Re: [Demeter-main] updating terrains / textures in real-time
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From: Clay F. <cf...@tb...> - 2006-03-07 13:55:14
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It will be posted on Sourceforge very soon. On Mar 7, 2006, at 4:04 AM, Stanislav Blinov wrote: >> Demeter's good at changing things on the fly. You can modify terrain >> vertices at any time (as long as you make corresponding calls to >> Terrain::RecalcGeometry after changing them. You can modify the >> texture by splatting detail textures wherever/whenever they're >> needed. Alternatively, you could use a shader to render the terrain's >> surface instead of fixed textures (which is much easier now with the >> 4.0 release). > > > Can you please tell me where I can obtain 4.0 release? > > Regards. > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting =20 > language > that extends applications into web and mobile media. Attend the =20 > live webcast > and join the prime developer group breaking into this new coding =20 > territory! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=110944&bid$1720&dat=121642= > _______________________________________________ > Demeter-main mailing list > Dem...@li... > https://lists.sourceforge.net/lists/listinfo/demeter-main |