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From: <ddm...@li...> - 2002-12-21 09:21:59
|
I don't mind...and I'd love to see what they are like! Sabre |
From: <ddm...@li...> - 2002-12-21 01:05:12
|
I hope no one minds me releasing the graphics i have already made for ddmodd in a graphics pack on TDN. it doesn't look like they are going to be used for anything else :-( -- DOS: n., A small annoying boot virus that causes random spontaneous system crashes, usually just before saving a massive project. Easily cured by UNIX. See also MS-DOS, IBM-DOS, DR-DOS. (from David Vicker's .plan) Thomi Richards, th...@im... |
From: <ddm...@li...> - 2002-12-10 07:46:21
|
hey guys, the new chimney graphics are in (check out that black smoke!), but theres a slight problem. lots of the pixels around the smoke and the chimney are just off white, meaning that they show up around the chimney, and look crazy. these pixels need to be changed to pure white, a fairly simple operation in the gimp or PSP. to put it bluntly, I'm really tired of being the only one who adds graphics to the CVS, so I'll let someone else sort this one out :-) good luck! have a look in graphics/struct/details/chim -- "Avoid the Gates of Hell. Use Linux" Thomi Richards, th...@im... |
From: <ddm...@li...> - 2002-12-06 09:18:12
|
I'm gonna have a developing rush in teh next few weeks. i plan to do heaps more artwork, and start the mapping, so you can all expect a flurry of CVS adds :-) -- "Avoid the Gates of Hell. Use Linux" Thomi Richards, th...@im... |
From: <ddm...@li...> - 2002-12-04 03:01:10
|
> I REALLY need to get my machine fixed but it looks like that won't > happen till maybe after the new year (needed surgey and car payments > and shit :-( ) Man, i don't think i could live for more than a week without my computer :-) but yes, we do need another artist :-) I have yet to learn about particle systems for use with organics, and finding tutorials/information about detailed subjects like this for blender can be very complicated... -- DOS: n., A small annoying boot virus that causes random spontaneous system crashes, usually just before saving a massive project. Easily cured by UNIX. See also MS-DOS, IBM-DOS, DR-DOS. (from David Vicker's .plan) Thomi Richards, th...@im... |
From: <ddm...@li...> - 2002-12-04 01:58:17
|
> should the project use 3d models for some of the more complicated > objects in the game? > my view is as follows: <shrug> More complicated models are usually just a perception issue ... > generally, organics are waaaay beyond me, and I'm thinking that it would > take me up wards of a week to create a single tree, but less than a day > to render someone else's. You can use textures / particle systems to create trees. Other organics can be faked using good textures .... > I will still be making my own houses, fires, lamp posts, gutters, barns, > weapons, decorations, siege engines, walls, guardhouses, bridges, > stalls, tables, chairs, grates, gates, etc. etc. etc by myself, so it is > a relatively small portion of the total graphics... I REALLY need to get my machine fixed but it looks like that won't happen till maybe after the new year (needed surgey and car payments and shit :-( ) Glenn |
From: <ddm...@li...> - 2002-12-03 10:04:24
|
OK guys, just a small excuse as to why i haven't been fullfilling my sprite-a-day quota i set myself :-) I've been learning about blenders particle system, in readiness for me to make some fires and smokes :-) after finishing my 5th tutorial on the subject, i whipped up the attached picture, it's actually a 10 second animation, and once i chance the awful textures on it, I would like to add it to the game. problem is, a 10 second animation Will add 2 megs to the CVS. does anyone mind?? -- Thomi Richards th...@im... http://thomi.imail.net.nz/ Thomi Richards, th...@im... |
From: <ddm...@li...> - 2002-12-03 09:58:57
|
OK guys, voting question: should the project use 3d models for some of the more complicated objects in the game? my view is as follows: PRO's: speeds up the sprite making heaps. i can make 2 trees/bushes a day, if i don't have to model them. most of the models are top quality, and are easy to render using blender. CON's: not original artwork, which means that if we ever release a 'blender models pack', we cannot include these in it. also, 99% of the artists want a place in the credits, which i am happy to give them, if you are... generally, organics are waaaay beyond me, and I'm thinking that it would take me up wards of a week to create a single tree, but less than a day to render someone else's. I will still be making my own houses, fires, lamp posts, gutters, barns, weapons, decorations, siege engines, walls, guardhouses, bridges, stalls, tables, chairs, grates, gates, etc. etc. etc by myself, so it is a relatively small portion of the total graphics... -- DOS: n., A small annoying boot virus that causes random spontaneous system crashes, usually just before saving a massive project. Easily cured by UNIX. See also MS-DOS, IBM-DOS, DR-DOS. (from David Vicker's .plan) Thomi Richards, th...@im... |
