not generate duplicate code=20 > in these cases. / >=20 >=20 >=20 >=20 > Hope this helped. >=20 > Jorge >=20 >=20 > Ricardo Amores Hern=E1ndez wrote: >=20 > > She=B4s not talking about Dev-C++ templates, but *C++ Language*=20 > > Templates. ;) > > More specifically she asked if gcc separate compilation of templates. > > By the way, i=B4m interested in knowing that too :) > > >=20 > --=20 > *Jorge H. MAZZONELLI* > e-mail @: jma...@ia... <mailto:jma...@ia...> >=20 |
|
From: Per W. <pw...@ia...> - 2004-04-30 16:29:01
|
export is noramlly used to inform that code or data is available in another object file. With templates, there are no code unless the compiler can se both the template implementation, and some references that uses the template. First then will the compiler instance a copy of the template functions, specifically adjusted according to what template parameters that was supplied. This makes it impossible to use templates without letting the compiler see the full declarations for the template. /Per W On Fri, 30 Apr 2004, manish Shrivastava wrote: > Well, I guess there is a keyword export(as given in Stroustrup's book) wh= ose > purpose is exactly this(separate compilation strategy)..Though as far as = I > know this is not supported by .NET and CodeWarrior. > > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...] On Behalf Of Jorge > Mazzonelli > Sent: Friday, April 30, 2004 7:53 PM > To: dev...@li... > Subject: Re: [Dev-C++] Is it possible - templates (.h and .cpp) ? > > Hi, > excuse me but I'm just a newbie in C++ (most of my developpements are > made in ANSI-C) but was curious about the subject and made some google > search and found this URL: > http://www.cplusplus.com/doc/tutorial/tut5-1.html. There, the author says= at > the end the following: > > /The macro-like functionality of templates, forces a restriction for > multi-file projects: the implementation (definition) of a template class = or > function _must_ be in the same file as the declaration. That means we can= not > separate the interface in a separate header file and we must include both > interface and implementation in any file that uses the templates. / > > /Going back to the library of functions, if we wanted to make a library o= f > function templates, instead of creating a header file (*.h*) we should > create a "template file" with both the interface and implementation of th= e > function templates (there is no convention on the extension for this type= of > file other than there be no extension at all or to keep the .h). The > inclusion more than once of the same template file with both declarations > and definitions in a project doesn't generate linkage errors, since they = are > compiled on demand and compilers that allow templates should be prepared = to > not generate duplicate code in these cases. / > > > > > Hope this helped. > > Jorge > > > Ricardo Amores Hern=E1ndez wrote: > > > She=B4s not talking about Dev-C++ templates, but *C++ Language* > > Templates. ;) More specifically she asked if gcc separate compilation > > of templates. > > By the way, i=B4m in |
|
From: manish S. <msh...@qu...> - 2004-04-30 15:32:11
|
Well, I guess there is a keyword export(as given in Stroustrup's book) =
whose
purpose is exactly this(separate compilation strategy)..Though as far =
as I
know this is not supported by .NET and CodeWarrior.
-----Original Message-----
From: dev...@li...
[mailto:dev...@li...] On Behalf Of Jorge
Mazzonelli
Sent: Friday, April 30, 2004 7:53 PM
To: dev...@li...
Subject: Re: [Dev-C++] Is it possible - templates (.h and .cpp) ?
Hi,
excuse me but I'm just a newbie in C++ (most of my developpements =
are
made in ANSI-C) but was curious about the subject and made some google
search and found this URL:=20
http://www.cplusplus.com/doc/tutorial/tut5-1.html. There, the author =
says at
the end the following:
/The macro-like functionality of templates, forces a restriction for
multi-file projects: the implementation (definition) of a template =
class or
function _must_ be in the same file as the declaration. That means we =
cannot
separate the interface in a separate header file and we must include =
both
interface and implementation in any file that uses the templates. /
/Going back to the library of functions, if we wanted to make a library =
of
function templates, instead of creating a header file (*.h*) we should
create a "template file" with both the interface and implementation of =
the
function templates (there is no convention on the extension for this =
type of
file other than there be no extension at all or to keep the .h). The
inclusion more than once of the same template file with both =
declarations
and definitions in a project doesn't generate linkage errors, since =
they are
compiled on demand and compilers that allow templates should be =
prepared to
not generate duplicate code in these cases. /
Hope this helped.
Jorge
Ricardo Amores Hern=E1ndez wrote:
> She=B4s not talking about Dev-C++ templates, but *C++ Language*=20
> Templates. ;) More specifically she asked if gcc separate compilation =
> of templates.
> By the way, i=B4m interested in knowing that too :)
>
--
*Jorge H. MAZZONELLI*
e-mail @: jma...@ia... <mailto:jma...@ia...>
|
|
From: Jorge M. <jma...@ia...> - 2004-04-30 14:23:14
|
Hi,
excuse me but I'm just a newbie in C++ (most of my developpements
are made in ANSI-C) but was curious about the subject and made some
google search and found this URL:
http://www.cplusplus.com/doc/tutorial/tut5-1.html. There, the author
says at the end the following:
/The macro-like functionality of templates, forces a restriction for
multi-file projects: the implementation (definition) of a template class
or function _must_ be in the same file as the declaration. That means we
cannot separate the interface in a separate header file and we must
include both interface and implementation in any file that uses the
templates. /
/Going back to the library of functions, if we wanted to make a library
of function templates, instead of creating a header file (*.h*) we
should create a "template file" with both the interface and
implementation of the function templates (there is no convention on the
extension for this type of file other than there be no extension at all
or to keep the .h). The inclusion more than once of the same template
file with both declarations and definitions in a project doesn't
generate linkage errors, since they are compiled on demand and compilers
that allow templates should be prepared to not generate duplicate code
in these cases. /
Hope this helped.
Jorge
Ricardo Amores Hernández wrote:
> She´s not talking about Dev-C++ templates, but *C++ Language*
> Templates. ;)
> More specifically she asked if gcc separate compilation of templates.
> By the way, i´m interested in knowing that too :)
>
--
*Jorge H. MAZZONELLI*
e-mail @: jma...@ia... <mailto:jma...@ia...>
|
|
From:
<ri...@te...> - 2004-04-30 13:33:17
|
She´s not talking about Dev-C++ templates, but *C++ Language* Templates. ;)
More specifically she asked if gcc separate compilation of templates.
By the way, i´m interested in knowing that too :)
--
---------------------------------------------------
Ricardo Amores Hernández
ICQ: 19463735
MSN: zheo_ (at) hotmail (dot) es
---------------------------------------------------
|
|
From: Per W. <pw...@ia...> - 2004-04-29 14:41:11
|
int wcscmp(const wchar_t*,const wchar_t*)
/Per W
On Thu, 29 Apr 2004, "Axel Buschh=FCter" wrote:
> Hi,
> I have a problem with the wchar_t type:
>
> How do you compare two wchar_t strings ???
>
> I tried it like this:
>
> if(strcmp((char*)wString1, (char*)wString2) =3D=3D 0){
>
> }
>
> But it compares only the first letters of the strings !!!
> Is the a special function for this, like swprintf() for printf() ???
>
> Cu, Acki
>
> --
> "Sie haben neue Mails!" - Die GMX Toolbar informiert Sie beim Surfen!
> Jetzt aktivieren unter http://www.gmx.net/info
>
>
>
> -------------------------------------------------------
> This SF.Net email is sponsored by: Oracle 10g
> Get certified on the hottest thing ever to hit the market... Oracle 10g.
> Take an Oracle 10g class now, and we'll give you the exam FREE.
> http://ads.osdn.com/?ad_id=3D3149&alloc_id=3D8166&op=3Dclick
> _______________________________________________
> Dev-cpp-users mailing list
> Dev...@li...
> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
|
|
From: <A_B...@gm...> - 2004-04-29 13:38:42
|
Hi,
I have a problem with the wchar_t type:
How do you compare two wchar_t strings ???
I tried it like this:
if(strcmp((char*)wString1, (char*)wString2) == 0){
}
But it compares only the first letters of the strings !!!
Is the a special function for this, like swprintf() for printf() ???
Cu, Acki
--
"Sie haben neue Mails!" - Die GMX Toolbar informiert Sie beim Surfen!
