Fwd: Re: [dcrpg-devel] Memory Question
Status: Inactive
Brought to you by:
falkkin
|
From: Colin M. <fa...@us...> - 2002-02-06 16:16:25
|
This got accidentally sent to me instead of to the mailing list, I believe. Looks like we have more space that I'd thought. - Colin ---------- Forwarded Message ---------- Subject: Re: [dcrpg-devel] Memory Question Date: Wed, 6 Feb 2002 07:56:12 -0600 From: "Miles Raymond" <reu...@ya...> To: "Colin McMillen" <fa...@us...> Actually... according to http://www.boob.co.uk/docs/Dreamcast_memory.txt the DC has a total of 16MB main mem + 2MB sound RAM + 8MB video = 26MB RAM usable. Any sound data can be loaded directly off of the CD into sound RAM. The whole sprite part of an uncompressed 512x512 map could be loaded directly off of the CD into video RAM. That leaves the entire 16MB of RAM for the program and tilemap data. -Miles Raymond EML: m_r...@bi... AIM: Killer2Ray ICQ: 13217756 IRC: Killer2 WWW: http://www.bigfoot.com/~m_rayman |