Vertex Mover using 2d/3d Perlin Noise generator
3D modeling for everybody
Brought to you by:
jcommandeur,
paul-jan
Move vertices by some amount using Perlin Noise as a basis for the movement.
Examles:
a) move vertices in a sphere in and out to make an asteroid, boulder, or similar using a 3d Perlin Noise generator.
b) move vertices in a rectangle grid up and down using a 2d Perlin Noise to make a terrain feature.
Documentation:
1. Select 1 or more primitives to alter using noise
2. Select noise command (or hit the 'N' key)
3. Adjust the parameters
4. Hit the button (or enter) and you are done :)
You can hit undo and tweek parameters, and re-do it if you wish like most tools...