Hi everyone. I've registered here specifically for help with this problem. I've been having problems with every program and tutorial I've tried to code and compile with Dev-cpp.
I cannot get it to compile. I'm using the most up to date version of Dev-cpp (using the Dcpp update tool). I've only today been able to get it to compile OpenGL programs but I have no idea why this won't.
Any help would be much appreciated.
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Yeah, I got it working in the end. I did have opengl32 and glu32 linked in the compiler settings, and then winmm linked specifically in the code, and I still wouldn't work.
I believe I had to change the code, add in another include (as well as the one the code requests) to get it going.
I still can't get GLUT to link though.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Yeah, I got it working in the end. I did have opengl32 and glu32 linked in the compiler settings, and then winmm linked specifically in the code, and I still wouldn't work.
I believe I had to change the code, add in another include (as well as the one the code requests) to get it going.
I still can't get GLUT to link though.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi everyone. I've registered here specifically for help with this problem. I've been having problems with every program and tutorial I've tried to code and compile with Dev-cpp.
And this is the latest problem:
http://www.gametutorials.com/download/OpenGL/TimeBasedMovement_OGL.zip
I cannot get it to compile. I'm using the most up to date version of Dev-cpp (using the Dcpp update tool). I've only today been able to get it to compile OpenGL programs but I have no idea why this won't.
Any help would be much appreciated.
Did you include the needed libs as the readme said??
-lopengl32 -lglu32 -lwinmm
Maybe consider posting the errors you get.
Yeah, I got it working in the end. I did have opengl32 and glu32 linked in the compiler settings, and then winmm linked specifically in the code, and I still wouldn't work.
I believe I had to change the code, add in another include (as well as the one the code requests) to get it going.
I still can't get GLUT to link though.
Yeah, I got it working in the end. I did have opengl32 and glu32 linked in the compiler settings, and then winmm linked specifically in the code, and I still wouldn't work.
I believe I had to change the code, add in another include (as well as the one the code requests) to get it going.
I still can't get GLUT to link though.