Re: [dcrpg-devel] Memory Question
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From: Ivan W. <ban...@ya...> - 2002-02-07 00:55:11
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Is there any dedicated surface for page flipping/temp, or all of the graphic must be placed in the 8MB? ----- Original Message ----- From: "Colin McMillen" <fa...@us...> To: <dcr...@li...> Sent: Wednesday, February 06, 2002 4:00 PM Subject: Re: [dcrpg-devel] Memory Question > > In this space we must fit: > > -the engine > > -the data (NPC(s), QUEST(s), PC(s), MONSTER(s), GRAPHIC(s)...) > > Keep in mind that a lot of this data (graphics, monsters, etc) can be put on > CD and only loaded when it's needed. I expect that most of the memory usage > will be taken up as map data, so I would probably go for maps of at least 2MB > (if not bigger). > > At 16 bits/tile, plus some overhead, this allows for a 1024x1024 map in the 2 > MB of memory. (pretty big, FF1 was 256x256). > > Assume 1 MB for KOS itself (I don't believe it's nearly that big, but might > eventually become so in the future). > > Assume another 2 MB for the engine itself (much likely it'll be much smaller > than that, but...) > > This gives ~3 MB of space left for whatever sounds, images, etc. need to be > loaded at any given point, and fudge space in case our engine / maps grow > larger than we expect. > > - Colin > > > _______________________________________________ > dcrpg-devel mailing list > dcr...@li... > https://lists.sourceforge.net/lists/listinfo/dcrpg-devel _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com |