From: <ddm...@li...> - 2002-12-01 02:43:19
|
' I know, i had this problem as well. It seems that something has changed on sourceforge, and not tortoice will not work anymore.... The repository works fine under linux onb my computer, and it works most of the time under wincvs. I can only suggest re-getting all teh CVS repository from scratch, this may cure it. On Sat, 30 Nov 2002 16:26:24 +0100 Thus said ddm...@li...: > Weird, I get a lot of these when getting files from the CVS: > > cvs checkout: move away story/anim/cvs/Repository; it is in the way > cvs checkout: move away story/anim/cvs/Root; it is in the way > cvs checkout: move away story/cvs/Entries; it is in the way > cvs checkout: move away story/cvs/Repository; it is in the way > cvs checkout: move away story/cvs/Root; it is in the way > cvs checkout: move away story/struct/cvs/Entries; it is in the way > cvs checkout: move away story/struct/cvs/Repository; it is in the way > cvs checkout: move away story/struct/cvs/Root; it is in the way > cvs checkout: move away story/temp/cvs/Entries; it is in the way > cvs checkout: move away story/temp/cvs/Repository; it is in the way > cvs checkout: move away story/temp/cvs/Root; it is in the way > > Error, CVS operation failed > > Tortoise Tip: One or more of your files has a conflict. This means > that someone else has altered the same part of the file as you. Look > above for the files marked "C ", and manually edit them to resolve the > conflict > > ----------------- > > Thomi, what's going on here? > > -Phoenix > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Get the new Palm Tungsten T > handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0002en > _______________________________________________ > Ddmodd-developers mailing list > Ddm...@li... > https://lists.sourceforge.net/lists/listinfo/ddmodd-developers -- Lord, what fools these mortals be! -- midsummer nights dream. Thomi Richards, th...@im... |
From: <ddm...@li...> - 2002-11-30 15:25:41
|
Weird, I get a lot of these when getting files from the CVS: cvs checkout: move away story/anim/cvs/Repository; it is in the way cvs checkout: move away story/anim/cvs/Root; it is in the way cvs checkout: move away story/cvs/Entries; it is in the way cvs checkout: move away story/cvs/Repository; it is in the way cvs checkout: move away story/cvs/Root; it is in the way cvs checkout: move away story/struct/cvs/Entries; it is in the way cvs checkout: move away story/struct/cvs/Repository; it is in the way cvs checkout: move away story/struct/cvs/Root; it is in the way cvs checkout: move away story/temp/cvs/Entries; it is in the way cvs checkout: move away story/temp/cvs/Repository; it is in the way cvs checkout: move away story/temp/cvs/Root; it is in the way Error, CVS operation failed Tortoise Tip: One or more of your files has a conflict. This means that someone else has altered the same part of the file as you. Look above for the files marked "C ", and manually edit them to resolve the conflict ----------------- Thomi, what's going on here? -Phoenix |
From: <ddm...@li...> - 2002-11-30 09:40:50
|
> has, I've missed it, so whenever you have some scriping to do, I'll do > my best to help out. funny you should say that actually :-) could i ask you why the fishy00.c script doesn't work?? i attached to to some weeks, and filled in the correct values, but nothing happens... hmmmm... -- Lord, what fools these mortals be! -- midsummer nights dream. Thomi Richards, th...@im... |
From: <ddm...@li...> - 2002-11-30 09:20:07
|
I think I could get somethings done, but I am best at scripting, and as far as I am concerned, there hasn't been much need of that yet... and if there has, I've missed it, so whenever you have some scriping to do, I'll do my best to help out. -Phoenix ----- Original Message ----- > Sabre, Stiker, Phoenix, are you guys likely to have some time to devote > to ddmodd in the near future?? I cannot stress enough how exited i am > about finally getting new artwork done, as it means that ddmodd is > finally on the rise, and on the road to success. Any help you can offer > would be much appreciated. > > -- > This is a subliminal message. > Thomi Richards, > th...@im... |
From: <ddm...@li...> - 2002-11-30 08:49:37
|
is it worth asking around for another map maker?? should i continue making art, or doing the mapping?? i _can_ do both, just not at the same time. Sabre, Stiker, Phoenix, are you guys likely to have some time to devote to ddmodd in the near future?? I cannot stress enough how exited i am about finally getting new artwork done, as it means that ddmodd is finally on the rise, and on the road to success. Any help you can offer would be much appreciated. -- This is a subliminal message. Thomi Richards, th...@im... |