Jetzt aktivieren unter http://www.gmx.net/info
|
|
From: Ewald H. <in...@ho...> - 2004-04-29 13:36:30
|
Hi Les. Thank you for pointing out the wxGlade tool. However, I'd like to come up with something not requiring another library to be linked to the program but rather a two-way tool as used in Delphi and C++ Builder and based on standard Win32 API calls. As for a readable format, I actually do save the dialog in a Windows-like resource file, although it still needs a lot of work to be completely .RC compatible. As for reading .RC files, it's also on my list of things to do. As I am new to GUI programming without a editor, I am just unsure about my code and if it is stable or buggy. Thank you for the feedback, I will certainly look into Glade and am sure that I will learn a lot from it. Kind regards Ewald Horn Proprietor/Eienaar : Horn Labs Cell/Sel : 083 519 1615 Website : http://www.hornlabs.co.za Email/E-pos : in...@ho... |
|
From: <gen...@ya...> - 2004-04-29 10:43:04
|
use the numeric keypad. it doesn't work with the numerals on the top of the QWERTY kbrd. and like /Per W said, add the preceding '0' --------------------------------- Yahoo! Messenger - Communicate instantly..."Ping" your friends today! Download Messenger Now |
|
From: Ewald H. <in...@ho...> - 2004-04-29 10:37:15
|
Hi. I've been working on a graphical GUI editor for the past week or so. I = have finally gotten to the stage where I can add buttons and edit boxes without crashing Windows. Now the program outputs some source = code for a C program. If anyone has the time and patience to read the generated source code I'd appreciate some = constructive feedback. I've never done GUI programming without the use of a graphical resource editor, and I often find the = documentation a bit vague at times. Any suggestions for better code would be much appreciated. The purpose of Gogga is to create an editor = to output C or C++ source code for a GUI application that does not need resource files. There are plenty of resource editors, even = a few graphical ones, but for the purpose of generation a small dialog-based application I have yet to find a suitable tool. As soon as I have the basic code sorted and cleaned out, I'll upload it = to the open source section of my webpage. Please find included at the bottom of this message the output generated from the = editor Gogga. Comments are lacking, variable names could be more descriptive and I will have it cut lines longer that 70 = characters of and continue on the next line in the near future. If = things go well, I'll have some sort of a release ready for next week. Oh, if there is a free program that does what I want, please tell me = about it so I can stop reinventing the wheel! Thank you Ewald Horn Proprietor/Eienaar : Horn Labs Cell/Sel : 083 519 1615 Website : http://www.hornlabs.co.za Email/E-pos : in...@ho... [code] /* Output : WYSIWYG GUI EDITOR 0.02 File : main.c */ #include <windows.h> LRESULT CALLBACK WindowProcedure(HWND, UINT, WPARAM, LPARAM); char szClassName[] =3D "GoggaClass"; // WinMain() int WINAPI WinMain(HINSTANCE CurInst, HINSTANCE PreInst, LPSTR Args, int = status) { HWND hwnd; =20 MSG msgs; =20 WNDCLASSEX wincl; =20 HANDLE button1,edit1; wincl.hInstance =3D CurInst; wincl.lpszClassName =3D szClassName; wincl.lpfnWndProc =3D WindowProcedure; =20 wincl.style =3D CS_DBLCLKS; =20 wincl.cbSize =3D sizeof(WNDCLASSEX); wincl.hIcon =3D LoadIcon(NULL, IDI_APPLICATION); wincl.hIconSm =3D LoadIcon(NULL, IDI_APPLICATION); wincl.hCursor =3D LoadCursor(NULL, IDC_ARROW); wincl.lpszMenuName =3D NULL; =20 wincl.cbClsExtra =3D 0; =20 wincl.cbWndExtra =3D 0; =20 wincl.hbrBackground =3D (HBRUSH)COLOR_BACKGROUND; if (!RegisterClassEx(&wincl)) return 0; hwnd =3D CreateWindowEx(0, szClassName, "User Title", WS_CAPTION | = WS_SYSMENU, CW_USEDEFAULT, =20 CW_USEDEFAULT, 400, 400, HWND_DESKTOP, NULL, CurInst, NULL); button1=3DCreateWindowEx(WS_EX_STATICEDGE,"button","OK",WS_CHILD | = WS_VISIBLE | BS_MULTILINE | BS_PUSHBUTTON | = WS_TABSTOP,20,20,32,32,hwnd,NULL,CurInst,NULL); button1=3DCreateWindowEx(WS_EX_STATICEDGE,"edit","Change = Me!",WS_CHILD | WS_VISIBLE | = ES_WANTRETURN,20,60,100,20,hwnd,NULL,CurInst,NULL); RedrawWindow(hwnd,0,0,0); ShowWindow(hwnd, SW_SHOW); while (GetMessage(&msgs, NULL, 0, 0)) { TranslateMessage(&msgs); DispatchMessage(&msgs); } return msgs.wParam; } // WindowProcedure LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT msg, WPARAM wParam, = LPARAM lParam) { switch(msg) =20 { case WM_DESTROY: PostQuitMessage (0); =20 break; default: =20 return DefWindowProc(hwnd, msg, wParam, lParam); } return 0; } [end code] |
