#27 Vertex Mover using 2d/3d Perlin Noise generator


Move vertices by some amount using Perlin Noise as a basis for the movement.


a) move vertices in a sphere in and out to make an asteroid, boulder, or similar using a 3d Perlin Noise generator.
b) move vertices in a rectangle grid up and down using a 2d Perlin Noise to make a terrain feature.


  • Paul Nicholls

    Paul Nicholls - 2010-03-18
    • assigned_to: nobody --> paulfnicholls
  • Paul Nicholls

    Paul Nicholls - 2010-03-18


    1. Select 1 or more primitives to alter using noise
    2. Select noise command (or hit the 'N' key)
    3. Adjust the parameters
    4. Hit the button (or enter) and you are done :)

    You can hit undo and tweek parameters, and re-do it if you wish like most tools...


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