From: <ddm...@li...> - 2002-11-30 08:30:51
|
> And I just thought of this, but did you ever play Seiken Densetsu 3 > (English translation version), Freyalise/Caillan? I just realized > your name (i guess former now) is a combination of a characters name, > Lise, and that of her most powerful summon spell, Freya. > > -Striker personally, i love teh additions, and i think it's good that the storyline is added to by many developers :-) I believe that Caillans handle comes from Magic, the gathering.... -- DOS: n., A small annoying boot virus that causes random spontaneous system crashes, usually just before saving a massive project. Easily cured by UNIX. See also MS-DOS, IBM-DOS, DR-DOS. (from David Vicker's .plan) Thomi Richards, th...@im... |
From: <ddm...@li...> - 2002-11-29 17:08:51
|
Story-type stuff seems to have become my specialty, and I especially love building off an existing idea. So, here are a few ideas and questions: To make the story more believable, no group should really be the bad guys. Each should have a sound cause and reason for defeating the other factions; I've written an example of that for the Warrior faction below. Note that it is written solely from the Dwarf/Orc point of view. They see themselves as the ones in the right. What race will the warrior be? I'm assuming it'll be Dwarf or Orc. The story seems to be leaving out some stuff with this faction, so here is a suggested one, which you can change around if you like: "The Dwarves are the original inhabitants of their section of the city, as there happens to be a mine of sorts there. The human town existed before the Dwarves came to the mine, it just wasn't large enough to claim that area. Eventually, the city expanded to the borders of the still small Dwarven village, much to the formerly isolated Dwarves' chagrin. It wasn't long before the city, desperately needing to expand to accommodate their growing population tried to annex the Dwarven lands... by any means necessary. After several skirmishes, the greatly outnumbered Dwarves finally conceded to annexation. Since that time, the Dwarves have been marginalized into something less than second-class citizens. The Dwarves, frustrated with their treatment at the hands of the humans began to build their own war-machine to drive them out. To compensate for their lack of numbers, they are now using their old mining technologies for use in war and are steadily inventing new technologies to aid their cause. The Dwarven alliance with the Orcs and Goblins comes in response to the Elven presence in the conflict. The Elves, in their effort to raise the city (this assumes that Elves have some reason to destroy the city, like it's defiling nature, for example), have begun attacking both Humans and Dwarves alike. The Dwarves would have been crushed if it were not for the arrival of the Goblinoid races (ie. Goblins & Orcs). The few Goblinoid leaders that had the incredible strength, willpower, and fortitude to resist the Powers of the Blade of the Moon, have lead their armies to extract revenge on the Elven race, and restore their cursed peoples. Having common enemies amongst the Humans and the Elves and recognizing their respective strengths and weaknesses the Dwarves and the Goblinoids have joined to defeat their foes." Just a suggestion, but to make the warrior a little more interesting to play, maybe you could have him benefit from Dwarven technologies, if we go with the Advanced Tech type Dwarves? He can get things like mechanical armor, grenades, and the like. Arcanum-like stuff. And I just thought of this, but did you ever play Seiken Densetsu 3 (English translation version), Freyalise/Caillan? I just realized your name (i guess former now) is a combination of a characters name, Lise, and that of her most powerful summon spell, Freya. -Striker >Ok, I have written out the history of the tribes and city for your reading >pleaseure! There will be more to come... Any feedback would be apreciated! >I have also sent Thomi an updated art requests list for him to upload onto >CVS (my Cvs kept on messing around...), so check it out. > > >Thank you from the Caillan formerly known as Freyalise. _________________________________________________________________ Tired of spam? Get advanced junk mail protection with MSN 8. http://join.msn.com/?page=features/junkmail |
From: <ddm...@li...> - 2002-11-28 09:45:56
|
Ok, I have written out the history of the tribes and city for your reading pleaseure! There will be more to come... Any feedback would be apreciated! I have also sent Thomi an updated art requests list for him to upload onto CVS (my Cvs kept on messing around...), so check it out. Thank you from the Caillan formerly known as Freyalise. _________________________________________________________________ Help STOP SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail |