Different time restraints
Brought to you by:
fsovercash,
zyphrus
as I play the game I thought about something... it takes
less than 6 minutes a day to perform these runs,
although short on time for blowing an entire day for 6
minutes of work, why not have it broke into hours of a
day, where 1 hour could be dedicated to the run and the
other hours could be choosen between sleep and
program design. if a player chooses not to sleep their
mental health and ability to operate their deck would be
the consequence. also instead of having 3-5 contracts
on a given day only give 1-2 per day and if the player
chooses not to take any of them then they forfeit the
cred.
Logged In: YES
user_id=1331290
perhaps the jobs should have specific sec/min time
requirements. that would be interesting. Maybe they'd have to
be done by a certain time on a certain day. like the original
idea, just think it could be expanded on.
Logged In: YES
user_id=1749843
Originator: NO
One thing to consider is the speed at which you gain levels. One of the points in Decker is having to pay for living expenses. If you could do 60 to 90 missions a month instead of the usual 30, or closer to 20, money would be endless. My personal playing style is more based on program and chip design than hacking. I hack enough to pay the bills, buy my tools, and gain some experience. I easily spend half of each month coding. It'd be a silly way to play if there was that much money to be made hacking.
I appreciate the challenge and choice of one task per day.