|
From: Denis K. <di...@ya...> - 2004-04-29 10:16:33
|
Hi, Peter. Please, select "replay to all", instead of "reply to" when sending message. You can find old gtk+ runtime libraries by searching files which have similar name as gtk+2.0's libraries. If you had DevEx package installed then they could be found in windows\system32 directory. PK> Denis, PK> You are a saviour! I appear to have an old version of gtk installed PK> (probably by devpak on Dev C++). These directories within dev-cpp are PK> being found first by compiler, so deleting them allowed compiler to find PK> correct gtk-2.0 directories and compilation worked fine! PK> I have an issue now as to how to identify which the other old runtime PK> and developer gtk+ directories (any idea?), but so far so good. PK> Thanks so much! PK> Peter >> -----Original Message----- >> From: dev...@li... [mailto:dev-cpp-users- >> ad...@li...] On Behalf Of Denis Korzunov >> Sent: Friday, 23 April 2004 6:54 PM >> To: Peter Key >> Cc: DEV C++ >> Subject: Re[2]: [Dev-C++] QUESTION ON ERROR LOG FROM A NEWBIE >> >> Hi, Peter. >> I looked through your makefile and found only one mistake: >> These options -Lc:/dev-cpp/gtkmm/lib -Lc:/dev-cpp/lib must be LIBS's >> parameters (i.e LIBS = -L"c:/dev-cpp/lib" -Lc:/dev-cpp/gtkmm/lib >> -lgtkmm-2.0 ...). It's not a CXXFLAGS. >> But the main problem is that you have Gtk+ 1.3 (or less) installed. PK> Some >> heaaders from gtkmm-2.0 contains such include directives: >> #include <gdk/gdk.h> or #include <gtk/gtk.h> and so on. >> If you have directory c:/devcpp/include/gdk then >> #include <gdk/gdk.h> means that it is c:/devcpp/include/gdk/gdk.h >> file, but it must be c:/dev-cpp/include/gtk-2.0/gdk/gdk.h file! >> So it's simple incompatibility version error :-) . >> If you really need gtk+ 1.3 you must reinstall it into another >> directory (i.e. dev-cpp/include/gtk-1.3 and dev-cpp/lib/gtk-1.3 ). >> Good luck! >> -- >> Best regards, >> Denis >> -- Best regards, Denis |
|
From: michele <mic...@li...> - 2004-04-29 08:34:29
|
=A4
=A4=A4
ALT+0164 .... =A4=A4 (this =A4 little strange symbol)
----- Original Message -----
From: "Per Westermark" <pw...@ia...>
To: "Jameel" <Esc...@ne...>
Cc: <mic...@li...>; "Daniel Glenfield" <sp...@ho...>;
<dev...@li...>
Sent: Wednesday, April 28, 2004 11:00 PM
Subject: Re: [Dev-C++] Question that came up in the pub...
What happens if you try ALT+0164 instead?
/Per W
On Wed, 28 Apr 2004, Jameel wrote:
> Strange the ASCII code for the spanish letter '=F1' is 164, but if I pr=
ess
> Alt+164, I don't get anything displayed!
> I am using MSW98, is it possible to do this trick under this OS versi=
on.
>
> Thanks
>
> mic...@li... wrote:
>
> >In italian keyboards { } ~ .. aren't available, so for { you have t=
o
> >press ALT 1 2 3 etc... with ASCII code)
> >
> >
> >
> >----- Original Message -----
> >From: "Per Westermark" <pw...@ia...>
> >To: "Daniel Glenfield" <sp...@ho...>
> >Cc: <dev...@li...>
> >Sent: Wednesday, April 28, 2004 11:07 AM
> >Subject: Re: [Dev-C++] Question that came up in the pub...
> >
> >
> >
> >
> >>You might use the following three-character sequences to represent a
> >>character that isn't always available:
> >>??=3D instead of #
> >>??( instead of [
> >>??) instead of ]
> >>??< instead of {
> >>??> instead of }
> >>??/ instead of \
> >>??' instead of ^
> >>??! instead of |
> >>??- instead of ~
> >>
> >>/Per W
> >>
> >>On Wed, 28 Apr 2004, Daniel Glenfield wrote:
> >>
> >>
> >>
> >>>tri-graphs? What are they?
