Re: [Darkworld-users] Feature or Bug
Status: Alpha
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From: Keith T. <we...@ya...> - 2007-11-06 04:04:55
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That is really weird! All start planets should be hidden, you should have never been able to see a start planet. Can you mouse over the planet were this happened to get the planet ID. Then go to the darkworld database and execute the following query. See if the pid shows up. Also see if it has the uid of the new player. select * from startPlanets; Let me know if you need help connecting to the db. If you used HSQLDB, you will probably not be able to connect while the game is running. KEith --- master <ma...@bl...> wrote: > Last night a new player joined my server at bluehouse.ath.cx:5001 . > > Apparently his home planet was set right onto one of my colonies, > i.e. > he destroyed one of my colonies by starting the game. Maybe with the > starting ships in the game (10 carriers, 15 Exterminators) he was > able > to do this. Is this a feature or a bug? Attacjed is a screenshot to > clarify what I mean. > > Quite curious. Also what happens if I destroy all of his colonies he > managed to conquer so far and his home planet? Will he restart > automatically? Or will he be out of the game? > > Thanks. > -- > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a > browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/> _______________________________________________ > Darkworld-users mailing list > Dar...@li... > https://lists.sourceforge.net/lists/listinfo/darkworld-users > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com |