Re: Re: [dcrpg-devel] Memory Question
Status: Inactive
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From: Miles R. <reu...@ya...> - 2002-02-06 17:30:42
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Yeah... I really don't like (actually more like hate) the way this list replies... =( -Miles Raymond EML: m_r...@bi... AIM: Killer2Ray ICQ: 13217756 IRC: Killer2 WWW: http://www.bigfoot.com/~m_rayman ----- Original Message ----- From: "Colin McMillen" <fa...@us...> To: <dcr...@li...> Sent: Wednesday, February 06, 2002 10:16 AM Subject: Fwd: Re: [dcrpg-devel] Memory Question > This got accidentally sent to me instead of to the mailing list, I believe. > Looks like we have more space that I'd thought. > > - Colin > > ---------- Forwarded Message ---------- > > Subject: Re: [dcrpg-devel] Memory Question > Date: Wed, 6 Feb 2002 07:56:12 -0600 > From: "Miles Raymond" <reu...@ya...> > To: "Colin McMillen" <fa...@us...> > > Actually... according to http://www.boob.co.uk/docs/Dreamcast_memory.txt the > DC has a total of 16MB main mem + 2MB sound RAM + 8MB video = 26MB RAM > usable. > > Any sound data can be loaded directly off of the CD into sound RAM. The > whole sprite part of an uncompressed 512x512 map could be loaded directly > off of the CD into video RAM. That leaves the entire 16MB of RAM for the > program and tilemap data. > > -Miles Raymond EML: m_r...@bi... > AIM: Killer2Ray ICQ: 13217756 IRC: Killer2 > WWW: http://www.bigfoot.com/~m_rayman |