> >>>
> >>>
> >>>
> >>>
> >>>>From: Per Westermark <pw...@ia...>
> >>>>To: Daniel Glenfield <sp...@ho...>
> >>>>CC: dev...@li...
> >>>>Subject: Re: [Dev-C++] Question that came up in the pub...
> >>>>Date: Wed, 28 Apr 2004 09:59:17 +0200 (CEST)
> >>>>
> >>>>Still same.
> >>>>
> >>>>However, the standard includes tri-graphs, since some {[]}^ etc are
not
> >>>>readilly available on all terminals.
> >>>>
> >>>>/PWM
> >>>>
> >>>>
> >>>>On Wed, 28 Apr 2004, Daniel Glenfield wrote:
> >>>>
> >>>>
> >>>>
> >>>>>I believe that if europeans use C++ the names are the same for eac=
h
> >>>>>
> >>>>>
> >>>>country,
> >>>>
> >>>>
> >>>>>like class, typedef, struct, new etc. because they are part of the
> >>>>>
> >>>>>
> >C++
> >
> >
> >>>>>language, but they are also roman characters. If you are in a
> >>>>>
> >>>>>
> >country
> >
> >
> >>>>such
> >>>>
> >>>>
> >>>>>as Korea or Japan, where the language does not use Roman character=
s,
> >>>>>
> >>>>>
> >do
> >
> >
> >>>>you
> >>>>
> >>>>
> >>>>>still have the same names in roman characters, or are they in
> >>>>>hirigana/katakana/kanji etc. etc. ?
> >>>>>
> >>>>>Daniel
> >>>>>
> >>>>>_________________________________________________________________
> >>>>>
> >>>>>
> >>
> >>-------------------------------------------------------
> >>This SF.Net email is sponsored by: Oracle 10g
> >>Get certified on the hottest thing ever to hit the market... Oracle 1=
0g.
> >>Take an Oracle 10g class now, and we'll give you the exam FREE.
> >>http://ads.osdn.com/?ad_id=3D3149&alloc_id=3D8166&op=3Dclick
> >>_______________________________________________
> >>Dev-cpp-users mailing list
> >>Dev...@li...
> >>TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
> >>https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
> >>
> >>
> >
> >
> >
> >-------------------------------------------------------
> >This SF.Net email is sponsored by: Oracle 10g
> >Get certified on the hottest thing ever to hit the market... Oracle 10=
g.
> >Take an Oracle 10g class now, and we'll give you the exam FREE.
> >http://ads.osdn.com/?ad_id=3D3149&alloc_id=3D8166&op=3Dclick
> >_______________________________________________
> >Dev-cpp-users mailing list
> >Dev...@li...
> >TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
> >https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
> >
> >
>
> --
> * The media's the most powerful entity on earth. They have the
> power to make the innocent guilty and to make the guilty
> innocent, and that's power.
> - Malcom X
>
> * You cannot exercise your power to a point of humiliation.
> - Jean Chretien
>
> * It's amazing how the small seeds of distrust and misunderstanding
> can yield a crop of hate and death...
>
> >From WE to YOU, with love:
> * E-Mail Policy
> http://www.vif.com/users/escalante/Email_Policy.html
>
>
>
>
> -------------------------------------------------------
> This SF.Net email is sponsored by: Oracle 10g
> Get certified on the hottest thing ever to hit the market... Oracle 10g=
=2E
> Take an Oracle 10g class now, and we'll give you the exam FREE.
> http://ads.osdn.com/?ad_id=3D3149&alloc_id=3D8166&op=3Dclick
> _______________________________________________
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> Dev...@li...
> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
|
|
From: Maya <Esc...@ne...> - 2004-04-28 23:46:19
|
Yah, that works, but it is always easier to do it from the keyboard.
The last time I use MSW was version 95, now that I have been forced to
use this OS again I have been using version 98, no big difference just
stupider.
Thanks!!
age...@co... wrote:
> How about going to the character map and copying the letter?
>
> Maya wrote:
>
>> Nothing!!
>>
>> pw...@ia... wrote:
>>
>>> What happens if you try ALT+0164 instead?
>>>
>>> /Per W
>>>
>>> On Wed, 28 Apr 2004, Jameel wrote:
>>>
>>>
>>>
>>>> Strange the ASCII code for the spanish letter 'ñ' is 164, but if I
>>>> press
>>>> Alt+164, I don't get anything displayed!
>>>> I am using MSW98, is it possible to do this trick under this OS
>>>> version.
>>>>
>>>> Thanks
>>>>
>>>> mic...@li... wrote:
>>>>
>>>>
>>>>
>>>>> In italian keyboards { } ~ .. aren't available, so for { you
>>>>> have to
>>>>> press ALT 1 2 3 etc... with ASCII code)
>>>>>
>>>>>
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "Per Westermark" <pw...@ia...>
>>>>> To: "Daniel Glenfield" <sp...@ho...>
>>>>> Cc: <dev...@li...>
>>>>> Sent: Wednesday, April 28, 2004 11:07 AM
>>>>> Subject: Re: [Dev-C++] Question that came up in the pub...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> You might use the following three-character sequences to represent a
>>>>>> character that isn't always available:
>>>>>> ??= instead of #
>>>>>> ??( instead of [
>>>>>> ??) instead of ]
>>>>>> ??< instead of {
>>>>>> ??> instead of }
>>>>>> ??/ instead of \
>>>>>> ??' instead of ^
>>>>>> ??! instead of |
>>>>>> ??- instead of ~
>>>>>>
>>>>>> /Per W
>>>>>>
>>>>>> On Wed, 28 Apr 2004, Daniel Glenfield wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> tri-graphs? What are they?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> From: Per Westermark <pw...@ia...>
>>>>>>>> To: Daniel Glenfield <sp...@ho...>
>>>>>>>> CC: dev...@li...
>>>>>>>> Subject: Re: [Dev-C++] Question that came up in the pub...
>>>>>>>> Date: Wed, 28 Apr 2004 09:59:17 +0200 (CEST)
>>>>>>>>
>>>>>>>> Still same.
>>>>>>>>
>>>>>>>> However, the standard includes tri-graphs, since some {[]}^ etc
>>>>>>>> are not
>>>>>>>> readilly available on all terminals.
>>>>>>>>
>>>>>>>> /PWM
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, 28 Apr 2004, Daniel Glenfield wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> I believe that if europeans use C++ the names are the same for
>>>>>>>>> each
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> country,
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> like class, typedef, struct, new etc. because they are part of
>>>>>>>>> the
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>> C++
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>>>> language, but they are also roman characters. If you are in a
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>> country
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>>> such
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> as Korea or Japan, where the language does not use Roman
>>>>>>>>> characters,
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>> do
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>>> you
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> still have the same names in roman characters, or are they in
>>>>>>>>> hirigana/katakana/kanji etc. etc. ?
>>>>>>>>>
>>>>>>>>> Daniel
>>>>>>>>>
>>>>>>>>> _________________________________________________________________
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>> -------------------------------------------------------
>>>>>> This SF.Net email is sponsored by: Oracle 10g
>>>>>> Get certified on the hottest thing ever to hit the market...
>>>>>> Oracle 10g.
>>>>>> Take an Oracle 10g class now, and we'll give you the exam FREE.
>>>>>> http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click
>>>>>> _______________________________________________
>>>>>> Dev-cpp-users mailing list
>>>>>> Dev...@li...
>>>>>> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
>>>>>> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> -------------------------------------------------------
>>>>> This SF.Net email is sponsored by: Oracle 10g
>>>>> Get certified on the hottest thing ever to hit the market...
>>>>> Oracle 10g.
>>>>> Take an Oracle 10g class now, and we'll give you the exam FREE.
>>>>> http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click
>>>>> _______________________________________________
>>>>> Dev-cpp-users mailing list
>>>>> Dev...@li...
>>>>> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
>>>>> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> * The media's the most powerful entity on earth. They have the
>>>> power to make the innocent guilty and to make the guilty
>>>> innocent, and that's power.
>>>> - Malcom X
>>>>
>>>> * You cannot exercise your power to a point of humiliation.
>>>> - Jean Chretien
>>>>
>>>> * It's amazing how the small seeds of distrust and misunderstanding
>>>> can yield a crop of hate and death...
>>>>
>>>>> From WE to YOU, with love:
>>>>
>>>>
>>>> * E-Mail Policy
>>>> http://www.vif.com/users/escalante/Email_Policy.html
>>>>
>>>>
>>>>
>>>>
>>>> -------------------------------------------------------
>>>> This SF.Net email is sponsored by: Oracle 10g
>>>> Get certified on the hottest thing ever to hit the market... Oracle
>>>> 10g.
>>>> Take an Oracle 10g class now, and we'll give you the exam FREE.
>>>> http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click
>>>> _______________________________________________
>>>> Dev-cpp-users mailing list
>>>> Dev...@li...
>>>> TO UNSUBSCRIBE: http://www23.brinkster.com/noicys/devcpp/ub.htm
>>>> https://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>>
>
>
>
--
* The media's the most powerful entity on earth. They have the
power to make the innocent guilty and to make the guilty
innocent, and that's power.
- Malcom X
* You cannot exercise your power to a point of humiliation.
- Jean Chretien
* It's amazing how the small seeds of distrust and misunderstanding
can yield a crop of hate and death...
From WE to YOU, with love:
* E-Mail Policy
http://www.vif.com/users/escalante/Email_Policy.html
|
|
From: Scott S. <age...@co...> - 2004-04-28 23:39:00
|
How about going to the character map and copying the letter?
Maya wrote:
> Nothing!!
>
> pw...@ia... wrote:
>
>> What happens if you try ALT+0164 instead?
>>
>> /Per W
>>
>> On Wed, 28 Apr 2004, Jameel wrote:
>>
>>
>>
>>> Strange the ASCII code for the spanish letter 'ñ' is 164, but if I
>>> press
>>> Alt+164, I don't get anything displayed!
>>> I am using MSW98, is it possible to do this trick under this OS
>>> version.
>>>
>>> Thanks
>>>
>>> mic...@li... wrote:
>>>
>>>
>>>
>>>> In italian keyboards { } ~ .. aren't available, so for { you
>>>> have to
>>>> press ALT 1 2 3 etc... with ASCII code)
>>>>
>>>>
>>>>
>>>> ----- Original Message -----
>>>> From: "Per Westermark" <pw...@ia...>
>>>> To: "Daniel Glenfield" <sp...@ho...>
>>>> Cc: <dev...@li...>
>>>> Sent: Wednesday, April 28, 2004 11:07 AM
>>>> Subject: Re: [Dev-C++] Question that came up in the pub...
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>> You might use the following three-character sequences to represent a
>>>>> character that isn't always available:
>>>>> ??= instead of #
>>>>> ??( instead of [
>>>>> ??) instead of ]
>>>>> ??< instead of {
>>>>> ??> instead of }
>>>>> ??/ instead of \
>>>>> ??' instead of ^
>>>>> ??! instead of |
>>>>> ??- instead of ~
>>>>>
>>>>> /Per W
>>>>>
>>>>> On Wed, 28 Apr 2004, Daniel Glenfield wrote:
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> tri-graphs? What are they?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> From: Per Westermark <pw...@ia...>
>>>>>>> To: Daniel Glenfield <sp...@ho...>
>>>>>>> CC: dev...@li...
>>>>>>> Subject: Re: [Dev-C++] Question that came up in the pub...
>>>>>>> Date: Wed, 28 Apr 2004 09:59:17 +0200 (CEST)
>>>>>>>
>>>>>>> Still same.
>>>>>>>
>>>>>>> However, the standard includes tri-graphs, since some {[]}^ etc
>>>>>>> are not
>>>>>>> readilly available on all terminals.
>>>>>>>
>>>>>>> /PWM
>>>>>>>
>>>>>>>
>>>>>>> On Wed, 28 Apr 2004, Daniel Glenfield wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> I believe that if europeans use C++ the names are the same for
>>>>>>>> each
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> country,
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> like class, typedef, struct, new etc. because they are part of the
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>> C++
>>>>
>>>>
>>>>
>>>>
>>>>>>>> language, but they are also roman characters. If you are in a
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>> country
>>>>
>>>>
>>>>
>>>>
>>>>>>> such
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> as Korea or Japan, where the language does not use Roman
>>>>>>>> characters,
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>> do
>>>>
>>>>
>>>>
>>>>
>>>>>>> you
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>> still have the same names in roman characters, or are they in
>>>>>>>> hirigana/katakana/kanji etc. etc. ?
>>>>>>>>
>>>>>>>> Daniel
>>>>>>>>
>>>>>>>> _________________________________________________________________
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
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>>>
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>>>
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>>
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>>
>>
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