Re: [dcrpg-devel] DC RPG
Status: Inactive
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From: Miles R. <reu...@ya...> - 2002-02-04 16:40:07
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Should we design the maps so that they wrap around? Should we design a map size limit? If so, what should it be? (ie: 512x512, 1024x1024, etc) Should we design the maps so that they HAVE to be a square matrix? Or a matrix at all? Or maybe just a an array of arrays? ie: struct tile map1[height][length] //square (height==length) or rectangular matrix or hmm... don't know if this is quite right struct tile * map1[height] //array of pointers to arrays of tiles Maybe that is more trouble than it's worth, because we'd have to align them somehow... and it wouldn't be as easy to access them... map1[y][x] as opposed to *(*(map1[y])+x) or maybe someone can correct my forgotten C coding... Well, there's my current thoughts... -Miles Raymond EML: m_r...@bi... AIM: Killer2Ray ICQ: 13217756 IRC: Killer2 WWW: http://www.bigfoot.com/~m_rayman ----- Original Message ----- From: "Miles Raymond" <m_r...@bi...> To: <dcr...@li...> Sent: Monday, February 04, 2002 9:46 AM Subject: [dcrpg-devel] DC RPG > Well, this is as much as I know: > -I am assigned the map engine > -Colin is doing the fighting engine > -Dan is working on ... ? (I must have missed this) > > For start, are we just going to rip graphics from FF1 and use them? Or are > we going to create our own? > > And this may sound rediculous or obvious... but do we have a story plan? > > -Miles Raymond EML: m_r...@bi... > AIM: Killer2Ray ICQ: 13217756 IRC: Killer2 > WWW: http://www.bigfoot.com/~m_rayman |